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Searched refs:READY_RIFLE_CROUCH (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc104 case READY_RIFLE_CROUCH: return "READY_RIFLE_CROUCH"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h136 READY_RIFLE_CROUCH, enumerator
H A DAnimation_Control.cc501 gubAnimSurfaceIndex[REGMALE][READY_RIFLE_CROUCH] = RGMCROUCHAIM; in InitAnimationSurfacesPerBodytype()
783 gubAnimSurfaceItemSubIndex[REGMALE][READY_RIFLE_CROUCH] = RGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
862 gubAnimSurfaceIndex[BIGMALE][READY_RIFLE_CROUCH] = BGMCROUCHAIM; in InitAnimationSurfacesPerBodytype()
1064 gubAnimSurfaceItemSubIndex[BIGMALE][READY_RIFLE_CROUCH] = BGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1224 gubAnimSurfaceIndex[STOCKYMALE][READY_RIFLE_CROUCH] = RGMCROUCHAIM; in InitAnimationSurfacesPerBodytype()
1429 gubAnimSurfaceItemSubIndex[STOCKYMALE][READY_RIFLE_CROUCH] = RGMHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
1583 gubAnimSurfaceIndex[REGFEMALE][READY_RIFLE_CROUCH] = RGFCROUCHAIM; in InitAnimationSurfacesPerBodytype()
1781 gubAnimSurfaceItemSubIndex[REGFEMALE][READY_RIFLE_CROUCH] = RGFHANDGUN_C_SHOT; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc1398 usNewState != READY_RIFLE_CROUCH && usNewState != ROBOT_SHOOT ) in EVENT_InitNewSoldierAnim()
1439 case READY_RIFLE_CROUCH: in EVENT_InitNewSoldierAnim()
2646 return( READY_RIFLE_CROUCH ); in PickSoldierReadyAnimation()