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Searched refs:RGBA_GETGREEN (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A Dtypedefs.h39 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
H A DRenderBase.h278 gRSP.fAmbientLightG = (float)RGBA_GETGREEN(gRSP.ambientLightColor); in SetAmbientLight()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H60 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h56 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h53 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h57 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h54 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h54 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h78 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h78 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) macro