1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* This is the joystick API for Simple DirectMedia Layer */
25 
26 #include "SDL_events.h"
27 #include "SDL_sysjoystick.h"
28 #include "SDL_joystick_c.h"
29 #if !SDL_EVENTS_DISABLED
30 #include "../events/SDL_events_c.h"
31 #endif
32 
33 /* This is used for Quake III Arena */
34 #if SDL_EVENTS_DISABLED
35 #define SDL_Lock_EventThread()
36 #define SDL_Unlock_EventThread()
37 #endif
38 
39 Uint8 SDL_numjoysticks = 0;
40 int SDL_allocatedjoysticks = 0;
41 SDL_Joystick **SDL_joysticks = NULL;
42 
SDL_JoystickInit(void)43 int SDL_JoystickInit(void)
44 {
45 	int arraylen;
46 	int status;
47 
48 	SDL_numjoysticks = 0;
49 	status = SDL_SYS_JoystickInit();
50 	if ( status >= 0 ) {
51 		SDL_allocatedjoysticks = status;
52 		arraylen = (SDL_allocatedjoysticks+1)*sizeof(*SDL_joysticks);
53 		SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
54 		if ( SDL_joysticks == NULL ) {
55 			SDL_numjoysticks = 0;
56 			SDL_allocatedjoysticks = 0;
57 		} else {
58 			SDL_memset(SDL_joysticks, 0, arraylen);
59 			SDL_numjoysticks = status;
60 		}
61 		status = 0;
62 	}
63 	return(status);
64 }
65 
66 /*
67  * Count the number of joysticks attached to the system
68  */
SDL_NumJoysticks(void)69 int SDL_NumJoysticks(void)
70 {
71 	return SDL_numjoysticks;
72 }
73 
74 /*
75  * Get the implementation dependent name of a joystick
76  */
SDL_JoystickName(int device_index)77 const char *SDL_JoystickName(int device_index)
78 {
79 	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
80 		SDL_SetError("There are %d joysticks available",
81 		             SDL_numjoysticks);
82 		return(NULL);
83 	}
84 	return(SDL_SYS_JoystickName(device_index));
85 }
86 
87 /*
88  * Open a joystick for use - the index passed as an argument refers to
89  * the N'th joystick on the system.  This index is the value which will
90  * identify this joystick in future joystick events.
91  *
92  * This function returns a joystick identifier, or NULL if an error occurred.
93  */
SDL_JoystickOpen(int device_index)94 SDL_Joystick *SDL_JoystickOpen(int device_index)
95 {
96 	int i;
97 	SDL_Joystick *joystick;
98 
99 	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
100 		SDL_SetError("There are %d joysticks available",
101 		             SDL_numjoysticks);
102 		return(NULL);
103 	}
104 
105 	/* If the joystick is already open, return it */
106 	for ( i=0; SDL_joysticks[i]; ++i ) {
107 		if ( device_index == SDL_joysticks[i]->index ) {
108 			joystick = SDL_joysticks[i];
109 			++joystick->ref_count;
110 			return(joystick);
111 		}
112 	}
113 
114 	/* Create and initialize the joystick */
115 	joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
116 	if ( !joystick ) {
117 		SDL_OutOfMemory();
118 		return(NULL);
119 	}
120 
121 	SDL_memset(joystick, 0, (sizeof *joystick));
122 	joystick->index = device_index;
123 	if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
124 		SDL_free(joystick);
125 		return(NULL);
126 	}
127 
128 	if ( joystick->naxes > 0 ) {
129 		joystick->axes = (Sint16 *)SDL_malloc
130 			(joystick->naxes*sizeof(Sint16));
131 	}
132 	if ( joystick->nhats > 0 ) {
133 		joystick->hats = (Uint8 *)SDL_malloc
134 			(joystick->nhats*sizeof(Uint8));
