Searched refs:QUEEN_DIE (Results 1 – 5 of 5) sorted by relevance
331 case QUEEN_DIE: return "QUEEN_DIE"; in getAnimationName()
437 QUEEN_DIE, enumerator
1668 case QUEEN_DIE: state = QUEEN_DIE_STOP; break; in AdjustToNextAnimationFrame()3185 case QUEEN_HIT: state = QUEEN_DIE; break; in CheckForAndHandleSoldierIncompacitated()3230 case QUEEN_HIT: state = QUEEN_DIE; break; in CheckForAndHandleSoldierDyingNotFromHit()
2017 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_DIE] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()2026 gubAnimSurfaceCorpseID[QUEENMONSTER][QUEEN_DIE] = QUEEN_MONSTER_DEAD; in InitAnimationSurfacesPerBodytype()
1661 case QUEEN_DIE: in EVENT_InitNewSoldierAnim()