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Searched refs:PhysicsWorld (Results 1 – 25 of 133) sorted by relevance

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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/engine/
H A DPhysicsWorld.h68 class PhysicsWorld {
311 ~PhysicsWorld();
357 PhysicsWorld(const PhysicsWorld& world) = delete;
360 PhysicsWorld& operator=(const PhysicsWorld& world) = delete;
509 inline void PhysicsWorld::raycast(const Ray& ray, in raycast()
578 inline MemoryManager& PhysicsWorld::getMemoryManager() { in getMemoryManager()
596 inline Profiler* PhysicsWorld::getProfiler() { in getProfiler()
650 inline Vector3 PhysicsWorld::getGravity() const { in getGravity()
658 inline bool PhysicsWorld::isGravityEnabled() const { in isGravityEnabled()
666 inline bool PhysicsWorld::isSleepingEnabled() const { in isSleepingEnabled()
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H A DPhysicsCommon.h60 Set<PhysicsWorld*> mPhysicsWorlds;
122PhysicsWorld* createPhysicsWorld(const PhysicsWorld::WorldSettings& worldSettings = PhysicsWorld::…
125 void destroyPhysicsWorld(PhysicsWorld* world);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DPhysicsWorld.cpp62 PhysicsWorldConfig PhysicsWorld::config;
121 PhysicsWorld::PhysicsWorld(Context* context) : in PhysicsWorld() function in Urho3D::PhysicsWorld
158 PhysicsWorld::~PhysicsWorld() in ~PhysicsWorld()
239 void PhysicsWorld::Update(float timeStep) in Update()
291 void PhysicsWorld::UpdateCollisions() in UpdateCollisions()
296 void PhysicsWorld::SetFps(int fps) in SetFps()
310 void PhysicsWorld::SetMaxSubSteps(int num) in SetMaxSubSteps()
692 Vector3 PhysicsWorld::GetGravity() const in GetGravity()
697 int PhysicsWorld::GetNumIterations() const in GetNumIterations()
760 void PhysicsWorld::CleanupGeometryCache() in CleanupGeometryCache()
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H A DConstraint.h42 class PhysicsWorld; variable
101 PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; } in GetPhysicsWorld()
165 WeakPtr<PhysicsWorld> physicsWorld_;
H A DPhysicsWorld.h130 class URHO3D_API PhysicsWorld : public Component, public btIDebugDraw
132 URHO3D_OBJECT(PhysicsWorld, Component);
139 PhysicsWorld(Context* scontext);
141 virtual ~PhysicsWorld();
H A DRigidBody.h38 class PhysicsWorld; variable
153 PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; } in GetPhysicsWorld()
273 WeakPtr<PhysicsWorld> physicsWorld_;
H A DCollisionShape.h43 class PhysicsWorld; variable
205 PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; } in GetPhysicsWorld()
267 WeakPtr<PhysicsWorld> physicsWorld_;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DPhysicsAPI.cpp38 static PhysicsWorld* SceneGetPhysicsWorld(Scene* ptr) in SceneGetPhysicsWorld()
40 return ptr->GetComponent<PhysicsWorld>(); in SceneGetPhysicsWorld()
43 static PhysicsWorld* GetPhysicsWorld() in GetPhysicsWorld()
46 return scene ? scene->GetComponent<PhysicsWorld>() : 0; in GetPhysicsWorld()
232 …* PhysicsWorldRaycast(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr) in PhysicsWorldRaycast()
270 …* PhysicsWorldGetRigidBodiesSphere(const Sphere& sphere, unsigned collisionMask, PhysicsWorld* ptr) in PhysicsWorldGetRigidBodiesSphere()
277 …y* PhysicsWorldGetRigidBodiesBox(const BoundingBox& box, unsigned collisionMask, PhysicsWorld* ptr) in PhysicsWorldGetRigidBodiesBox()
284 static CScriptArray* PhysicsWorldGetRigidBodiesBody(RigidBody* body, PhysicsWorld* ptr) in PhysicsWorldGetRigidBodiesBody()
291 static CScriptArray* PhysicsWorldGetCollidingBodies(RigidBody* body, PhysicsWorld* ptr) in PhysicsWorldGetCollidingBodies()
310 RegisterComponent<PhysicsWorld>(engine, "PhysicsWorld"); in RegisterPhysicsWorld()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DPhysicsWorld.cpp45 uint PhysicsWorld::mNbWorlds = 0;
53 PhysicsWorld::PhysicsWorld(MemoryManager& memoryManager, const WorldSettings& worldSettings, Profil… in PhysicsWorld() function in PhysicsWorld
115 PhysicsWorld::~PhysicsWorld() { in ~PhysicsWorld()
324 void PhysicsWorld::update(decimal timeStep) { in update()
415 void PhysicsWorld::solvePositionCorrection() { in solvePositionCorrection()
430 void PhysicsWorld::disableJointsOfSleepingBodies() { in disableJointsOfSleepingBodies()
499 void PhysicsWorld::destroyRigidBody(RigidBody* rigidBody) { in destroyRigidBody()
657 void PhysicsWorld::destroyJoint(Joint* joint) { in destroyJoint()
746 void PhysicsWorld::createIslands() { in createIslands()
978 void PhysicsWorld::setGravity(Vector3& gravity) { in setGravity()
