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Searched refs:ReloadShaders (Results 1 – 23 of 23) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DTextures.h56 void ReloadShaders();
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrain.h132 void ReloadShaders();
H A DTerrainTexture.h175 void ReloadShaders (TQuad *quadtree, Config *cfg);
H A DTerrain.cpp960 void Terrain::ReloadShaders() in ReloadShaders() function in terrain::Terrain
962 texturing->ReloadShaders(quadtree, &config); in ReloadShaders()
H A DTerrainTexture.cpp334 void TerrainTexture::ReloadShaders(TQuad* quadtree, Config* cfg) in ReloadShaders() function in terrain::TerrainTexture
/dports/games/pioneer/pioneer-20210723/src/graphics/dummy/
H A DRendererDummy.h81 virtual bool ReloadShaders() override final { return true; } in ReloadShaders() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DRenderer.pkg35 void ReloadShaders();
/dports/games/pioneer/pioneer-20210723/src/graphics/
H A DRenderer.h146 virtual bool ReloadShaders() = 0;
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DRenderer.h406 void ReloadShaders();
H A DRenderer.cpp563 void CRenderer::ReloadShaders() in ReloadShaders() function in CRenderer
877 ReloadShaders(); in BeginFrame()
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DRendererGL.h114 virtual bool ReloadShaders() override final;
H A DRendererGL.cpp1091 bool RendererOGL::ReloadShaders() in ReloadShaders() function in Graphics::RendererOGL
/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3Map.cpp121 renderer->ReloadShaders(); in ConfigNotify()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DRenderer.h247 void ReloadShaders();
H A DRenderer.cpp561 void Renderer::ReloadShaders() in ReloadShaders() function in Urho3D::Renderer
/dports/games/pioneer/pioneer-20210723/src/pigui/
H A DPerfInfo.cpp288 Pi::renderer->ReloadShaders(); in DrawRendererStats()
/dports/games/pioneer/pioneer-20210723/src/
H A DPi.cpp769 renderer->ReloadShaders(); in HandleKeyDown()
H A DModelViewer.cpp661 m_renderer->ReloadShaders(); in HandleInput()
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Editor/
H A DEditorScene.as135 renderer.ReloadShaders();
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DGraphicsAPI.cpp1959 …ctMethod("Renderer", "void ReloadShaders() const", asMETHOD(Renderer, ReloadShaders), asCALL_THISC… in RegisterRenderer()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h9348 void ReloadShaders() const;
H A DLuaScriptAPI.dox5308 - void ReloadShaders()
H A DScriptAPI.dox10873 - void ReloadShaders() const