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Searched refs:RenderSprite_ROT0 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/generated/
H A Dcave_sprite_func_table.h13 static RenderSpriteFunction* RenderSprite_ROT0[2] = { variable
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/generated/
H A Dcave_sprite_func_table.h13 static RenderSpriteFunction* RenderSprite_ROT0[2] = { variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/cave/
H A Dcave_sprite.cpp732 RenderSprite = RenderSprite_ROT0[(nCaveXSize == 320) ? 0 : 1]; in CaveSpriteInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/cave/
H A Dcave_sprite.cpp732 RenderSprite = RenderSprite_ROT0[(nCaveXSize == 320) ? 0 : 1]; in CaveSpriteInit()