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Searched refs:RETREAT (Results 1 – 25 of 96) sorted by relevance

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/dports/games/spacezero/spacezero/src/
H A Dshell.c245 order=RETREAT; in Shell()
260 case RETREAT: in Shell()
456 if(order==GOTO||order==TAKEOFF||order==ORBIT||order==EXPLORE||order==STOP||order==RETREAT){ in Shell()
610 case RETREAT: in ExecOrder()
652 case RETREAT: in ExecOrder()
673 if(order==RETREAT && nargs==0){ in ExecOrder()
680 case RETREAT: in ExecOrder()
808 else ord.id=RETREAT; in ExecOrder()
848 if(retreatsw)ord.id=RETREAT; in ExecOrder()
H A Dai.c310 if(mainord->id==RETREAT){ /* in retreat, when reach destiny change the order */ in ai()
386 case RETREAT: /* RETREAT is mandatory */ in ai()
418 case RETREAT: in ai()
646 if(mainordid==RETREAT){ in ai()
842 case RETREAT: in ai()
949 case RETREAT: in ai()
1461 if(obj->state<25 && actord->id!=RETREAT){ in ControlCenter()
1468 ord.id=RETREAT; in ControlCenter()
1675 case RETREAT: in ControlCenter()
4412 if(mainord->id==GOTO || mainord->id==RETREAT){ in War()
[all …]
H A Dgraphics.c3487 case RETREAT: in DrawShipInfo()
4271 case RETREAT: in DrawPlayerList()
4273 if(ord->id==RETREAT){ in DrawPlayerList()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/
H A DUnitInterface.h253 setAttackMode(RETREAT); in onRetreat()
297 retreatButton.setToggleState( AttackMode == RETREAT ); in update()
H A DMultiUnitInterface.h270 setAttackMode(RETREAT); in onRetreat()
331 bRetreat = bRetreat && (attackMode == RETREAT); in update()
/dports/graphics/tgif/tgif-QPL-4.2.5/
H A Dobj.c556 #define RETREAT (0.8) macro
698 v_copy[0].x = round(v_copy[0].x+RETREAT*aw*cos_val);
699 v_copy[0].y = round(v_copy[0].y+RETREAT*aw*sin_val);
710 v_copy[n-1].x = round(v_copy[n-1].x-RETREAT*aw*cos_val);
711 v_copy[n-1].y = round(v_copy[n-1].y-RETREAT*aw*sin_val);
H A Darc.c179 #define RETREAT (0.8) macro
270 x = round(tip_vs1.x + aw*cos_val*RETREAT);
271 y = round(tip_vs1.y + aw*sin_val*RETREAT);
347 x = round(tip_vs2.x + aw*cos_val*RETREAT);
348 y = round(tip_vs2.y + aw*sin_val*RETREAT);
H A Dpoly.c61 #define RETREAT (0.8) macro
3918 ReturnV->x = round(HeadV->x-RETREAT*daw*cos);
3919 ReturnV->y = round(HeadV->y-RETREAT*daw*sin);
4522 vs[0].x = round(vs[0].x+RETREAT*aw*cos);
4523 vs[0].y = round(vs[0].y+RETREAT*aw*sin);
4532 vs[n-1].x = round(vs[n-1].x-(RETREAT*aw*cos));
4533 vs[n-1].y = round(vs[n-1].y-(RETREAT*aw*sin));
4544 intvs[0].x = round(intvs[0].x+RETREAT*aw*cos);
4545 intvs[0].y = round(intvs[0].y+RETREAT*aw*sin);
4554 intvs[intn-1].x = round(intvs[intn-1].x-(RETREAT*aw*cos));
[all …]
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DDataTypes.h132 RETREAT = 9, ///< Ignore other units enumerator
/dports/games/spacezero/spacezero/include/
H A Dai.h66 #define RETREAT 13 macro
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DQuantBot.cpp542 doSetAttackMode(pUnit, RETREAT); in onDamage()
1710 && pCurrentUnit->getAttackMode() != RETREAT in findSquadCenter()
1758 doSetAttackMode(pUnit, RETREAT); in retreatAllUnits()
1872 } else if (pUnit->getAttackMode() == RETREAT) { in checkAllUnits()
/dports/games/spacezero/spacezero/
H A Dchangelog77 -Added order RETREAT.
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp449 else if(lowerName == "retreat") return RETREAT; in getAttackModeByName()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DUnitBase.cpp995 case RETREAT: { in isInGuardRange()
1035 case RETREAT: { in isInAttackRange()
/dports/science/jstrack/jstrack/tracker/storms/old/2012/
H A Dten.dis73 RIDGE TO RETREAT AND THE TROPICAL CYCLONE REACHES THE EDGE OF THE
/dports/science/jstrack/jstrack/tracker/storms/old/2011/
H A Dsean.dis34 BEGINS TO ERODE AND RETREAT TO THE EAST AS A STRONG FRONTAL SYSTEM
106 BEGINS TO ERODE AND RETREAT TO THE EAST AS A STRONG FRONTAL SYSTEM
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/
H A D11_Clash_of_Armies.cfg1210 message= _ "They are too numerous now, RETREAT!"
/dports/lang/seed7/seed7/prg/
H A Dchkchr.sd7358 …ALSE then writeln("isLetter( # 4de0 ) incorrect"); success := FALSE; end if; # HEXAGRAM FOR RETREAT
1135 …0;') <> 1 then writeln("width(# 4de0) incorrect"); success := FALSE; end if; # HEXAGRAM FOR RETREAT
/dports/science/jstrack/jstrack/tracker/storms/old/2008/
H A Dgustav.dis876 RETREAT WESTWARD AS GUSTAV APPROACHES...WITH HIGH PRESSURE BUILDING
/dports/games/wesnoth/wesnoth-1.14.17/po/wesnoth-sotbe/
H A Den_GB.po2968 msgid "They are too numerous now, RETREAT!"
2969 msgstr "They are too numerous now, RETREAT!"
H A Dang@latin.po2598 msgid "They are too numerous now, RETREAT!"
H A Dbg.po3100 msgid "They are too numerous now, RETREAT!"
H A Del.po2597 msgid "They are too numerous now, RETREAT!"
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dawls-testbed.g7105 ;; AUTO-RETREAT CAUSES A HANG, SO IT'S OUT
H A Dawls-rules.g3657 ;; AUTO-RETREAT CAUSES A HANG, SO IT'S OUT

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