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Searched refs:QUEEN_DIE (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc331 case QUEEN_DIE: return "QUEEN_DIE"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h437 QUEEN_DIE, enumerator
H A DSoldier_Ani.cc1668 case QUEEN_DIE: state = QUEEN_DIE_STOP; break; in AdjustToNextAnimationFrame()
3185 case QUEEN_HIT: state = QUEEN_DIE; break; in CheckForAndHandleSoldierIncompacitated()
3230 case QUEEN_HIT: state = QUEEN_DIE; break; in CheckForAndHandleSoldierDyingNotFromHit()
H A DAnimation_Control.cc2017 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_DIE] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()
2026 gubAnimSurfaceCorpseID[QUEENMONSTER][QUEEN_DIE] = QUEEN_MONSTER_DEAD; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc1661 case QUEEN_DIE: in EVENT_InitNewSoldierAnim()