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Searched refs:PSSO_BitMap_Depth (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/include/
H A Dpicasso96.h187 #define PSSO_BitMap_Depth 5 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-win32/
H A Dpicasso96_win.h127 #define PSSO_BitMap_Depth 5 macro
H A Dpicasso96_win.cpp466 bm->Depth = get_byte (amigamemptr + PSSO_BitMap_Depth); in CopyBitMapStructureA2U()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dpicasso96.h212 #define PSSO_BitMap_Depth 5 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dpicasso96.h252 #define PSSO_BitMap_Depth 5 macro
/dports/emulators/uae/uae-0.8.29/src/
H A Dpicasso96.c348 bm->Depth = get_byte (amigamemptr + PSSO_BitMap_Depth); in CopyBitMapStructureA2U()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dpicasso96.c448 bm->Depth = get_byte (amigamemptr + PSSO_BitMap_Depth); in CopyBitMapStructureA2U()