Searched refs:PSHOT_CHANNEL (Results 1 – 2 of 2) sorted by relevance
/dports/games/sdlroids/sdlroids-1.3.4/ | ||
H A D | sdlsound.h | 27 #define PSHOT_CHANNEL 0 /* player shot */ macro |
H A D | hyperoid.c | 1246 queuesam(PSHOT_CHANNEL, PSHOT_SAMPLE); in FireShot() |