Searched refs:REDRAW_BORDER (Results 1 – 11 of 11) sorted by relevance
62 REDRAW_BORDER = 0x20, enumerator
202 if ( combinedRedraw & REDRAW_BORDER ) in Redraw()
558 Redraw( REDRAW_RADAR | REDRAW_ICONS | REDRAW_BUTTONS | REDRAW_STATUS | REDRAW_BORDER ); in StartGame()725 …( REDRAW_GAMEAREA | REDRAW_RADAR | REDRAW_ICONS | REDRAW_BUTTONS | REDRAW_STATUS | REDRAW_BORDER ); in HumanTurn()
150 #define REDRAW_BORDER (1L<<7) macro
1442 tablePtr->flags |= REDRAW_BORDER;1510 if ((tablePtr->flags & REDRAW_BORDER) && tablePtr->highlightWidth > 0) { in TableRedrawHighlight()1517 tablePtr->flags &= ~REDRAW_BORDER; in TableRedrawHighlight()2601 tablePtr->flags |= REDRAW_BORDER; in TableInvalidate()
152 #define REDRAW_BORDER (1L<<7) macro
1414 tablePtr->flags |= REDRAW_BORDER;1482 if ((tablePtr->flags & REDRAW_BORDER) && tablePtr->highlightWidth > 0) { in TableRedrawHighlight()1489 tablePtr->flags &= ~REDRAW_BORDER; in TableRedrawHighlight()2466 tablePtr->flags |= REDRAW_BORDER; in TableInvalidate()