/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/engine/ |
H A D | PhysicsWorld.h | 68 class PhysicsWorld { 311 ~PhysicsWorld(); 357 PhysicsWorld(const PhysicsWorld& world) = delete; 360 PhysicsWorld& operator=(const PhysicsWorld& world) = delete; 509 inline void PhysicsWorld::raycast(const Ray& ray, in raycast() 578 inline MemoryManager& PhysicsWorld::getMemoryManager() { in getMemoryManager() 596 inline Profiler* PhysicsWorld::getProfiler() { in getProfiler() 650 inline Vector3 PhysicsWorld::getGravity() const { in getGravity() 658 inline bool PhysicsWorld::isGravityEnabled() const { in isGravityEnabled() 666 inline bool PhysicsWorld::isSleepingEnabled() const { in isSleepingEnabled() [all …]
|
H A D | PhysicsCommon.h | 60 Set<PhysicsWorld*> mPhysicsWorlds; 122 …PhysicsWorld* createPhysicsWorld(const PhysicsWorld::WorldSettings& worldSettings = PhysicsWorld::… 125 void destroyPhysicsWorld(PhysicsWorld* world);
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/ |
H A D | PhysicsWorld.cpp | 62 PhysicsWorldConfig PhysicsWorld::config; 121 PhysicsWorld::PhysicsWorld(Context* context) : in PhysicsWorld() function in Urho3D::PhysicsWorld 158 PhysicsWorld::~PhysicsWorld() in ~PhysicsWorld() 239 void PhysicsWorld::Update(float timeStep) in Update() 291 void PhysicsWorld::UpdateCollisions() in UpdateCollisions() 296 void PhysicsWorld::SetFps(int fps) in SetFps() 310 void PhysicsWorld::SetMaxSubSteps(int num) in SetMaxSubSteps() 692 Vector3 PhysicsWorld::GetGravity() const in GetGravity() 697 int PhysicsWorld::GetNumIterations() const in GetNumIterations() 760 void PhysicsWorld::CleanupGeometryCache() in CleanupGeometryCache() [all …]
|
H A D | Constraint.h | 42 class PhysicsWorld; variable 101 PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; } in GetPhysicsWorld() 165 WeakPtr<PhysicsWorld> physicsWorld_;
|
H A D | PhysicsWorld.h | 130 class URHO3D_API PhysicsWorld : public Component, public btIDebugDraw 132 URHO3D_OBJECT(PhysicsWorld, Component); 139 PhysicsWorld(Context* scontext); 141 virtual ~PhysicsWorld();
|
H A D | RigidBody.h | 38 class PhysicsWorld; variable 153 PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; } in GetPhysicsWorld() 273 WeakPtr<PhysicsWorld> physicsWorld_;
|
H A D | CollisionShape.h | 43 class PhysicsWorld; variable 205 PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; } in GetPhysicsWorld() 267 WeakPtr<PhysicsWorld> physicsWorld_;
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/ |
H A D | PhysicsAPI.cpp | 38 static PhysicsWorld* SceneGetPhysicsWorld(Scene* ptr) in SceneGetPhysicsWorld() 40 return ptr->GetComponent<PhysicsWorld>(); in SceneGetPhysicsWorld() 43 static PhysicsWorld* GetPhysicsWorld() in GetPhysicsWorld() 46 return scene ? scene->GetComponent<PhysicsWorld>() : 0; in GetPhysicsWorld() 232 …* PhysicsWorldRaycast(const Ray& ray, float maxDistance, unsigned collisionMask, PhysicsWorld* ptr) in PhysicsWorldRaycast() 270 …* PhysicsWorldGetRigidBodiesSphere(const Sphere& sphere, unsigned collisionMask, PhysicsWorld* ptr) in PhysicsWorldGetRigidBodiesSphere() 277 …y* PhysicsWorldGetRigidBodiesBox(const BoundingBox& box, unsigned collisionMask, PhysicsWorld* ptr) in PhysicsWorldGetRigidBodiesBox() 284 static CScriptArray* PhysicsWorldGetRigidBodiesBody(RigidBody* body, PhysicsWorld* ptr) in PhysicsWorldGetRigidBodiesBody() 291 static CScriptArray* PhysicsWorldGetCollidingBodies(RigidBody* body, PhysicsWorld* ptr) in PhysicsWorldGetCollidingBodies() 310 RegisterComponent<PhysicsWorld>(engine, "PhysicsWorld"); in RegisterPhysicsWorld() [all …]
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/ |
H A D | PhysicsWorld.cpp | 45 uint PhysicsWorld::mNbWorlds = 0; 53 PhysicsWorld::PhysicsWorld(MemoryManager& memoryManager, const WorldSettings& worldSettings, Profil… in PhysicsWorld() function in PhysicsWorld 115 PhysicsWorld::~PhysicsWorld() { in ~PhysicsWorld() 324 void PhysicsWorld::update(decimal timeStep) { in update() 415 void PhysicsWorld::solvePositionCorrection() { in solvePositionCorrection() 430 void PhysicsWorld::disableJointsOfSleepingBodies() { in disableJointsOfSleepingBodies() 499 void PhysicsWorld::destroyRigidBody(RigidBody* rigidBody) { in destroyRigidBody() 657 void PhysicsWorld::destroyJoint(Joint* joint) { in destroyJoint() 746 void PhysicsWorld::createIslands() { in createIslands() 978 void PhysicsWorld::setGravity(Vector3& gravity) { in setGravity() [all …]
|
