/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | transition.c | 84 t.sur = SDL_ConvertSurface( scr, scr->format, scr->flags ); in startTransition() 89 t.sur = SDL_ConvertSurface( scr, scr->format, scr->flags ); in startTransition() 138 tmpSurf = SDL_ConvertSurface( scr, scr->format, scr->flags ); in runTransition() 161 tmpSurf = SDL_ConvertSurface( scr, scr->format, scr->flags ); in runTransition()
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/dports/graphics/guilib/GUIlib-1.2.1/ |
H A D | GUI_font.cpp | 12 fontStore=SDL_ConvertSurface(temp,temp->format,SDL_SWSURFACE); in GUI_Font() 55 fontStore=SDL_ConvertSurface(temp,temp->format,SDL_SWSURFACE); in GUI_Font()
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/dports/games/quantumminigolf/quantumminigolf-1.1.1.src/ |
H A D | TrackSelector.cpp | 75 entry->V = SDL_ConvertSurface(bmp, renderer->screen->format, SDL_SWSURFACE); in TrackSelector() 86 entry->hard = SDL_ConvertSurface(bmp, renderer->screen->format, SDL_SWSURFACE); in TrackSelector() 97 entry->soft = SDL_ConvertSurface(bmp, renderer->screen->format, SDL_SWSURFACE); in TrackSelector()
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H A D | Renderer.cpp | 117 cmapc = SDL_ConvertSurface(cmapc, wave->format, SDL_SWSURFACE | SDL_SRCALPHA); in Renderer() 134 cmapm = SDL_ConvertSurface(cmapm, wave->format, SDL_SWSURFACE | SDL_SRCALPHA); in Renderer() 152 win = SDL_ConvertSurface(win, screen->format, SDL_SWSURFACE); in Renderer() 153 lose = SDL_ConvertSurface(lose, screen->format, SDL_SWSURFACE); in Renderer()
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/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/ |
H A D | surface.cpp | 70 SDL_Surface* res = SDL_ConvertSurface(surface_, &neutral_pixel_format, 0); in make_neutral() 84 return surface(SDL_ConvertSurface(surface_, &neutral_pixel_format, 0)); in clone()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 359 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 364 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 371 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/dports/games/spacejunk/spacejunk-1.0.5/ |
H A D | spacejunk.supp | 86 fun:SDL_ConvertSurface 130 fun:SDL_ConvertSurface 146 fun:SDL_ConvertSurface 162 fun:SDL_ConvertSurface
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 359 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 364 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 371 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/ |
H A D | gui_font.cpp | 47 _fontStore = SDL_ConvertSurface(temp, temp->format, SDL_SWSURFACE); in GUI_Font() 85 _fontStore = SDL_ConvertSurface(temp, temp->format, SDL_SWSURFACE); in GUI_Font()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/ |
H A D | SDLSurfaceSprite2D.cpp | 226 SDL_Surface* ns = SDL_ConvertSurface( *surface, tmp->format, 0); in ConvertFormatTo() 279 SDL_Surface* newVersion = SDL_ConvertSurface(*original, (*original)->format, 0); in ConvertFormatTo() 321 SDL_Surface *temp = SDL_ConvertSurface(surface, dst_fmt, 0); in ConvertFormatTo()
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | surface.cpp | 44 return SDL_ConvertSurface(get(),&get_neutral_pixel_format(), in clone()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | graphic.cpp | 496 …surface = PlayerColorSurfacesDawn[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface() 502 …surface = PlayerColorSurfacesDusk[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface() 512 …surface = PlayerColorSurfacesFlip[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface() 514 …surface = PlayerColorSurfaces[player_color] = SDL_ConvertSurface(base_surface, base_surface->forma… in MakePlayerColorSurface() 1763 SDL_Surface *s = SurfaceFlip = SDL_ConvertSurface(Surface, Surface->format, SDL_SWSURFACE); in Flip() 2474 … surface = DawnSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay() 2476 surface = DawnSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay() 2483 … surface = DuskSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay() 2485 surface = DuskSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay() 2492 …surface = NightSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay() [all …]
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | Image.cpp | 91 tmp = SDL_ConvertSurface(image, &rgba, SDL_SWSURFACE); in load() 93 tmp = SDL_ConvertSurface(image, &rgba, SDL_SWSURFACE|SDL_SRCALPHA); in load()
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/ |
H A D | sdl2softwareimagehelper.cpp | 70 SDL_Surface *image = SDL_ConvertSurface(tmpImage, mFormat, 0); in _SDLload()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/ |
H A D | rTexture.cpp | 283 SDL_ConvertSurface(surface_, dummy->format, SDL_SWSURFACE); in Create() 314 surface_ = SDL_ConvertSurface(other.surface_, other.surface_->format, SDL_SWSURFACE); in CopyFrom()
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/dports/games/qonk/qonk-0.3.1/guichan/guichan/sdl/ |
H A D | sdlimageloader.cpp | 128 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
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/dports/games/spacejunk/spacejunk-1.0.5/guichan/sdl/ |
H A D | sdlimageloader.cpp | 116 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
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/dports/devel/guichan/guichan-0.8.2/src/sdl/ |
H A D | sdlimageloader.cpp | 115 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
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/dports/devel/fifechan/fifechan-0.1.5/src/sdl/ |
H A D | sdlimageloader.cpp | 136 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/ |
H A D | SDL20_include_wrapper.h | 93 #define SDL_ConvertSurface IGNORE_THIS_VERSION_OF_SDL_ConvertSurface macro 206 #undef SDL_ConvertSurface
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/platforms/gcn/ |
H A D | gcn_utils.cc | 95 tmp = SDL_ConvertSurface(surface, colourSurface->format, SDL_SWSURFACE); in convertToStandardFormat()
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