/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | mathlib.c | 60 void PerpendicularVector(vec3_t dst, const vec3_t src) { in PerpendicularVector() function 77 PerpendicularVector(right, forward); in VectorVectors()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | mathlib.c | 60 void PerpendicularVector(vec3_t dst, const vec3_t src) { in PerpendicularVector() function 77 PerpendicularVector(right, forward); in VectorVectors()
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2utils.h | 15 extern void PerpendicularVector( vec3_t dst, const vec3_t src );
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/dports/graphics/ogre3d/ogre-1.11.6/Tests/OgreMain/src/ |
H A D | VectorTests.cpp | 97 TEST(VectorTests,PerpendicularVector) in TEST() argument
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | q_math.c | 308 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 357 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 976 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | q_math.c | 314 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 363 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 957 void PerpendicularVector( vec3_t dst, const vec3_t src ) { in PerpendicularVector() function
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | mathlib.c | 61 PerpendicularVector(vec3_t dst, const vec3_t src) in PerpendicularVector() function 108 PerpendicularVector(vr, dir); in RotatePointAroundVector()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_math.c | 307 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 356 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 1094 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_math.c | 307 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 356 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 1094 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/ |
H A D | mathlib.c | 485 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function 539 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_marks.c | 161 PerpendicularVector( axis[ 1 ], axis[ 0 ] ); in CG_ImpactMark()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | mathlib.c | 77 void PerpendicularVector( vec3_t dst, const vec3_t src ) //Optimized a bit :) - Eradicator in PerpendicularVector() function 144 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | mathlib.c | 54 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function 105 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_marks.cpp | 156 PerpendicularVector( axis[1], axis[0] ); in CG_ImpactMark()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_decals.cpp | 182 PerpendicularVector( axis[1], axis[0] ); in RE_AddDecalToScene()
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/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/ |
H A D | mathlib.c | 544 void PerpendicularVector( vec3_t dst, const vec3_t src ){ in PerpendicularVector() function 596 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | mathlib.c | 59 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function 108 PerpendicularVector( vr, dir ); in RotatePointAroundVector()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_marks.c | 166 PerpendicularVector( axis[1], axis[0] ); in CG_ImpactMark()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_marks.cpp | 154 PerpendicularVector( axis[1], axis[0] ); in CG_ImpactMark()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | maths.cpp | 294 void PerpendicularVector(TVec &dst, const TVec &src) in PerpendicularVector() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | q_math.c | 306 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 355 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 1261 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_math.c | 306 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 355 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 1261 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | q_math.c | 306 PerpendicularVector( vr, dir ); in RotatePointAroundVector() 355 PerpendicularVector( axis[1], axis[0] ); in RotateAroundDirection() 1263 void PerpendicularVector( vec3_t dst, const vec3_t src ) in PerpendicularVector() function
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | mathlib.h | 246 void PerpendicularVector(vec3_t dst, const vec3_t src);
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.c | 42 PerpendicularVector(vr, dir); in RotatePointAroundVector() 138 void PerpendicularVector(vec3_t dst, const vec3_t src){ in PerpendicularVector() function
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