Searched refs:RIC_GUNSHOTQUAD (Results 1 – 3 of 3) sorted by relevance
174 #define RIC_GUNSHOTQUAD 2 macro2598 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) in CL_ParseTempEntity()
185 #define RIC_GUNSHOTQUAD 2 macro2761 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD) in CL_ParseTempEntity()