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Searched refs:RGBFB_CLUT (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Drtgmodes.h4 RGBFB_CLUT, /* palette mode, set colors when opening screen using enumerator
39 #define RGBFF_CLUT (1<<RGBFB_CLUT)
65 #define RGBFB_CHUNKY RGBFB_CLUT
H A Dpicasso96.h114 RGBFB_CLUT, /* palette mode, set colors when opening screen using enumerator
149 #define RGBFF_CLUT (1<<RGBFB_CLUT)
195 #define RGBFB_CHUNKY RGBFB_CLUT
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Drtgmodes.h7 RGBFB_CLUT, /* palette mode, set colors when opening screen using enumerator
42 #define RGBFF_CLUT (1<<RGBFB_CLUT)
68 #define RGBFB_CHUNKY RGBFB_CLUT
H A Dpicasso96.h114 RGBFB_CLUT, /* palette mode, set colors when opening screen using enumerator
149 #define RGBFF_CLUT (1<<RGBFB_CLUT)
177 #define RGBFB_CHUNKY RGBFB_CLUT
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dpicasso96.h89 RGBFB_CLUT, /* palette mode, set colors when opening screen using enumerator
124 #define RGBFF_CLUT (1<<RGBFB_CLUT)
152 #define RGBFB_CHUNKY RGBFB_CLUT
/dports/lang/fpc-source/fpc-3.2.2/packages/amunits/examples/otherlibs/
H A Dopenscreen.pas176 If format=RGBFB_CLUT Then Begin
/dports/lang/fpc-source/fpc-3.2.2/packages/os4units/src/
H A Dpicasso96api.pas32RGBFB_CLUT, // palette mode, set colors when opening screen using tags or use SetRGB32/LoadRGB…
/dports/lang/fpc-source/fpc-3.2.2/packages/amunits/src/otherlibs/
H A Dpicasso96api.pas58 RGBFB_CLUT,
/dports/emulators/fs-uae/fs-uae-3.1.35/src/mame/
H A Da2410.cpp719 picasso96_state.RGBFormat = RGBFB_CLUT; in tms_vsync_handler2()
/dports/emulators/uae/uae-0.8.29/src/
H A Dsdlgfx.c268 return RGBFB_CLUT; in get_p96_pixel_format()
H A Dpicasso96.c272 case RGBFB_CLUT: in GetBytesPerPixel()
/dports/emulators/uae/uae-0.8.29/src/od-win32/
H A Dwin32gfx.c646 } else if (colortype == RGBFB_CLUT && !overlay) { in open_windows()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-win32/
H A Dpicasso96_win.cpp355 case RGBFB_CLUT: in GetBytesPerPixel()
926 case RGBFB_CLUT: in getconvert()
4356 hmode = pixbytes == 1 ? RGBFB_CLUT : RGBFB_B8G8R8A8;
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlgfx.c517 return RGBFB_CLUT; in get_p96_pixel_format()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dpicasso96.c335 case RGBFB_CLUT: in GetBytesPerPixel()
812 case RGBFB_CLUT: in getconvert()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dgfxboard.cpp347 picasso96_state.RGBFormat = RGBFB_CLUT; in gfxboard_setmode()