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Searched refs:RewindState (Results 1 – 10 of 10) sorted by relevance

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DRewindManager.cpp14 _rewindState = RewindState::Stopped; in RewindManager()
50 case RewindState::Starting: in ProcessNotification()
51 case RewindState::Started: in ProcessNotification()
52 case RewindState::Debugging: in ProcessNotification()
56 case RewindState::Stopping: in ProcessNotification()
74 case RewindState::Stopped: in ProcessNotification()
129 _rewindState = forDebugger ? RewindState::Debugging : RewindState::Starting; in Start()
224 if(_rewindState == RewindState::Starting || _rewindState == RewindState::Started) { in ProcessFrame()
249 } else if(_rewindState == RewindState::Stopping || _rewindState == RewindState::Debugging) { in ProcessFrame()
258 if(_rewindState == RewindState::Starting || _rewindState == RewindState::Started) { in ProcessAudio()
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H A DRewindManager.h12 enum class RewindState enum
35 RewindState _rewindState;
/dports/emulators/stella/stella-6.6/src/common/
H A DRewindManager.hxx180 struct RewindState { struct in RewindManager
187 RewindState() = default;
188 RewindState(const RewindState& rs) : cycles(rs.cycles) { } in RewindState() function
189 RewindState& operator= (const RewindState& rs) { cycles = rs.cycles; return *this; } in operator =() argument
192 friend ostream& operator<<(ostream& os, const RewindState& s) { in operator <<()
199 Common::LinkedObjectPool<RewindState> myStateList;
H A DRewindManager.cxx105 RewindState& lastState = myStateList.current(); in addState()
131 RewindState& state = myStateList.current(); in addState()
165 RewindState& state = myStateList.current(); in rewindStates()
200 RewindState& state = myStateList.current(); in unwindStates()
257 RewindState& state = myStateList.current(); in saveAllStates()
324 RewindState& state = myStateList.current(); in loadAllStates()
357 Common::LinkedObjectPool<RewindState>::const_iter removeIter = myStateList.first(); in compressStates()
387 RewindState& state = myStateList.current(); in loadState()
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dinput.h34 MDFN_HIDE extern bool RewindState; // " " " "
H A Dinput.cpp46 bool RewindState = true; variable
1021 else if(RewindState) in IncSelectedDevice()
1722 RewindState = !RewindState; in CheckCommandKeys()
1723 MDFNI_EnableStateRewind(RewindState); in CheckCommandKeys()
1725 …MDFN_Notify(MDFN_NOTICE_STATUS, RewindState ? _("State rewinding functionality enabled.") : _("Sta… in CheckCommandKeys()
H A Dmain.cpp1167 RewindState = MDFN_GetSettingB("srwautoenable"); in LoadGame()
1168 if(RewindState) in LoadGame()
1171 MDFNI_EnableStateRewind(RewindState); in LoadGame()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/
H A Dmisc.h77 void RewindState(); // Restores state previously created with CreateRewindState();
H A Dmisc.c653 void RewindState() { in RewindState() function
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/gui/
H A DPlugin.c253 RewindState(); in PADhandleKey()