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Searched refs:SDL_IGNORE (Results 1 – 25 of 191) sorted by relevance

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/dports/games/bombherman/Bomb-her-man-8f5aa22/src/game/
H A Dgame.cpp42 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in init()
43 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in init()
44 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in init()
46 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in init()
47 SDL_EventState(SDL_JOYAXISMOTION, SDL_IGNORE); in init()
49 SDL_EventState(SDL_JOYHATMOTION, SDL_IGNORE); in init()
51 SDL_EventState(SDL_JOYBUTTONUP, SDL_IGNORE); in init()
52 SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE); in init()
53 SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); in init()
54 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in init()
[all …]
/dports/games/jfk/jfk-0.1.1/src/client/
H A Doutput_sdl.cc74 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in output_sdl()
75 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in output_sdl()
76 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in output_sdl()
77 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in output_sdl()
78 SDL_EventState(SDL_JOYAXISMOTION, SDL_IGNORE); in output_sdl()
79 SDL_EventState(SDL_JOYHATMOTION, SDL_IGNORE); in output_sdl()
80 SDL_EventState(SDL_JOYBUTTONDOWN, SDL_IGNORE); in output_sdl()
81 SDL_EventState(SDL_JOYBUTTONUP, SDL_IGNORE); in output_sdl()
82 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in output_sdl()
83 SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE); in output_sdl()
[all …]
/dports/games/freedink-engine/freedink-108.4/src/
H A Dinit.c426 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in init()
427 SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); in init()
428 SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE); in init()
429 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in init()
430 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in init()
431 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in init()
432 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in init()
433 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in init()
/dports/games/pipenightdreams/pipenightdreams-0.10.0/src/
H A Deventmanager.cpp22 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in EventManager()
23 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in EventManager()
24 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in EventManager()
25 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in EventManager()
/dports/emulators/jzintv/jzintv-20200712-src/src/event/
H A Devent_sdl.c29 # define ENABLE_JOY_EVENTS SDL_IGNORE
35 # define ENABLE_SYSWM_EVENTS SDL_IGNORE
82 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in event_plat_init()
83 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in event_plat_init()
84 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in event_plat_init()
/dports/games/allacrost/allacrost-1.0.2/src/
H A Dmain.cpp334 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in InitializeEngine()
335 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in InitializeEngine()
336 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in InitializeEngine()
337 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in InitializeEngine()
338 SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); in InitializeEngine()
339 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in InitializeEngine()
/dports/games/heroes/heroes-0.21/src/media/sdl/
H A Dkeyb.c67 SDL_EventState (SDL_MOUSEMOTION, SDL_IGNORE); in mouse_hide()
68 SDL_EventState (SDL_MOUSEBUTTONUP, SDL_IGNORE); in mouse_hide()
69 SDL_EventState (SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in mouse_hide()
H A Djoystick.c59 SDL_JoystickEventState (SDL_IGNORE); in joyinit()
/dports/games/vavoom/vavoom-1.33/source/
H A Din_sdl.cpp165 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in VSdlInputDevice()
166 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in VSdlInputDevice()
167 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in VSdlInputDevice()
173 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in VSdlInputDevice()
/dports/devel/upp/upp/bazaar/SDL/
H A DSDLCtrl.cpp49 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in SDLCtrlIn()
50 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in SDLCtrlIn()
51 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in SDLCtrlIn()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/events/
H A DSDL_events.c242 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; in SDL_StartEventLoop()
444 current_state = SDL_IGNORE; in SDL_EventState()
446 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { in SDL_EventState()
464 case SDL_IGNORE: in SDL_EventState()
/dports/devel/sdl12/SDL-1.2.15/src/events/
H A DSDL_events.c242 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; in SDL_StartEventLoop()
444 current_state = SDL_IGNORE; in SDL_EventState()
446 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { in SDL_EventState()
464 case SDL_IGNORE: in SDL_EventState()
/dports/games/palomino/palomino/src/input/
H A Ddevice_joystick_sdl.cc65 SDL_JoystickEventState( (mJoystickSDL != NULL) ? SDL_ENABLE : SDL_IGNORE ); in Open()
79 SDL_JoystickEventState( SDL_IGNORE ); in Close()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dsdl_common.c89 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in vo_sdl_init()
91 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in vo_sdl_init()
92 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in vo_sdl_init()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dsdl_common.c89 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in vo_sdl_init()
91 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in vo_sdl_init()
92 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in vo_sdl_init()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/
H A Dmain.cpp420 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in InitializeEngine()
421 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in InitializeEngine()
422 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in InitializeEngine()
423 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in InitializeEngine()
424 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in InitializeEngine()
/dports/games/nuclearchess/nuclearchess-1.0.0/src/
H A Dgui.c107 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in mensch_zug()
108 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in mensch_zug()
544 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in button_tip()
545 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in button_tip()
607 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in button_back()
608 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in button_back()
668 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in button_change_color()
669 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in button_change_color()
1011 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in HandleEvents()
/dports/games/quantumminigolf/quantumminigolf-1.1.1.src/
H A DTrackSelector.cpp131 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); in GetTrack()
132 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in GetTrack()
H A DRenderer.cpp189 SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); in Renderer()
190 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in Renderer()
191 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in Renderer()
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dcore_events.t124 is( SDL_IGNORE, 0, 'SDL_IGNORE should be imported' );
125 is( SDL_IGNORE(), 0, 'SDL_IGNORE() should also be available' );
918 SDL::Events::event_state( SDL_ACTIVEEVENT, SDL_IGNORE );
976 is( SDL::Events::joystick_event_state(SDL_IGNORE),
977 SDL_IGNORE, '[joystick_event_state] return SDL_IGNORE correctly'
980 SDL_IGNORE, '[joystick_event_state] return SDL_IGNORE took SDL_QUERY '
/dports/games/toppler/toppler-1.1.6/
H A Dkeyb.cc72 SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); in key_init()
73 SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); in key_init()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/plugins/DFInput/macsrc/
H A Dcfg.c279 SDL_JoystickEventState(SDL_IGNORE); in InitAxisPos()
299 SDL_JoystickEventState(SDL_IGNORE); in ReadDKeyEvent()
383 SDL_JoystickEventState(SDL_IGNORE); in ReadAnalogEvent()
/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Deventsmanager.cpp78 SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE); in enableEvents()
81 SDL_EventState(SDL_SYSWMEVENT, mLogInput ? SDL_ENABLE : SDL_IGNORE); in enableEvents()
82 SDL_EventState(SDL_USEREVENT, SDL_IGNORE); in enableEvents()
/dports/games/battletanks/btanks-0.9.8083/sdlx/
H A Djoystick.cpp43 SDL_JoystickEventState(enable ? SDL_ENABLE: SDL_IGNORE); in sendEvents()
/dports/graphics/libmng/libmng-1.0.10/contrib/gcc/sdl-mngplay/
H A Dmngplay.c476 SDL_EventState(SDL_KEYDOWN, SDL_IGNORE); /* keyup only */ in main()
477 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); in main()

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