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Searched refs:SAVE_GAME (Results 1 – 23 of 23) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/save/
H A Dsave_mode.cpp49 const uint8 SAVE_GAME = 0; variable
110 _save_options.EnableOption(SAVE_GAME, false); in SaveMode()
179 if (_save_options.GetSelection() == SAVE_GAME && _saving_enabled) { in Update()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_mode.h48 SAVE_GAME, enumerator
/dports/games/openra/OpenRA-release-20200503/mods/cnc/chrome/
H A Dingame-menu.yaml5 …Buttons: EXIT_EDITOR, SAVE_MAP, ABORT_MISSION, SURRENDER, RESTART, LOAD_GAME, SAVE_GAME, MUSIC, SE…
/dports/games/openra/OpenRA-release-20200503/mods/d2k/chrome/
H A Dingame-menu.yaml5 …Buttons: RESUME, LOAD_GAME, SAVE_GAME, SETTINGS, MUSIC, SURRENDER, RESTART, ABORT_MISSION, SAVE_MA…
/dports/games/openra/OpenRA-release-20200503/mods/common/chrome/
H A Dingame-menu.yaml5 …Buttons: RESUME, LOAD_GAME, SAVE_GAME, SETTINGS, MUSIC, SURRENDER, RESTART, ABORT_MISSION, SAVE_MA…
/dports/games/flare-engine/flare-engine-1.12/src/api/
H A DMapSaver.h95 SAVE_GAME = 39, enumerator
H A DMapSaver.cpp61 EVENT_COMPONENT_NAME[EC::SAVE_GAME] = "save_game"; in MapSaver()
605 else if (e.type == EC::SAVE_GAME) {
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dstaticres.cpp235 char const *const SAVE_GAME = "Save game"; variable
H A Dstaticres.h187 extern char const *const SAVE_GAME;
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEventManager.h73 SAVE_GAME = 39, enumerator
H A DEventManager.cpp644 e->type = EventComponent::SAVE_GAME; in loadEventComponentString()
963 else if (ec->type == EventComponent::SAVE_GAME) { in executeEventInternal()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dstaticres.cpp331 char const *const SAVE_GAME = "Save game"; variable
H A Dstaticres.h274 extern char const *const SAVE_GAME;
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrglobals.h144 enum GameAction {NEW, NEXT_LEVEL, LOAD, SAVE_GAME, PAUSE, HIGH_SCORE, enumerator
H A Dkgoldrunner.cpp203 connect (saveGame, &QAction::triggered, this, [this] { game->gameActions(SAVE_GAME); }); in setupActions()
H A Dkgrgame.cpp202 case SAVE_GAME: in gameActions()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dgameopt.c91 SAVE_GAME = 0, enumerator
1291 case SAVE_GAME: in DoGameOptions()
1294 if (PickGame (pMS->CurState == SAVE_GAME, FALSE)) in DoGameOptions()
1335 MenuState.CurState = SAVE_GAME; in GameOptions()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Doptions_manager_pc.h114 enum IN_GAME_TOP_CHOICES { CONTINUE = 0, SAVE_GAME = 1, LOAD_GAME = 2, OPTIONS = 3, QUIT = 4 }; enumerator
H A Doptions_manager_pc.cpp1252 …DisplayText(surface_address, pitch, msg, 0, 150, (m_IG_TOP_selected == SAVE_GAME) ? SELECTEDFONT :… in DrawInGameOptionsScreen()
2111 if (currentlySelected == SAVE_GAME) { in MoveSelected()
3031 case SAVE_GAME: in DoChoice()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_dialogs.cpp425 _btnDescription[3].set(SAVE_GAME, 140, ALIGN_LEFT); in HelpDialog()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_dialogs.cpp425 _btnDescription[3].set(SAVE_GAME, 140, ALIGN_LEFT); in HelpDialog()
/dports/games/warzone2100/warzone2100/src/
H A Dgame.cpp1444 typedef SAVE_GAME_V38 SAVE_GAME; typedef
1446 static bool serializeSaveGameData(PHYSFS_file *fileHandle, const SAVE_GAME *serializeGame) in serializeSaveGameData()
1451 static bool deserializeSaveGameData(PHYSFS_file *fileHandle, SAVE_GAME *serializeGame) in deserializeSaveGameData()
1601 static SAVE_GAME saveGameData;
3113 static void endian_SaveGameV(SAVE_GAME *psSaveGame, UDWORD version) in endian_SaveGameV()
3256 endian_SaveGameV((SAVE_GAME *)&saveGame, VERSION_14); in getCampaignV()
4035 SAVE_GAME saveGame; in writeGameFile()
/dports/games/scorched3d/scorched/data/lang/
H A Dlang_RU.resource138 SAVE_GAME = \u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0438\u0433\u0440\u0443