/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | gun.cpp | 113 PlayerList[nPlayer].nAmmo[i] = 0; in ResetPlayerWeapons() 117 PlayerList[nPlayer].nWeaponState = 0; in ResetPlayerWeapons() 118 PlayerList[nPlayer].nWeaponFrame = 0; in ResetPlayerWeapons() 134 PlayerList[nPlayer].nLastWeapon = PlayerList[nPlayer].nCurrentWeapon; in SetNewWeapon() 190 PlayerList[nPlayer].nNewWeapon = -1; in SetNewWeaponImmediate() 191 PlayerList[nPlayer].nWeaponFrame = 0; in SetNewWeaponImmediate() 435 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nNewWeapon; in MoveWeapons() 550 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nLastWeapon; in MoveWeapons() 596 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nLastWeapon; in MoveWeapons() 677 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nNewWeapon; in MoveWeapons() [all …]
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H A D | player.cpp | 133 Player PlayerList[kMaxPlayers]; variable 665 PlayerList[nPlayer].keys = 0; in InitPlayerKeys() 785 PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle; in RestartPlayer() 859 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nLastWeapon; in RestartPlayer() 885 PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz = nVertPan[nPlayer] = F16(92); in RestartPlayer() 990 PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz = nVertPan[nPlayer] = F16(92); in StartDeathSeq() 1167 PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle; in FuncPlayer() 1168 PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz; in FuncPlayer() 1483 PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle; in FuncPlayer() 3475 Read(&PlayerList[nLocalPlayer], sizeof(PlayerList[nLocalPlayer])); in Load() [all …]
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H A D | items.cpp | 166 PlayerList[nPlayer].items[i] = 5; in FillItems() 169 PlayerList[nPlayer].nMagic = 1000; in FillItems() 188 int nSprite = PlayerList[nPlayer].nSprite; in UseEye() 205 PlayerList[nPlayer].nMaskAmount = 1350; in UseMask() 206 PlayerList[nPlayer].nAir = 100; in UseMask() 227 PlayerList[nPlayer].nHealth = kMaxHealth; in UseHeart() 242 PlayerList[nPlayer].invincibility = 900; in UseScarab() 290 PlayerList[nPlayer].items[nItem]--; in UseItem() 314 PlayerList[nPlayer].nMagic -= nMagic; in UseItem() 341 if (PlayerList[nPlayer].items[nItem] >= 5) { in GrabItem() [all …]
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H A D | grenade.cpp | 109 short nPlayerSprite = PlayerList[nPlayer].nSprite; in ThrowGrenade() 167 int nPlayerSprite = PlayerList[nPlayer].nSprite; in BuildGrenade() 243 short nPlayerSprite = PlayerList[nPlayer].nSprite; in ExplodeGrenade() 252 if (!PlayerList[nPlayer].invincibility) { in ExplodeGrenade() 253 PlayerList[nPlayer].nHealth = 1; in ExplodeGrenade() 317 PlayerList[nPlayer].nWeaponState = 0; in FuncGrenade() 318 PlayerList[nPlayer].nWeaponFrame = 0; in FuncGrenade() 320 if (PlayerList[nPlayer].nAmmo[kWeaponGrenade]) in FuncGrenade() 322 PlayerList[nPlayer].bIsFiring = kFalse; in FuncGrenade() 328 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nNewWeapon; in FuncGrenade() [all …]
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H A D | input.cpp | 93 if (PlayerList[nLocalPlayer].nHealth) in GetLocalInput() 123 if (PlayerList[nPlayer].someNetVal == -1) in LogoffPlayer() 130 sprite[PlayerList[nPlayer].nSprite].cstat = 0x8000u; in LogoffPlayer() 132 PlayerList[nPlayer].someNetVal = -1; in LogoffPlayer()
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H A D | view.cpp | 157 short nPlayerSprite = PlayerList[nLocalPlayer].nSprite; in analyzesprites() 490 int nPlayerSprite = PlayerList[nLocalPlayer].nSprite; in DrawView() 521 … playerX = interpolate16(PlayerList[nLocalPlayer].opos.x, sprite[nPlayerSprite].x, smoothRatio); in DrawView() 522 … playerY = interpolate16(PlayerList[nLocalPlayer].opos.y, sprite[nPlayerSprite].y, smoothRatio); in DrawView() 523 … playerZ = interpolate16(PlayerList[nLocalPlayer].opos.z, sprite[nPlayerSprite].z, smoothRatio) in DrawView() 526 …nAngle = q16angle_interpolate16(PlayerList[nLocalPlayer].q16oangle, PlayerList[nLocalPlayer].q16an… in DrawView() 555 …pan = interpolate16(PlayerList[nLocalPlayer].q16ohoriz, PlayerList[nLocalPlayer].q16horiz, smoothR… in DrawView() 570 …pan = interpolate16(PlayerList[nLocalPlayer].q16ohoriz, PlayerList[nLocalPlayer].q16horiz, smoothR… in DrawView() 583 … viewDo3rdPerson(PlayerList[nLocalPlayer].nSprite, &cpos, &nSector, inita, fix16_to_int(pan)); in DrawView()
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H A D | ra.cpp | 62 short nPlayerSprite = PlayerList[nPlayer].nSprite; in BuildRa() 140 nTarget = PlayerList[nPlayer].nSprite; in MoveRaToEnemy() 155 short nCurrentWeapon = PlayerList[nPlayer].nCurrentWeapon; in FuncRa() 254 if (PlayerList[nPlayer].nAmmo[kWeaponRing] > 0) in FuncRa() 256 …runlist_DamageEnemy(Ra[nPlayer].nTarget, PlayerList[Ra[nPlayer].nPlayer].nSprite, BulletInfo[kWeap… in FuncRa()
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/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/network_engine/ |
H A D | clienthand.h | 49 …f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList , in… 54 PlayerList getSeatsList() const; 55 PlayerList getActivePlayerList() const; 56 PlayerList getRunningPlayerList() const; 124 PlayerList seatsList; 125 PlayerList activePlayerList; 126 PlayerList runningPlayerList;
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H A D | clientboard.h | 50 void setPlayerLists(PlayerList, PlayerList, PlayerList); 78 PlayerList seatsList; 79 PlayerList activePlayerList; 80 PlayerList runningPlayerList;
