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Searched refs:PerpendicularVector (Results 1 – 25 of 226) sorted by relevance

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/dports/games/qwdtools/mvdsv-0.34/src/
H A Dmathlib.c60 void PerpendicularVector(vec3_t dst, const vec3_t src) { in PerpendicularVector() function
77 PerpendicularVector(right, forward); in VectorVectors()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dmathlib.c60 void PerpendicularVector(vec3_t dst, const vec3_t src) { in PerpendicularVector() function
77 PerpendicularVector(right, forward); in VectorVectors()
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2utils.h15 extern void PerpendicularVector( vec3_t dst, const vec3_t src );
/dports/graphics/ogre3d/ogre-1.11.6/Tests/OgreMain/src/
H A DVectorTests.cpp97 TEST(VectorTests,PerpendicularVector) in TEST() argument
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_math.c308 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
357 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
976 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_math.c314 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
363 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
957 void PerpendicularVector( vec3_t dst, const vec3_t src ) { in PerpendicularVector() function
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dmathlib.c61 PerpendicularVector(vec3_t dst, const vec3_t src) in PerpendicularVector() function
108 PerpendicularVector(vr, dir); in RotatePointAroundVector()
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_math.c307 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
356 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
1094 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_math.c307 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
356 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
1094 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dmathlib.c485 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
539 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_marks.c161 PerpendicularVector( axis[ 1 ], axis[ 0 ] ); in CG_ImpactMark()
/dports/games/tenebrae/tenebrae_0/
H A Dmathlib.c77 void PerpendicularVector( vec3_t dst, const vec3_t src ) //Optimized a bit :) - Eradicator in PerpendicularVector() function
144 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dmathlib.c54 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
105 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_marks.cpp156 PerpendicularVector( axis[1], axis[0] ); in CG_ImpactMark()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_decals.cpp182 PerpendicularVector( axis[1], axis[0] ); in RE_AddDecalToScene()
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dmathlib.c544 void PerpendicularVector( vec3_t dst, const vec3_t src ){ in PerpendicularVector() function
596 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dmathlib.c59 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
108 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_marks.c166 PerpendicularVector( axis[1], axis[0] ); in CG_ImpactMark()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_marks.cpp154 PerpendicularVector( axis[1], axis[0] ); in CG_ImpactMark()
/dports/games/vavoom/vavoom-1.33/source/
H A Dmaths.cpp294 void PerpendicularVector(TVec &dst, const TVec &src) in PerpendicularVector() function
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_math.c306 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
355 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
1261 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_math.c306 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
355 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
1261 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_math.c306 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
355 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection()
1263 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Dmathlib.h246 void PerpendicularVector(vec3_t dst, const vec3_t src);
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.c42 PerpendicularVector(vr, dir); in RotatePointAroundVector()
138 void PerpendicularVector(vec3_t dst, const vec3_t src){ in PerpendicularVector() function

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