/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | Textures.h | 56 void ReloadShaders();
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | Terrain.h | 132 void ReloadShaders();
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H A D | TerrainTexture.h | 175 void ReloadShaders (TQuad *quadtree, Config *cfg);
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H A D | Terrain.cpp | 960 void Terrain::ReloadShaders() in ReloadShaders() function in terrain::Terrain 962 texturing->ReloadShaders(quadtree, &config); in ReloadShaders()
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H A D | TerrainTexture.cpp | 334 void TerrainTexture::ReloadShaders(TQuad* quadtree, Config* cfg) in ReloadShaders() function in terrain::TerrainTexture
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/dports/games/pioneer/pioneer-20210723/src/graphics/dummy/ |
H A D | RendererDummy.h | 81 virtual bool ReloadShaders() override final { return true; } in ReloadShaders() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/ |
H A D | Renderer.pkg | 35 void ReloadShaders();
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/dports/games/pioneer/pioneer-20210723/src/graphics/ |
H A D | Renderer.h | 146 virtual bool ReloadShaders() = 0;
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | Renderer.h | 406 void ReloadShaders();
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H A D | Renderer.cpp | 563 void CRenderer::ReloadShaders() in ReloadShaders() function in CRenderer 877 ReloadShaders(); in BeginFrame()
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | RendererGL.h | 114 virtual bool ReloadShaders() override final;
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H A D | RendererGL.cpp | 1091 bool RendererOGL::ReloadShaders() in ReloadShaders() function in Graphics::RendererOGL
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/dports/games/spring/spring_98.0/rts/Map/SM3/ |
H A D | SM3Map.cpp | 121 renderer->ReloadShaders(); in ConfigNotify()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | Renderer.h | 247 void ReloadShaders();
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H A D | Renderer.cpp | 561 void Renderer::ReloadShaders() in ReloadShaders() function in Urho3D::Renderer
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/dports/games/pioneer/pioneer-20210723/src/pigui/ |
H A D | PerfInfo.cpp | 288 Pi::renderer->ReloadShaders(); in DrawRendererStats()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Pi.cpp | 769 renderer->ReloadShaders(); in HandleKeyDown()
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H A D | ModelViewer.cpp | 661 m_renderer->ReloadShaders(); in HandleInput()
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Editor/ |
H A D | EditorScene.as | 135 renderer.ReloadShaders();
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/ |
H A D | GraphicsAPI.cpp | 1959 …ctMethod("Renderer", "void ReloadShaders() const", asMETHOD(Renderer, ReloadShaders), asCALL_THISC… in RegisterRenderer()
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | AngelScriptAPI.h | 9348 void ReloadShaders() const;
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H A D | LuaScriptAPI.dox | 5308 - void ReloadShaders()
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H A D | ScriptAPI.dox | 10873 - void ReloadShaders() const
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