135 	}
136 	if ( joystick->nballs > 0 ) {
137 		joystick->balls = (struct balldelta *)SDL_malloc
138 			(joystick->nballs*sizeof(*joystick->balls));
139 	}
140 	if ( joystick->nbuttons > 0 ) {
141 		joystick->buttons = (Uint8 *)SDL_malloc
142 			(joystick->nbuttons*sizeof(Uint8));
143 	}
144 	if ( ((joystick->naxes > 0) && !joystick->axes)
145 	  || ((joystick->nhats > 0) && !joystick->hats)
146 	  || ((joystick->nballs > 0) && !joystick->balls)
147 	  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
148 		SDL_OutOfMemory();
149 		SDL_JoystickClose(joystick);
150 		return(NULL);
151 	}
152 
153 	if ( joystick->axes ) {
154 		SDL_memset(joystick->axes, 0,
155 			joystick->naxes*sizeof(Sint16));
156 	}
157 	if ( joystick->hats ) {
158 		SDL_memset(joystick->hats, 0,
159 			joystick->nhats*sizeof(Uint8));
160 	}
161 	if ( joystick->balls ) {
162 		SDL_memset(joystick->balls, 0,
163 			joystick->nballs*sizeof(*joystick->balls));
164 	}
165 	if ( joystick->buttons ) {
166 		SDL_memset(joystick->buttons, 0,
167 			joystick->nbuttons*sizeof(Uint8));
168 	}
169 
170 	/* Add joystick to list */
171 	++joystick->ref_count;
172 	SDL_Lock_EventThread();
173 	for ( i=0; SDL_joysticks[i]; ++i )
174 		/* Skip to next joystick */ ;
175 	SDL_joysticks[i] = joystick;
176 	SDL_Unlock_EventThread();
177 
178 	return(joystick);
179 }
180 
181 /*
182  * Returns 1 if the joystick has been opened, or 0 if it has not.
183  */
SDL_JoystickOpened(int device_index)184 int SDL_JoystickOpened(int device_index)
185 {
186 	int i, opened;
187 
188 	opened = 0;
189 	for ( i=0; SDL_joysticks[i]; ++i ) {
190 		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
191 			opened = 1;
192 			break;
193 		}
194 	}
195 	return(opened);
196 }
197 
ValidJoystick(SDL_Joystick ** joystick)198 static int ValidJoystick(SDL_Joystick **joystick)
199 {
200 	int valid;
201 
202 	if ( *joystick == NULL ) {
203 		SDL_SetError("Joystick hasn't been opened yet");
204 		valid = 0;
205 	} else {
206 		valid = 1;
207 	}
208 	return valid;
209 }
210 
211 /*
212  * Get the device index of an opened joystick.
213  */
SDL_JoystickIndex(SDL_Joystick * joystick)214 int SDL_JoystickIndex(SDL_Joystick *joystick)
215 {
216 	if ( ! ValidJoystick(&joystick) ) {
217 		return(-1);
218 	}
219 	return(joystick->index);
220 }
221 
222 /*
223  * Get the number of multi-dimensional axis controls on a joystick
224  */
SDL_JoystickNumAxes(SDL_Joystick * joystick)225 int SDL_JoystickNumAxes(SDL_Joystick *joystick)
226 {
227 	if ( ! ValidJoystick(&joystick) ) {
228 		return(-1);
229 	}
230 	return(joystick->naxes);
231 }
232 
233 /*
234  * Get the number of hats on a joystick
235  */
SDL_JoystickNumHats(SDL_Joystick * joystick)236 int SDL_JoystickNumHats(SDL_Joystick *joystick)
237 {
238 	if ( ! ValidJoystick(&joystick) ) {
239 		return(-1);
240 	}
241 	return(joystick->nhats);
242 }
243 
244 /*
245  * Get the number of trackballs on a joystick
246  */
SDL_JoystickNumBalls(SDL_Joystick * joystick)247 int SDL_JoystickNumBalls(SDL_Joystick *joystick)
248 {
249 	if ( ! ValidJoystick(&joystick) ) {
250 		return(-1);
251 	}
252 	return(joystick->nballs);
253 }
254 
255 /*
256  * Get the number of buttons on a joystick
257  */
