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Searched refs:RGBMASK_8BIT (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Drtgmodes.h55 #define RGBMASK_8BIT RGBFF_CLUT macro
H A Dpicasso96.h165 #define RGBMASK_8BIT RGBFF_CLUT macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Drtgmodes.h58 #define RGBMASK_8BIT RGBFF_CLUT macro
H A Dpicasso96.h165 #define RGBMASK_8BIT RGBFF_CLUT macro
/dports/emulators/uae/uae-0.8.29/src/od-win32/
H A Dwin32gfx.c181 return ((f & RGBMASK_8BIT) != 0 ? 8 in rgbformat_bits()
420 uae_u32 selected_mask = (*ppixbits == 8 ? RGBMASK_8BIT in WIN32GFX_AdjustScreenmode()
432 …: RGBMASK_8BIT | RGBMASK_15BIT | RGBMASK_16BIT | RGBMASK_24BIT | RGBMASK_32BIT); /* %%% - BERND, w… in WIN32GFX_AdjustScreenmode()
476 else if (best->colormodes & RGBMASK_8BIT) in WIN32GFX_AdjustScreenmode()
818 if (dm->colormodes & RGBMASK_8BIT) { in DX_FillResolutions()
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dpicasso96.h140 #define RGBMASK_8BIT RGBFF_CLUT macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dmisc.c940 ct = RGBMASK_8BIT; in addmode()
H A Dpicasso96.c4164 dl (RGBMASK_8BIT | RGBMASK_15BIT | RGBMASK_16BIT | RGBMASK_24BIT | RGBMASK_32BIT); in inituaegfxfuncs()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-win32/
H A Dpicasso96_win.cpp2281 ct = RGBMASK_8BIT; in add_mode()
4780 dl (RGBMASK_8BIT | RGBMASK_15BIT | RGBMASK_16BIT | RGBMASK_24BIT | RGBMASK_32BIT);