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.deps/H07-May-2022-115114

autom4te.cache/H13-Jul-2007-12,73111,444

AUTHORSH A D26-Sep-2002138 85

COPYINGH A D26-Sep-200217.6 KiB341281

ChangeLogH A D26-Sep-2002962 3024

INSTALLH A D26-Sep-20027.6 KiB183143

Makefile.amH A D26-Sep-2002195 114

Makefile.inH A D13-Jul-200717.1 KiB535461

READMEH A D26-Sep-2002801 2819

acinclude.m4H A D26-Sep-2002879 3531

aclocal.m4H A D13-Jul-200730.4 KiB852765

autogen.notesH A D26-Sep-20021.5 KiB5542

autogen.shH A D26-Sep-20023.8 KiB136107

configureH A D13-Jul-2007160.7 KiB5,7834,718

configure.inH A D26-Sep-2002819 3626

depcompH A D03-Mar-200615.6 KiB531330

install-shH A D03-Mar-20069 KiB324189

missingH A D03-Mar-200610.8 KiB361268

mngplay.cH A D07-Dec-200312.4 KiB508304

README

1* mngplay *
2
3a simple SDL-based mng player
4
5This is a simple example program, using the Simple Direct media Layer
6to display mng animation decoded by the new libmng implementation.
7
8SDL and libmng are quite portable, but I've only tried it on x86 Linux.
9Project files for MacOS, BeOS and Win32 are welcome. The code's fairly
10rough at this point, but there was no example player for *nix in the
11distribution. Patches welcome, of course.
12
13On a unix-like system, the build instructions are simple:
14
15(install and/or build the SDL libraries from libsdl.org)
16(install and/or build the mng library from libmng.com)
17./configure    (or ./autogen.sh if you're using the cvs source)
18make
19make install
20
21To use the player:
22
23mngplay <filename>.mng
24
25---
26Ralph Giles  <giles@ashlu.bc.ca>
27$Date: 2002/09/26 18:09:37 $
28