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Searched refs:SDL_ConvertSurface (Results 1 – 25 of 305) sorted by relevance

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/dports/games/wizznic/Wizznic-1.1/src/
H A Dtransition.c84 t.sur = SDL_ConvertSurface( scr, scr->format, scr->flags ); in startTransition()
89 t.sur = SDL_ConvertSurface( scr, scr->format, scr->flags ); in startTransition()
138 tmpSurf = SDL_ConvertSurface( scr, scr->format, scr->flags ); in runTransition()
161 tmpSurf = SDL_ConvertSurface( scr, scr->format, scr->flags ); in runTransition()
/dports/graphics/guilib/GUIlib-1.2.1/
H A DGUI_font.cpp12 fontStore=SDL_ConvertSurface(temp,temp->format,SDL_SWSURFACE); in GUI_Font()
55 fontStore=SDL_ConvertSurface(temp,temp->format,SDL_SWSURFACE); in GUI_Font()
/dports/games/quantumminigolf/quantumminigolf-1.1.1.src/
H A DTrackSelector.cpp75 entry->V = SDL_ConvertSurface(bmp, renderer->screen->format, SDL_SWSURFACE); in TrackSelector()
86 entry->hard = SDL_ConvertSurface(bmp, renderer->screen->format, SDL_SWSURFACE); in TrackSelector()
97 entry->soft = SDL_ConvertSurface(bmp, renderer->screen->format, SDL_SWSURFACE); in TrackSelector()
H A DRenderer.cpp117 cmapc = SDL_ConvertSurface(cmapc, wave->format, SDL_SWSURFACE | SDL_SRCALPHA); in Renderer()
134 cmapm = SDL_ConvertSurface(cmapm, wave->format, SDL_SWSURFACE | SDL_SRCALPHA); in Renderer()
152 win = SDL_ConvertSurface(win, screen->format, SDL_SWSURFACE); in Renderer()
153 lose = SDL_ConvertSurface(lose, screen->format, SDL_SWSURFACE); in Renderer()
/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/
H A Dsurface.cpp70 SDL_Surface* res = SDL_ConvertSurface(surface_, &neutral_pixel_format, 0); in make_neutral()
84 return surface(SDL_ConvertSurface(surface_, &neutral_pixel_format, 0)); in clone()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestautomation_surface.c285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion()
358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion()
363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion()
370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestautomation_surface.c285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion()
359 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion()
364 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion()
371 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
/dports/games/spacejunk/spacejunk-1.0.5/
H A Dspacejunk.supp86 fun:SDL_ConvertSurface
130 fun:SDL_ConvertSurface
146 fun:SDL_ConvertSurface
162 fun:SDL_ConvertSurface
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_surface.c285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion()
358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion()
363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion()
370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_surface.c285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion()
358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion()
363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion()
370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestautomation_surface.c285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion()
358 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion()
363 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion()
370 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestautomation_surface.c285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion()
359 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion()
364 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion()
371 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/
H A Dgui_font.cpp47 _fontStore = SDL_ConvertSurface(temp, temp->format, SDL_SWSURFACE); in GUI_Font()
85 _fontStore = SDL_ConvertSurface(temp, temp->format, SDL_SWSURFACE); in GUI_Font()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/
H A DSDLSurfaceSprite2D.cpp226 SDL_Surface* ns = SDL_ConvertSurface( *surface, tmp->format, 0); in ConvertFormatTo()
279 SDL_Surface* newVersion = SDL_ConvertSurface(*original, (*original)->format, 0); in ConvertFormatTo()
321 SDL_Surface *temp = SDL_ConvertSurface(surface, dst_fmt, 0); in ConvertFormatTo()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dsurface.cpp44 return SDL_ConvertSurface(get(),&get_neutral_pixel_format(), in clone()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dgraphic.cpp496 …surface = PlayerColorSurfacesDawn[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface()
502 …surface = PlayerColorSurfacesDusk[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface()
512 …surface = PlayerColorSurfacesFlip[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface()
514 …surface = PlayerColorSurfaces[player_color] = SDL_ConvertSurface(base_surface, base_surface->forma… in MakePlayerColorSurface()
1763 SDL_Surface *s = SurfaceFlip = SDL_ConvertSurface(Surface, Surface->format, SDL_SWSURFACE); in Flip()
2474 … surface = DawnSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2476 surface = DawnSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2483 … surface = DuskSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2485 surface = DuskSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2492 …surface = NightSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
[all …]
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DImage.cpp91 tmp = SDL_ConvertSurface(image, &rgba, SDL_SWSURFACE); in load()
93 tmp = SDL_ConvertSurface(image, &rgba, SDL_SWSURFACE|SDL_SRCALPHA); in load()
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/
H A Dsdl2softwareimagehelper.cpp70 SDL_Surface *image = SDL_ConvertSurface(tmpImage, mFormat, 0); in _SDLload()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrTexture.cpp283 SDL_ConvertSurface(surface_, dummy->format, SDL_SWSURFACE); in Create()
314 surface_ = SDL_ConvertSurface(other.surface_, other.surface_->format, SDL_SWSURFACE); in CopyFrom()
/dports/games/qonk/qonk-0.3.1/guichan/guichan/sdl/
H A Dsdlimageloader.cpp128 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
/dports/games/spacejunk/spacejunk-1.0.5/guichan/sdl/
H A Dsdlimageloader.cpp116 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
/dports/devel/guichan/guichan-0.8.2/src/sdl/
H A Dsdlimageloader.cpp115 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
/dports/devel/fifechan/fifechan-0.1.5/src/sdl/
H A Dsdlimageloader.cpp136 tmp = SDL_ConvertSurface(surface, colorSurface->format, in convertToStandardFormat()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL20_include_wrapper.h93 #define SDL_ConvertSurface IGNORE_THIS_VERSION_OF_SDL_ConvertSurface macro
206 #undef SDL_ConvertSurface
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/platforms/gcn/
H A Dgcn_utils.cc95 tmp = SDL_ConvertSurface(surface, colourSurface->format, SDL_SWSURFACE); in convertToStandardFormat()

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