/dports/games/spacezero/spacezero/src/ |
H A D | shell.c | 245 order=RETREAT; in Shell() 260 case RETREAT: in Shell() 456 if(order==GOTO||order==TAKEOFF||order==ORBIT||order==EXPLORE||order==STOP||order==RETREAT){ in Shell() 610 case RETREAT: in ExecOrder() 652 case RETREAT: in ExecOrder() 673 if(order==RETREAT && nargs==0){ in ExecOrder() 680 case RETREAT: in ExecOrder() 808 else ord.id=RETREAT; in ExecOrder() 848 if(retreatsw)ord.id=RETREAT; in ExecOrder()
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H A D | ai.c | 310 if(mainord->id==RETREAT){ /* in retreat, when reach destiny change the order */ in ai() 386 case RETREAT: /* RETREAT is mandatory */ in ai() 418 case RETREAT: in ai() 646 if(mainordid==RETREAT){ in ai() 842 case RETREAT: in ai() 949 case RETREAT: in ai() 1461 if(obj->state<25 && actord->id!=RETREAT){ in ControlCenter() 1468 ord.id=RETREAT; in ControlCenter() 1675 case RETREAT: in ControlCenter() 4412 if(mainord->id==GOTO || mainord->id==RETREAT){ in War() [all …]
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H A D | graphics.c | 3487 case RETREAT: in DrawShipInfo() 4271 case RETREAT: in DrawPlayerList() 4273 if(ord->id==RETREAT){ in DrawPlayerList()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/ |
H A D | UnitInterface.h | 253 setAttackMode(RETREAT); in onRetreat() 297 retreatButton.setToggleState( AttackMode == RETREAT ); in update()
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H A D | MultiUnitInterface.h | 270 setAttackMode(RETREAT); in onRetreat() 331 bRetreat = bRetreat && (attackMode == RETREAT); in update()
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/dports/graphics/tgif/tgif-QPL-4.2.5/ |
H A D | obj.c | 556 #define RETREAT (0.8) macro 698 v_copy[0].x = round(v_copy[0].x+RETREAT*aw*cos_val); 699 v_copy[0].y = round(v_copy[0].y+RETREAT*aw*sin_val); 710 v_copy[n-1].x = round(v_copy[n-1].x-RETREAT*aw*cos_val); 711 v_copy[n-1].y = round(v_copy[n-1].y-RETREAT*aw*sin_val);
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H A D | arc.c | 179 #define RETREAT (0.8) macro 270 x = round(tip_vs1.x + aw*cos_val*RETREAT); 271 y = round(tip_vs1.y + aw*sin_val*RETREAT); 347 x = round(tip_vs2.x + aw*cos_val*RETREAT); 348 y = round(tip_vs2.y + aw*sin_val*RETREAT);
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H A D | poly.c | 61 #define RETREAT (0.8) macro 3918 ReturnV->x = round(HeadV->x-RETREAT*daw*cos); 3919 ReturnV->y = round(HeadV->y-RETREAT*daw*sin); 4522 vs[0].x = round(vs[0].x+RETREAT*aw*cos); 4523 vs[0].y = round(vs[0].y+RETREAT*aw*sin); 4532 vs[n-1].x = round(vs[n-1].x-(RETREAT*aw*cos)); 4533 vs[n-1].y = round(vs[n-1].y-(RETREAT*aw*sin)); 4544 intvs[0].x = round(intvs[0].x+RETREAT*aw*cos); 4545 intvs[0].y = round(intvs[0].y+RETREAT*aw*sin); 4554 intvs[intn-1].x = round(intvs[intn-1].x-(RETREAT*aw*cos)); [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | DataTypes.h | 132 RETREAT = 9, ///< Ignore other units enumerator
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/dports/games/spacezero/spacezero/include/ |
H A D | ai.h | 66 #define RETREAT 13 macro
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/ |
H A D | QuantBot.cpp | 542 doSetAttackMode(pUnit, RETREAT); in onDamage() 1710 && pCurrentUnit->getAttackMode() != RETREAT in findSquadCenter() 1758 doSetAttackMode(pUnit, RETREAT); in retreatAllUnits() 1872 } else if (pUnit->getAttackMode() == RETREAT) { in checkAllUnits()
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/dports/games/spacezero/spacezero/ |
H A D | changelog | 77 -Added order RETREAT.
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | sand.cpp | 449 else if(lowerName == "retreat") return RETREAT; in getAttackModeByName()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | UnitBase.cpp | 995 case RETREAT: { in isInGuardRange() 1035 case RETREAT: { in isInAttackRange()
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/dports/science/jstrack/jstrack/tracker/storms/old/2012/ |
H A D | ten.dis | 73 RIDGE TO RETREAT AND THE TROPICAL CYCLONE REACHES THE EDGE OF THE
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/dports/science/jstrack/jstrack/tracker/storms/old/2011/ |
H A D | sean.dis | 34 BEGINS TO ERODE AND RETREAT TO THE EAST AS A STRONG FRONTAL SYSTEM 106 BEGINS TO ERODE AND RETREAT TO THE EAST AS A STRONG FRONTAL SYSTEM
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/ |
H A D | 11_Clash_of_Armies.cfg | 1210 message= _ "They are too numerous now, RETREAT!"
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/dports/lang/seed7/seed7/prg/ |
H A D | chkchr.sd7 | 358 …ALSE then writeln("isLetter( # 4de0 ) incorrect"); success := FALSE; end if; # HEXAGRAM FOR RETREAT 1135 …0;') <> 1 then writeln("width(# 4de0) incorrect"); success := FALSE; end if; # HEXAGRAM FOR RETREAT
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/dports/science/jstrack/jstrack/tracker/storms/old/2008/ |
H A D | gustav.dis | 876 RETREAT WESTWARD AS GUSTAV APPROACHES...WITH HIGH PRESSURE BUILDING
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/dports/games/wesnoth/wesnoth-1.14.17/po/wesnoth-sotbe/ |
H A D | en_GB.po | 2968 msgid "They are too numerous now, RETREAT!" 2969 msgstr "They are too numerous now, RETREAT!"
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H A D | ang@latin.po | 2598 msgid "They are too numerous now, RETREAT!"
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H A D | bg.po | 3100 msgid "They are too numerous now, RETREAT!"
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H A D | el.po | 2597 msgid "They are too numerous now, RETREAT!"
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | awls-testbed.g | 7105 ;; AUTO-RETREAT CAUSES A HANG, SO IT'S OUT
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H A D | awls-rules.g | 3657 ;; AUTO-RETREAT CAUSES A HANG, SO IT'S OUT
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