Home
last modified time | relevance | path

Searched refs:RIC_GUNSHOTQUAD (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_parse.c174 #define RIC_GUNSHOTQUAD 2 macro
2598 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) in CL_ParseTempEntity()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_parse.c185 #define RIC_GUNSHOTQUAD 2 macro
2761 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) in CL_ParseTempEntity()
/dports/games/darkplaces/darkplaces/
H A Dcl_parse.c185 #define RIC_GUNSHOTQUAD 2 macro
2761 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) in CL_ParseTempEntity()