SDL_JoystickNumButtons(SDL_Joystick * joystick)258 int SDL_JoystickNumButtons(SDL_Joystick *joystick)
259 {
260 	if ( ! ValidJoystick(&joystick) ) {
261 		return(-1);
262 	}
263 	return(joystick->nbuttons);
264 }
265 
266 /*
267  * Get the current state of an axis control on a joystick
268  */
SDL_JoystickGetAxis(SDL_Joystick * joystick,int axis)269 Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
270 {
271 	Sint16 state;
272 
273 	if ( ! ValidJoystick(&joystick) ) {
274 		return(0);
275 	}
276 	if ( axis < joystick->naxes ) {
277 		state = joystick->axes[axis];
278 	} else {
279 		SDL_SetError("Joystick only has %d axes", joystick->naxes);
280 		state = 0;
281 	}
282 	return(state);
283 }
284 
285 /*
286  * Get the current state of a hat on a joystick
287  */
SDL_JoystickGetHat(SDL_Joystick * joystick,int hat)288 Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
289 {
290 	Uint8 state;
291 
292 	if ( ! ValidJoystick(&joystick) ) {
293 		return(0);
294 	}
295 	if ( hat < joystick->nhats ) {
296 		state = joystick->hats[hat];
297 	} else {
298 		SDL_SetError("Joystick only has %d hats", joystick->nhats);
299 		state = 0;
300 	}
301 	return(state);
302 }
303 
304 /*
305  * Get the ball axis change since the last poll
306  */
SDL_JoystickGetBall(SDL_Joystick * joystick,int ball,int * dx,int * dy)307 int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
308 {
309 	int retval;
310 
311 	if ( ! ValidJoystick(&joystick) ) {
312 		return(-1);
313 	}
314 
315 	retval = 0;
316 	if ( ball < joystick->nballs ) {
317 		if ( dx ) {
318 			*dx = joystick->balls[ball].dx;
319 		}
320 		if ( dy ) {
321 			*dy = joystick->balls[ball].dy;
322 		}
323 		joystick->balls[ball].dx = 0;
324 		joystick->balls[ball].dy = 0;
325 	} else {
326 		SDL_SetError("Joystick only has %d balls", joystick->nballs);
327 		retval = -1;
328 	}
329 	return(retval);
330 }
331 
332 /*
333  * Get the current state of a button on a joystick
334  */
SDL_JoystickGetButton(SDL_Joystick * joystick,int button)335 Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
336 {
337 	Uint8 state;
338 
339 	if ( ! ValidJoystick(&joystick) ) {
340 		return(0);
341 	}
342 	if ( button < joystick->nbuttons ) {
343 		state = joystick->buttons[button];
344 	} else {
345 		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
346 		state = 0;
347 	}
348 	return(state);
349 }
350 
351 /*
352  * Close a joystick previously opened with SDL_JoystickOpen()
353  */
SDL_JoystickClose(SDL_Joystick * joystick)354 void SDL_JoystickClose(SDL_Joystick *joystick)
355 {
356 	int i;
357 
358 	if ( ! ValidJoystick(&joystick) ) {
359 		return;
360 	}
361 
362 	/* First decrement ref count */
363 	if ( --joystick->ref_count > 0 ) {
364 		return;
365 	}
366 
367 	/* Lock the event queue - prevent joystick polling */
368 	SDL_Lock_EventThread();
369 
370 	SDL_SYS_JoystickClose(joystick);
371 
372 	/* Remove joystick from list */
373 	for ( i=0; SDL_joysticks[i]; ++i ) {
374 		if ( joystick == SDL_joysticks[i] ) {
375 			SDL_memmove(&SDL_joysticks[i], &SDL_joysticks[i+1],
376 			       (SDL_allocatedjoysticks-i)*sizeof(joystick));
377 			break;
378 		}
379 	}
380 
381 	/* Let the event thread keep running */
382 	SDL_Unlock_EventThread();
383 
