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Searched refs:PSSO_RenderInfo_RGBFormat (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/include/
H A Dpicasso96.h277 #define PSSO_RenderInfo_RGBFormat 8 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-win32/
H A Dpicasso96_win.h217 #define PSSO_RenderInfo_RGBFormat 8 macro
H A Dpicasso96_win.cpp421 ri->RGBFormat = (RGBFTYPE)get_long (amigamemptr + PSSO_RenderInfo_RGBFormat); in CopyRenderInfoStructureA2U()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dpicasso96.h302 #define PSSO_RenderInfo_RGBFormat 8 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dpicasso96.h346 #define PSSO_RenderInfo_RGBFormat 8 macro
/dports/emulators/uae/uae-0.8.29/src/
H A Dpicasso96.c309 ri->RGBFormat = get_long (amigamemptr + PSSO_RenderInfo_RGBFormat); in CopyRenderInfoStructureA2U()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dpicasso96.c403 ri->RGBFormat = (RGBFTYPE)get_long (amigamemptr + PSSO_RenderInfo_RGBFormat); in CopyRenderInfoStructureA2U()