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H A D | clientenginefactory.h | 54 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList …
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H A D | clienthand.cpp | 37 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList … in ClientHand() 81 PlayerList 88 PlayerList 95 PlayerList
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H A D | clientenginefactory.cpp | 52 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList … in createHand()
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/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/local_engine/ |
H A D | localhand.h | 49 …f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList, int… 54 PlayerList getSeatsList() const in getSeatsList() 58 PlayerList getActivePlayerList() const in getActivePlayerList() 62 PlayerList getRunningPlayerList() const in getRunningPlayerList() 210 PlayerList seatsList; // all player 211 PlayerList activePlayerList; // all player who are not out 212 PlayerList runningPlayerList; // all player who are not folded, not all in and not out
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H A D | localboard.h | 51 void setPlayerLists(PlayerList, PlayerList, PlayerList); 116 PlayerList seatsList; 117 PlayerList activePlayerList; 118 PlayerList runningPlayerList;
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H A D | localenginefactory.h | 52 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList …
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/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/ |
H A D | log.h | 55 …Msg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList); 56 …Blind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList); 61 void logHoleCardsHandName(PlayerList activePlayerList); 62 …void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, … 63 …void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners… 64 void logGameWinner(PlayerList activePlayerList); 65 void logPlayerSitsOut(PlayerList activePlayerList);
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H A D | game.h | 66 PlayerList getSeatsList() const in getSeatsList() 70 PlayerList getActivePlayerList() const in getActivePlayerList() 74 PlayerList getRunningPlayerList() const in getRunningPlayerList() 155 PlayerList seatsList; 156 PlayerList activePlayerList; // used seats 157 PlayerList runningPlayerList; // nonfolded and nonallin active players
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H A D | boardinterface.h | 46 virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0;
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H A D | enginefactory.h | 47 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList …
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H A D | handinterface.h | 49 virtual PlayerList getSeatsList() const =0; 50 virtual PlayerList getActivePlayerList() const =0; 51 virtual PlayerList getRunningPlayerList() const =0;
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | screens_end.c | 57 } PlayerList; typedef 59 static PlayerList *PlayerListNew( in PlayerListNew() 64 PlayerList *pl; in PlayerListNew() 147 PlayerList *pl = data->Data; in PlayerListTerminate() 156 PlayerList *pl = data->Data; in PlayerListOnEnter() 174 PlayerList *pl = data->Data; in PlayerListUpdate() 199 const PlayerList *pl = data; in PlayerListCustomDraw() 289 PlayerList *pl = data; in PlayerListInput() 371 PlayerList *pl = in ScreenVictory() 422 PlayerList *pl = in ScreenDogfightScores() [all …]
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/core/engine/ |
H A D | PlayerListTest.java | 50 final PlayerList list = new PlayerList(); in testGetOnlinePlayer() 74 final PlayerList list = new PlayerList(); in testAllPlayersModify() 115 final PlayerList list = new PlayerList(); in testAllPlayersRemove() 135 final PlayerList list = new PlayerList(); in testGetOnlineCaseInsensitivePlayer()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/ |
H A D | World.java | 25 private final PlayerList playerList = new PlayerList(); 27 public PlayerList getPlayerList() { in getPlayerList()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/script/ |
H A D | MoveAndStrengthenOnlinePlayers.java | 21 import games.stendhal.server.core.engine.PlayerList; 58 PlayerList pl = new PlayerList(); in execute() 66 pl = new PlayerList(); in execute() 76 private final PlayerList playersToDealWith; 80 MoveAndStrengthenPlayersTurnListener(PlayerList pl, Player executor) { in MoveAndStrengthenPlayersTurnListener()
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/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/ |
H A D | trade.c | 90 GtkWidget *PlayerList; in trade_create_panel() local 132 PlayerList = currentgame->trade[tradeslot].PlayerList = gtk_tree_view_new(); in trade_create_panel() 133 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(PlayerList), FALSE); in trade_create_panel() 134 gtk_container_add(GTK_CONTAINER(ScrollWinPlayer), PlayerList); in trade_create_panel() 135 select = gtk_tree_view_get_selection(GTK_TREE_VIEW(PlayerList)); in trade_create_panel() 140 gtk_tree_view_append_column(GTK_TREE_VIEW(PlayerList), column); in trade_create_panel() 143 gtk_tree_view_set_model(GTK_TREE_VIEW(PlayerList), GTK_TREE_MODEL(store)); in trade_create_panel() 216 GtkWidget *PlayerList; in trade_rebuild_playerlist() local 222 PlayerList = currentgame->trade[tradeslot].PlayerList; in trade_rebuild_playerlist() 223 if(!PlayerList) return; in trade_rebuild_playerlist() [all …]
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