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Searched refs:PlayerList (Results 1 – 25 of 86) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dgun.cpp113 PlayerList[nPlayer].nAmmo[i] = 0; in ResetPlayerWeapons()
117 PlayerList[nPlayer].nWeaponState = 0; in ResetPlayerWeapons()
118 PlayerList[nPlayer].nWeaponFrame = 0; in ResetPlayerWeapons()
134 PlayerList[nPlayer].nLastWeapon = PlayerList[nPlayer].nCurrentWeapon; in SetNewWeapon()
190 PlayerList[nPlayer].nNewWeapon = -1; in SetNewWeaponImmediate()
191 PlayerList[nPlayer].nWeaponFrame = 0; in SetNewWeaponImmediate()
435 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nNewWeapon; in MoveWeapons()
550 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nLastWeapon; in MoveWeapons()
596 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nLastWeapon; in MoveWeapons()
677 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nNewWeapon; in MoveWeapons()
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H A Dplayer.cpp133 Player PlayerList[kMaxPlayers]; variable
665 PlayerList[nPlayer].keys = 0; in InitPlayerKeys()
785 PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle; in RestartPlayer()
859 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nLastWeapon; in RestartPlayer()
885 PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz = nVertPan[nPlayer] = F16(92); in RestartPlayer()
990 PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz = nVertPan[nPlayer] = F16(92); in StartDeathSeq()
1167 PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle; in FuncPlayer()
1168 PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz; in FuncPlayer()
1483 PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle; in FuncPlayer()
3475 Read(&PlayerList[nLocalPlayer], sizeof(PlayerList[nLocalPlayer])); in Load()
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H A Ditems.cpp166 PlayerList[nPlayer].items[i] = 5; in FillItems()
169 PlayerList[nPlayer].nMagic = 1000; in FillItems()
188 int nSprite = PlayerList[nPlayer].nSprite; in UseEye()
205 PlayerList[nPlayer].nMaskAmount = 1350; in UseMask()
206 PlayerList[nPlayer].nAir = 100; in UseMask()
227 PlayerList[nPlayer].nHealth = kMaxHealth; in UseHeart()
242 PlayerList[nPlayer].invincibility = 900; in UseScarab()
290 PlayerList[nPlayer].items[nItem]--; in UseItem()
314 PlayerList[nPlayer].nMagic -= nMagic; in UseItem()
341 if (PlayerList[nPlayer].items[nItem] >= 5) { in GrabItem()
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H A Dgrenade.cpp109 short nPlayerSprite = PlayerList[nPlayer].nSprite; in ThrowGrenade()
167 int nPlayerSprite = PlayerList[nPlayer].nSprite; in BuildGrenade()
243 short nPlayerSprite = PlayerList[nPlayer].nSprite; in ExplodeGrenade()
252 if (!PlayerList[nPlayer].invincibility) { in ExplodeGrenade()
253 PlayerList[nPlayer].nHealth = 1; in ExplodeGrenade()
317 PlayerList[nPlayer].nWeaponState = 0; in FuncGrenade()
318 PlayerList[nPlayer].nWeaponFrame = 0; in FuncGrenade()
320 if (PlayerList[nPlayer].nAmmo[kWeaponGrenade]) in FuncGrenade()
322 PlayerList[nPlayer].bIsFiring = kFalse; in FuncGrenade()
328 PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].nNewWeapon; in FuncGrenade()
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H A Dinput.cpp93 if (PlayerList[nLocalPlayer].nHealth) in GetLocalInput()
123 if (PlayerList[nPlayer].someNetVal == -1) in LogoffPlayer()
130 sprite[PlayerList[nPlayer].nSprite].cstat = 0x8000u; in LogoffPlayer()
132 PlayerList[nPlayer].someNetVal = -1; in LogoffPlayer()
H A Dview.cpp157 short nPlayerSprite = PlayerList[nLocalPlayer].nSprite; in analyzesprites()
490 int nPlayerSprite = PlayerList[nLocalPlayer].nSprite; in DrawView()
521 … playerX = interpolate16(PlayerList[nLocalPlayer].opos.x, sprite[nPlayerSprite].x, smoothRatio); in DrawView()
522 … playerY = interpolate16(PlayerList[nLocalPlayer].opos.y, sprite[nPlayerSprite].y, smoothRatio); in DrawView()
523 … playerZ = interpolate16(PlayerList[nLocalPlayer].opos.z, sprite[nPlayerSprite].z, smoothRatio) in DrawView()
526 …nAngle = q16angle_interpolate16(PlayerList[nLocalPlayer].q16oangle, PlayerList[nLocalPlayer].q16an… in DrawView()
555 …pan = interpolate16(PlayerList[nLocalPlayer].q16ohoriz, PlayerList[nLocalPlayer].q16horiz, smoothR… in DrawView()
570 …pan = interpolate16(PlayerList[nLocalPlayer].q16ohoriz, PlayerList[nLocalPlayer].q16horiz, smoothR… in DrawView()
583 … viewDo3rdPerson(PlayerList[nLocalPlayer].nSprite, &cpos, &nSector, inita, fix16_to_int(pan)); in DrawView()
H A Dra.cpp62 short nPlayerSprite = PlayerList[nPlayer].nSprite; in BuildRa()
140 nTarget = PlayerList[nPlayer].nSprite; in MoveRaToEnemy()
155 short nCurrentWeapon = PlayerList[nPlayer].nCurrentWeapon; in FuncRa()
254 if (PlayerList[nPlayer].nAmmo[kWeaponRing] > 0) in FuncRa()
256 …runlist_DamageEnemy(Ra[nPlayer].nTarget, PlayerList[Ra[nPlayer].nPlayer].nSprite, BulletInfo[kWeap… in FuncRa()
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/network_engine/
H A Dclienthand.h49 …f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList , in…
54 PlayerList getSeatsList() const;
