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Searched refs:RGBMASK_32BIT (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Drtgmodes.h59 #define RGBMASK_32BIT (RGBFF_A8R8G8B8 | RGBFF_A8B8G8R8 | RGBFF_R8G8B8A8 | RGBFF_B8G8R8A8) macro
H A Dpicasso96.h169 #define RGBMASK_32BIT (RGBFF_A8R8G8B8 | RGBFF_A8B8G8R8 | RGBFF_R8G8B8A8 | RGBFF_B8G8R8A8) macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Drtgmodes.h62 #define RGBMASK_32BIT (RGBFF_A8R8G8B8 | RGBFF_A8B8G8R8 | RGBFF_R8G8B8A8 | RGBFF_B8G8R8A8) macro
H A Dpicasso96.h169 #define RGBMASK_32BIT (RGBFF_A8R8G8B8 | RGBFF_A8B8G8R8 | RGBFF_R8G8B8A8 | RGBFF_B8G8R8A8) macro
/dports/emulators/uae/uae-0.8.29/src/od-win32/
H A Dwin32gfx.c185 : (f & RGBMASK_32BIT) != 0 ? 32 in rgbformat_bits()
424 : RGBMASK_32BIT); in WIN32GFX_AdjustScreenmode()
432 …: RGBMASK_8BIT | RGBMASK_15BIT | RGBMASK_16BIT | RGBMASK_24BIT | RGBMASK_32BIT); /* %%% - BERND, w… in WIN32GFX_AdjustScreenmode()
478 else if (best->colormodes & RGBMASK_32BIT) in WIN32GFX_AdjustScreenmode()
845 if (dm->colormodes & RGBMASK_32BIT) { in DX_FillResolutions()
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dpicasso96.h144 #define RGBMASK_32BIT (RGBFF_A8R8G8B8 | RGBFF_A8B8G8R8 | RGBFF_R8G8B8A8 | RGBFF_B8G8R8A8) macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dmisc.c948 ct = RGBMASK_32BIT; in addmode()
H A Dpicasso96.c4164 dl (RGBMASK_8BIT | RGBMASK_15BIT | RGBMASK_16BIT | RGBMASK_24BIT | RGBMASK_32BIT); in inituaegfxfuncs()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-win32/
H A Dpicasso96_win.cpp2289 ct = RGBMASK_32BIT; in add_mode()
4780 dl (RGBMASK_8BIT | RGBMASK_15BIT | RGBMASK_16BIT | RGBMASK_24BIT | RGBMASK_32BIT);