1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 // a texturename of the form (0 0 0) will
30 // create a solid color texture
31 
32 void		Texture_Init (bool bHardInit = true);
33 void		Texture_FlushUnused ();
34 void		Texture_Flush (bool bReload = false);
35 void		Texture_ClearInuse (void);
36 void		Texture_ShowInuse (void);
37 void		Texture_ShowDirectory (int menunum, bool bLinked = false);
38 void		Texture_ShowAll();
39 void		Texture_HideAll();
40 void		Texture_Cleanup(CStringList *pList = NULL);
41 
42 // TTimo: added bNoAlpha flag to ignore alpha channel when parsing a .TGA file, transparency is usually achieved through qer_trans keyword in shaders
43 // in some cases loading an empty alpha channel causes display bugs (brushes not seen)
44 //qtexture_t *Texture_ForName (const char *name, bool bReplace = false, bool bShader = false, bool bNoAlpha = false, bool bReload = false, bool makeShader = true);
45 
46 const idMaterial *Texture_ForName(const char *name);
47 
48 void		Texture_Init (void);
49 void		Texture_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, bool bSetSelection = true);
50 
51 void		Texture_SetMode(int iMenu);	// GL_TEXTURE_NEAREST, etc..
52 void		Texture_ResetPosition();
53 
54 void		FreeShaders();
55 void		LoadShaders();
56 void		ReloadShaders();
57 int			WINAPI Texture_LoadSkin(char *pName, int *pnWidth, int *pnHeight);
58 void		Texture_StartPos (void);
59 qtexture_t *Texture_NextPos (int *x, int *y);
60