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Searched refs:PoliceMaze (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dpolice_maze.h41 friend class PoliceMaze; variable
81 class PoliceMaze : ScriptBase {
92 PoliceMaze(BladeRunnerEngine *vm);
93 ~PoliceMaze();
H A Dpolice_maze.cpp86 PoliceMaze::PoliceMaze(BladeRunnerEngine *vm) : ScriptBase(vm) { in PoliceMaze() function in BladeRunner::PoliceMaze
99 PoliceMaze::~PoliceMaze() { in ~PoliceMaze()
106 void PoliceMaze::clear(bool isLoadingGame) { in clear()
114 void PoliceMaze::activate() { in activate()
119 void PoliceMaze::setPauseState(bool state) { in setPauseState()
130 void PoliceMaze::tick() { in tick()
174 void PoliceMaze::save(SaveFileWriteStream &f) { in save()
183 void PoliceMaze::load(SaveFileReadStream &f) { in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dpolice_maze.h41 friend class PoliceMaze; variable
81 class PoliceMaze : ScriptBase {
92 PoliceMaze(BladeRunnerEngine *vm);
93 ~PoliceMaze() override;
H A Dpolice_maze.cpp86 PoliceMaze::PoliceMaze(BladeRunnerEngine *vm) : ScriptBase(vm) { in PoliceMaze() function in BladeRunner::PoliceMaze
99 PoliceMaze::~PoliceMaze() { in ~PoliceMaze()
106 void PoliceMaze::clear(bool isLoadingGame) { in clear()
114 void PoliceMaze::activate() { in activate()
119 void PoliceMaze::setPauseState(bool state) { in setPauseState()
130 void PoliceMaze::tick() { in tick()
174 void PoliceMaze::save(SaveFileWriteStream &f) { in save()
183 void PoliceMaze::load(SaveFileReadStream &f) { in load()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.h88 class PoliceMaze; variable
157 PoliceMaze *_policeMaze;
H A Dbladerunner.cpp615 _policeMaze = new PoliceMaze(this); in startup()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.h89 class PoliceMaze; variable
160 PoliceMaze *_policeMaze;
H A Dbladerunner.cpp653 _policeMaze = new PoliceMaze(this); in startup()