H A D | PhysicsCommon.cpp | 127 PhysicsWorld* PhysicsCommon::createPhysicsWorld(const PhysicsWorld::WorldSettings& worldSettings) { in createPhysicsWorld() 141 …PhysicsWorld* world = new(mMemoryManager.allocate(MemoryManager::AllocationType::Heap, sizeof(Phys… in createPhysicsWorld() 152 void PhysicsCommon::destroyPhysicsWorld(PhysicsWorld* world) { in destroyPhysicsWorld() 155 world->~PhysicsWorld(); in destroyPhysicsWorld() 158 mMemoryManager.release(MemoryManager::AllocationType::Heap, world, sizeof(PhysicsWorld)); in destroyPhysicsWorld()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Physics/ |
H A D | PhysicsWorld.pkg | 1 $#include "Physics/PhysicsWorld.h" 15 class PhysicsWorld : public Component 74 static const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast(PhysicsWorld* physicsWorld, const… 82 static PhysicsRaycastResult PhysicsWorldRaycastSingle(PhysicsWorld* physicsWorld, const Ray& ray, f… 89 static PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(PhysicsWorld* physicsWorld, const Ra… 96 PhysicsRaycastResult PhysicsWorldSphereCast(PhysicsWorld* physicsWorld, const Ray& ray, float radiu… 103 PhysicsRaycastResult PhysicsWorldConvexCast(PhysicsWorld* physicsWorld, CollisionShape* shape, cons… 110 static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere(PhysicsWorld* physicsWorld, co… 118 static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox(PhysicsWorld* physicsWorld, const… 126 static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody(PhysicsWorld* physicsWorld, cons… [all …]
|
H A D | Constraint.pkg | 28 PhysicsWorld* GetPhysicsWorld() const; 43 tolua_readonly tolua_property__get_set PhysicsWorld* physicsWorld;
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/collision/ |
H A D | OverlapCallback.h | 38 class PhysicsWorld; variable 81 PhysicsWorld& mWorld; 89 …OverlapPair(ContactPair& contactPair, reactphysics3d::PhysicsWorld& world, bool isLostOverlappingP… 147 PhysicsWorld& mWorld; 152 …& contactPairs, List<ContactPair>& lostContactPairs, bool onlyReportTriggers, PhysicsWorld& world);
|
H A D | CollisionCallback.h | 147 PhysicsWorld& mWorld; 156 PhysicsWorld& world, bool mIsLostContactPair); 248 PhysicsWorld& mWorld; 255 PhysicsWorld& world);
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/ |
H A D | CollisionBody.h | 42 class PhysicsWorld; variable 63 PhysicsWorld& mWorld; 89 CollisionBody(PhysicsWorld& world, Entity entity); 169 friend class PhysicsWorld; variable
|
H A D | RigidBody.h | 39 class PhysicsWorld; variable 69 static const Matrix3x3 getWorldInertiaTensorInverse(PhysicsWorld& world, Entity bodyEntity); 76 RigidBody(PhysicsWorld& world, Entity entity); 195 friend class PhysicsWorld; variable
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/systems/ |
H A D | DynamicsSystem.h | 38 class PhysicsWorld; variable 52 PhysicsWorld& mWorld; 83 DynamicsSystem(PhysicsWorld& world, CollisionBodyComponents& collisionBodyComponents,
|
H A D | SolveBallAndSocketJointSystem.h | 39 class PhysicsWorld; variable 57 PhysicsWorld& mWorld; 88 SolveBallAndSocketJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
|
H A D | SolveFixedJointSystem.h | 38 class PhysicsWorld; variable 56 PhysicsWorld& mWorld; 87 …SolveFixedJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents, TransformComp…
|
H A D | SolveSliderJointSystem.h | 38 class PhysicsWorld; variable 56 PhysicsWorld& mWorld; 89 SolveSliderJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
|
H A D | SolveHingeJointSystem.h | 38 class PhysicsWorld; variable 56 PhysicsWorld& mWorld; 103 SolveHingeJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
|
H A D | CollisionDetectionSystem.h | 51 class PhysicsWorld; variable 90 PhysicsWorld* mWorld; 287 CollisionDetectionSystem(PhysicsWorld* world, ColliderComponents& collidersComponents, 359 PhysicsWorld* getWorld(); 376 friend class PhysicsWorld; variable 422 inline PhysicsWorld* CollisionDetectionSystem::getWorld() { in getWorld()
|
H A D | ContactSolverSystem.h | 47 class PhysicsWorld; variable 290 PhysicsWorld& mWorld; 364 …ContactSolverSystem(MemoryManager& memoryManager, PhysicsWorld& world, Islands& islands, Collision…
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/constraint/ |
H A D | Joint.h | 105 PhysicsWorld& mWorld; 120 Joint(Entity entity, PhysicsWorld& world); 151 friend class PhysicsWorld; variable
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/ |
H A D | OverlapCallback.cpp | 34 OverlapCallback::OverlapPair::OverlapPair(ContactPair& contactPair, PhysicsWorld& world, bool isLos… in OverlapPair() 70 …>& contactPairs, List<ContactPair>& lostContactPairs, bool onlyReportTriggers, PhysicsWorld& world) in CallbackData()
|