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Searched refs:RenderSpriteFunctionTable (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/generated/
H A Dcave_sprite_func_table.h2 static RenderSpriteFunction RenderSpriteFunctionTable[] = { variable
14 &RenderSpriteFunctionTable[0],
15 &RenderSpriteFunctionTable[16]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/generated/
H A Dcave_sprite_func_table.h2 static RenderSpriteFunction RenderSpriteFunctionTable[] = { variable
14 &RenderSpriteFunctionTable[0],
15 &RenderSpriteFunctionTable[16]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/scripts/
H A Dcave_sprite_func.pl124 …erSpriteFunction* RenderSprite_ROT0[2] = {\n\t&RenderSpriteFunctionTable[0],\n\t&RenderSpriteFunct…
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/scripts/
H A Dcave_sprite_func.pl124 …erSpriteFunction* RenderSprite_ROT0[2] = {\n\t&RenderSpriteFunctionTable[0],\n\t&RenderSpriteFunct…