/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_events.h | 55 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 92 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 97 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_events.h | 55 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 92 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 97 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 67 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 104 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 108 …SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SD…
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_events.h | 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/cube/cube_source/include/ |
H A D | SDL_events.h | 55 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 92 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 97 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_events.h | 56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ enumerator 95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 100 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 67 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ enumerator 104 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 108 …SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SD…
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_events.h | 49 SDL_JOYBALLMOTION, enumerator 83 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), 87 …SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|SDL_EVENTMASK(SDL_JOYBALLMOTION)|SDL_EVENTMASK…
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/dports/devel/sdl12/SDL-1.2.15/src/joystick/ |
H A D | SDL_joystick.c | 509 if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) { in SDL_PrivateJoystickBall() 511 event.jball.type = SDL_JOYBALLMOTION; in SDL_PrivateJoystickBall() 583 SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, in SDL_JoystickEventState()
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | iphone_controls.cpp | 160 int x = event.type == SDL_JOYBALLMOTION ? event.jball.xrel : event.jbutton.x; in handle_event() 161 int y = event.type == SDL_JOYBALLMOTION ? event.jball.yrel : event.jbutton.y; in handle_event() 162 int i = event.type == SDL_JOYBALLMOTION ? event.jball.ball : event.jbutton.button; in handle_event()
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