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H A DPhysicsCommon.cpp127 PhysicsWorld* PhysicsCommon::createPhysicsWorld(const PhysicsWorld::WorldSettings& worldSettings) { in createPhysicsWorld()
141PhysicsWorld* world = new(mMemoryManager.allocate(MemoryManager::AllocationType::Heap, sizeof(Phys… in createPhysicsWorld()
152 void PhysicsCommon::destroyPhysicsWorld(PhysicsWorld* world) { in destroyPhysicsWorld()
155 world->~PhysicsWorld(); in destroyPhysicsWorld()
158 mMemoryManager.release(MemoryManager::AllocationType::Heap, world, sizeof(PhysicsWorld)); in destroyPhysicsWorld()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Physics/
H A DPhysicsWorld.pkg1 $#include "Physics/PhysicsWorld.h"
15 class PhysicsWorld : public Component
74 static const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast(PhysicsWorld* physicsWorld, const…
82 static PhysicsRaycastResult PhysicsWorldRaycastSingle(PhysicsWorld* physicsWorld, const Ray& ray, f…
89 static PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(PhysicsWorld* physicsWorld, const Ra…
96 PhysicsRaycastResult PhysicsWorldSphereCast(PhysicsWorld* physicsWorld, const Ray& ray, float radiu…
103 PhysicsRaycastResult PhysicsWorldConvexCast(PhysicsWorld* physicsWorld, CollisionShape* shape, cons…
110 static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere(PhysicsWorld* physicsWorld, co…
118 static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox(PhysicsWorld* physicsWorld, const…
126 static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody(PhysicsWorld* physicsWorld, cons…
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H A DConstraint.pkg28 PhysicsWorld* GetPhysicsWorld() const;
43 tolua_readonly tolua_property__get_set PhysicsWorld* physicsWorld;
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/collision/
H A DOverlapCallback.h38 class PhysicsWorld; variable
81 PhysicsWorld& mWorld;
89 …OverlapPair(ContactPair& contactPair, reactphysics3d::PhysicsWorld& world, bool isLostOverlappingP…
147 PhysicsWorld& mWorld;
152 …& contactPairs, List<ContactPair>& lostContactPairs, bool onlyReportTriggers, PhysicsWorld& world);
H A DCollisionCallback.h147 PhysicsWorld& mWorld;
156 PhysicsWorld& world, bool mIsLostContactPair);
248 PhysicsWorld& mWorld;
255 PhysicsWorld& world);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/
H A DCollisionBody.h42 class PhysicsWorld; variable
63 PhysicsWorld& mWorld;
89 CollisionBody(PhysicsWorld& world, Entity entity);
169 friend class PhysicsWorld; variable
H A DRigidBody.h39 class PhysicsWorld; variable
69 static const Matrix3x3 getWorldInertiaTensorInverse(PhysicsWorld& world, Entity bodyEntity);
76 RigidBody(PhysicsWorld& world, Entity entity);
195 friend class PhysicsWorld; variable
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/systems/
H A DDynamicsSystem.h38 class PhysicsWorld; variable
52 PhysicsWorld& mWorld;
83 DynamicsSystem(PhysicsWorld& world, CollisionBodyComponents& collisionBodyComponents,
H A DSolveBallAndSocketJointSystem.h39 class PhysicsWorld; variable
57 PhysicsWorld& mWorld;
88 SolveBallAndSocketJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
H A DSolveFixedJointSystem.h38 class PhysicsWorld; variable
56 PhysicsWorld& mWorld;
87 …SolveFixedJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents, TransformComp…
H A DSolveSliderJointSystem.h38 class PhysicsWorld; variable
56 PhysicsWorld& mWorld;
89 SolveSliderJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
H A DSolveHingeJointSystem.h38 class PhysicsWorld; variable
56 PhysicsWorld& mWorld;
103 SolveHingeJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
H A DCollisionDetectionSystem.h51 class PhysicsWorld; variable
90 PhysicsWorld* mWorld;
287 CollisionDetectionSystem(PhysicsWorld* world, ColliderComponents& collidersComponents,
359 PhysicsWorld* getWorld();
376 friend class PhysicsWorld; variable
422 inline PhysicsWorld* CollisionDetectionSystem::getWorld() { in getWorld()
H A DContactSolverSystem.h47 class PhysicsWorld; variable
290 PhysicsWorld& mWorld;
364 …ContactSolverSystem(MemoryManager& memoryManager, PhysicsWorld& world, Islands& islands, Collision…
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/constraint/
H A DJoint.h105 PhysicsWorld& mWorld;
120 Joint(Entity entity, PhysicsWorld& world);
151 friend class PhysicsWorld; variable
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/
H A DOverlapCallback.cpp34 OverlapCallback::OverlapPair::OverlapPair(ContactPair& contactPair, PhysicsWorld& world, bool isLos… in OverlapPair()
70 …>& contactPairs, List<ContactPair>& lostContactPairs, bool onlyReportTriggers, PhysicsWorld& world) in CallbackData()

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