55 PlayerList getActivePlayerList() const;
56 PlayerList getRunningPlayerList() const;
124 PlayerList seatsList;
125 PlayerList activePlayerList;
126 PlayerList runningPlayerList;
H A Dclientboard.h50 void setPlayerLists(PlayerList, PlayerList, PlayerList);
78 PlayerList seatsList;
79 PlayerList activePlayerList;
80 PlayerList runningPlayerList;
H A Dclientenginefactory.h54 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList
H A Dclienthand.cpp37 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList in ClientHand()
81 PlayerList
88 PlayerList
95 PlayerList
H A Dclientenginefactory.cpp52 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList in createHand()
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/local_engine/
H A Dlocalhand.h49 …f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList, int…
54 PlayerList getSeatsList() const in getSeatsList()
58 PlayerList getActivePlayerList() const in getActivePlayerList()
62 PlayerList getRunningPlayerList() const in getRunningPlayerList()
210 PlayerList seatsList; // all player
211 PlayerList activePlayerList; // all player who are not out
212 PlayerList runningPlayerList; // all player who are not folded, not all in and not out
H A Dlocalboard.h51 void setPlayerLists(PlayerList, PlayerList, PlayerList);
116 PlayerList seatsList;
117 PlayerList activePlayerList;
118 PlayerList runningPlayerList;
H A Dlocalenginefactory.h52 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/
H A Dlog.h55 …Msg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
56 …Blind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
61 void logHoleCardsHandName(PlayerList activePlayerList);
62 …void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, …
63 …void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners…
64 void logGameWinner(PlayerList activePlayerList);
65 void logPlayerSitsOut(PlayerList activePlayerList);
H A Dgame.h66 PlayerList getSeatsList() const in getSeatsList()
70 PlayerList getActivePlayerList() const in getActivePlayerList()
74 PlayerList getRunningPlayerList() const in getRunningPlayerList()
155 PlayerList seatsList;
156 PlayerList activePlayerList; // used seats
157 PlayerList runningPlayerList; // nonfolded and nonallin active players
H A Dboardinterface.h46 virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0;
H A Denginefactory.h47 …erface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList
H A Dhandinterface.h49 virtual PlayerList getSeatsList() const =0;
50 virtual PlayerList getActivePlayerList() const =0;
51 virtual PlayerList getRunningPlayerList() const =0;
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dscreens_end.c57 } PlayerList; typedef
59 static PlayerList *PlayerListNew( in PlayerListNew()
64 PlayerList *pl; in PlayerListNew()
147 PlayerList *pl = data->Data; in PlayerListTerminate()
156 PlayerList *pl = data->Data; in PlayerListOnEnter()
174 PlayerList *pl = data->Data; in PlayerListUpdate()
199 const PlayerList *pl = data; in PlayerListCustomDraw()
289 PlayerList *pl = data; in PlayerListInput()
371 PlayerList *pl = in ScreenVictory()
422 PlayerList *pl = in ScreenDogfightScores()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/core/engine/
H A DPlayerListTest.java50 final PlayerList list = new PlayerList(); in testGetOnlinePlayer()
74 final PlayerList list = new PlayerList(); in testAllPlayersModify()
115 final PlayerList list = new PlayerList(); in testAllPlayersRemove()
135 final PlayerList list = new PlayerList(); in testGetOnlineCaseInsensitivePlayer()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/
H A DWorld.java25 private final PlayerList playerList = new PlayerList();
27 public PlayerList getPlayerList() { in getPlayerList()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/script/
H A DMoveAndStrengthenOnlinePlayers.java21 import games.stendhal.server.core.engine.PlayerList;
58 PlayerList pl = new PlayerList(); in execute()
66 pl = new PlayerList(); in execute()
76 private final PlayerList playersToDealWith;
80 MoveAndStrengthenPlayersTurnListener(PlayerList pl, Player executor) { in MoveAndStrengthenPlayersTurnListener()
/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/
H A Dtrade.c90 GtkWidget *PlayerList; in trade_create_panel() local
132 PlayerList = currentgame->trade[tradeslot].PlayerList = gtk_tree_view_new(); in trade_create_panel()
133 gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(PlayerList), FALSE); in trade_create_panel()
134 gtk_container_add(GTK_CONTAINER(ScrollWinPlayer), PlayerList); in trade_create_panel()
135 select = gtk_tree_view_get_selection(GTK_TREE_VIEW(PlayerList)); in trade_create_panel()
140 gtk_tree_view_append_column(GTK_TREE_VIEW(PlayerList), column); in trade_create_panel()
143 gtk_tree_view_set_model(GTK_TREE_VIEW(PlayerList), GTK_TREE_MODEL(store)); in trade_create_panel()
216 GtkWidget *PlayerList; in trade_rebuild_playerlist() local
222 PlayerList = currentgame->trade[tradeslot].PlayerList; in trade_rebuild_playerlist()
223 if(!PlayerList) return; in trade_rebuild_playerlist()
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