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Searched refs:Ringworld2 (Results 1 – 25 of 56) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dglobals.cpp55 if (className == "Scene205_Star") return new Ringworld2::Star(); in classFactoryProc()
156 _inventory = new Ringworld2::Ringworld2InvObjectList(); in Globals()
157 _game = new Ringworld2::Ringworld2Game(); in Globals()
158 _sceneHandler = new Ringworld2::SceneHandlerExt(); in Globals()
424 namespace Ringworld2 { namespace
H A Dglobals.h123 #define R2_GLOBALS (*((::TsAGE::Ringworld2::Ringworld2Globals *)g_globals))
232 namespace Ringworld2 {
H A Dstaticres.cpp184 namespace Ringworld2 { namespace
H A Dstaticres.h147 namespace Ringworld2 {
H A Dtsage.cpp107 g_globals = new Ringworld2::Ringworld2Globals(); in initialize()
H A Duser_interface.cpp89 Ringworld2::SceneExt *scene = static_cast<Ringworld2::SceneExt *> in showDescription()
H A Dconverse.cpp758 static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->_speakerMode = 0xff; in remove()
963 Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker); in signal()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dglobals.cpp55 if (className == "Scene205_Star") return new Ringworld2::Star(); in classFactoryProc()
156 _inventory = new Ringworld2::Ringworld2InvObjectList(); in Globals()
157 _game = new Ringworld2::Ringworld2Game(); in Globals()
158 _sceneHandler = new Ringworld2::SceneHandlerExt(); in Globals()
424 namespace Ringworld2 { namespace
H A Dglobals.h123 #define R2_GLOBALS (*((::TsAGE::Ringworld2::Ringworld2Globals *)g_globals))
232 namespace Ringworld2 {
H A Dtsage.cpp103 g_globals = new Ringworld2::Ringworld2Globals(); in initialize()
H A Dstaticres.cpp280 namespace Ringworld2 { namespace
H A Dstaticres.h234 namespace Ringworld2 {
H A Duser_interface.cpp89 Ringworld2::SceneExt *scene = static_cast<Ringworld2::SceneExt *> in showDescription()
H A Dconverse.cpp758 static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->_speakerMode = 0xff; in remove()
963 Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker); in signal()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_dialogs.h36 namespace Ringworld2 {
H A Dringworld2_airduct.h35 namespace Ringworld2 {
H A Dringworld2_logic.h34 namespace Ringworld2 {
38 #define R2_INVENTORY (*((::TsAGE::Ringworld2::Ringworld2InvObjectList *)g_globals->_inventory))
228 #define RING2_INVENTORY (*((::TsAGE::Ringworld2::Ringworld2InvObjectList *)g_globals->_inventory))
H A Dringworld2_vampire.h35 namespace Ringworld2 {
H A Dringworld2_outpost.h35 namespace Ringworld2 {
H A Dringworld2_dialogs.cpp35 namespace Ringworld2 { namespace
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_dialogs.h36 namespace Ringworld2 {
H A Dringworld2_airduct.h35 namespace Ringworld2 {
H A Dringworld2_logic.h34 namespace Ringworld2 {
38 #define R2_INVENTORY (*((::TsAGE::Ringworld2::Ringworld2InvObjectList *)g_globals->_inventory))
228 #define RING2_INVENTORY (*((::TsAGE::Ringworld2::Ringworld2InvObjectList *)g_globals->_inventory))
H A Dringworld2_vampire.h35 namespace Ringworld2 {
H A Dringworld2_outpost.h35 namespace Ringworld2 {

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