1 #ifndef __MDFN_DRIVERS_INPUT_H 2 #define __MDFN_DRIVERS_INPUT_H 3 4 enum : uint8 5 { 6 BUTTC_NONE = 0, // Must be zero. 7 BUTTC_KEYBOARD, 8 BUTTC_JOYSTICK, 9 BUTTC_MOUSE 10 }; 11 12 struct ButtConfig 13 { 14 uint8 DeviceType; 15 uint8 DeviceNum; 16 int8 ANDGroupCont; 17 uint16 ButtonNum; 18 uint16 Scale; 19 std::array<uint8, 16> DeviceID; 20 }; 21 22 void Input_Event(const SDL_Event* event); 23 24 void Input_GameLoaded(MDFNGI* gi) MDFN_COLD; 25 void Input_GameClosed(void) MDFN_COLD; 26 27 void Input_Update(bool VirtualDevicesOnly = false, bool UpdateRapidFire = true); 28 29 void Input_MakeSettings(std::vector <MDFNSetting> &settings); 30 31 void Input_NetplayLPMChanged(void); 32 33 MDFN_HIDE extern bool DNeedRewind; // Only read/write in game thread(or before creating game thread). 34 MDFN_HIDE extern bool RewindState; // " " " " 35 36 #endif 37