Searched refs:Ringworld2 (Results 1 – 25 of 56) sorted by relevance
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55 if (className == "Scene205_Star") return new Ringworld2::Star(); in classFactoryProc()156 _inventory = new Ringworld2::Ringworld2InvObjectList(); in Globals()157 _game = new Ringworld2::Ringworld2Game(); in Globals()158 _sceneHandler = new Ringworld2::SceneHandlerExt(); in Globals()424 namespace Ringworld2 { namespace
123 #define R2_GLOBALS (*((::TsAGE::Ringworld2::Ringworld2Globals *)g_globals))232 namespace Ringworld2 {
184 namespace Ringworld2 { namespace
147 namespace Ringworld2 {
107 g_globals = new Ringworld2::Ringworld2Globals(); in initialize()
89 Ringworld2::SceneExt *scene = static_cast<Ringworld2::SceneExt *> in showDescription()
758 static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->_speakerMode = 0xff; in remove()963 Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker); in signal()
103 g_globals = new Ringworld2::Ringworld2Globals(); in initialize()
280 namespace Ringworld2 { namespace
234 namespace Ringworld2 {
36 namespace Ringworld2 {
35 namespace Ringworld2 {
34 namespace Ringworld2 {38 #define R2_INVENTORY (*((::TsAGE::Ringworld2::Ringworld2InvObjectList *)g_globals->_inventory))228 #define RING2_INVENTORY (*((::TsAGE::Ringworld2::Ringworld2InvObjectList *)g_globals->_inventory))
35 namespace Ringworld2 { namespace