384 	/* Free the data associated with this joystick */
385 	if ( joystick->axes ) {
386 		SDL_free(joystick->axes);
387 	}
388 	if ( joystick->hats ) {
389 		SDL_free(joystick->hats);
390 	}
391 	if ( joystick->balls ) {
392 		SDL_free(joystick->balls);
393 	}
394 	if ( joystick->buttons ) {
395 		SDL_free(joystick->buttons);
396 	}
397 	SDL_free(joystick);
398 }
399 
SDL_JoystickQuit(void)400 void SDL_JoystickQuit(void)
401 {
402 	const int numsticks = SDL_numjoysticks;
403 	int i;
404 
405 	/* Stop the event polling */
406 	SDL_Lock_EventThread();
407 	SDL_numjoysticks = 0;
408 	SDL_Unlock_EventThread();
409 
410 	if (SDL_joysticks != NULL) {
411 		for (i = 0; i < numsticks; i++) {
412 			SDL_Joystick *stick = SDL_joysticks[i];
413 			if (stick && (stick->ref_count >= 1)) {
414 				stick->ref_count = 1;
415 				SDL_JoystickClose(stick);
416 			}
417 		}
418 	}
419 
420 	/* Quit the joystick setup */
421 	SDL_SYS_JoystickQuit();
422 	if ( SDL_joysticks ) {
423 		SDL_free(SDL_joysticks);
424 		SDL_joysticks = NULL;
425 		SDL_allocatedjoysticks = 0;
426 	}
427 }
428 
429 
430 /* These are global for SDL_sysjoystick.c and SDL_events.c */
431 
SDL_PrivateJoystickAxis(SDL_Joystick * joystick,Uint8 axis,Sint16 value)432 int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
433 {
434 	int posted;
435 
436 	/* Make sure we're not getting garbage events */
437 	if (axis >= joystick->naxes) {
438 		return 0;
439 	}
440 
441 	/* Update internal joystick state */
442 	joystick->axes[axis] = value;
443 
444 	/* Post the event, if desired */
445 	posted = 0;
446 #if !SDL_EVENTS_DISABLED
447 	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
448 		SDL_Event event;
449 		event.type = SDL_JOYAXISMOTION;
450 		event.jaxis.which = joystick->index;
451 		event.jaxis.axis = axis;
452 		event.jaxis.value = value;
453 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
454 			posted = 1;
455 			SDL_PushEvent(&event);
456 		}
457 	}
458 #endif /* !SDL_EVENTS_DISABLED */
459 	return(posted);
460 }
461 
SDL_PrivateJoystickHat(SDL_Joystick * joystick,Uint8 hat,Uint8 value)462 int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
463 {
464 	int posted;
465 
466 	/* Make sure we're not getting garbage events */
467 	if (hat >= joystick->nhats) {
468 		return 0;
469 	}
470 
471 	/* Update internal joystick state */
472 	joystick->hats[hat] = value;
473 
474 	/* Post the event, if desired */
475 	posted = 0;
476 #if !SDL_EVENTS_DISABLED
477 	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
478 		SDL_Event event;
479 		event.jhat.type = SDL_JOYHATMOTION;
480 		event.jhat.which = joystick->index;
481 		event.jhat.hat = hat;
482 		event.jhat.value = value;
483 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
484 			posted = 1;
485 			SDL_PushEvent(&event);
486 		}
487 	}
488 #endif /* !SDL_EVENTS_DISABLED */
489 	return(posted);
490 }
491 
SDL_PrivateJoystickBall(SDL_Joystick * joystick,Uint8 ball,Sint16 xrel,Sint16 yrel)492 int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
493 					Sint16 xrel, Sint16 yrel)
494 {
495 	int posted;
496 
497 	/* Make sure we're not getting garbage events */
498 	if (ball >= joystick->nballs) {
499 		return 0;
500 	}
501 
502 	/* Update internal mouse state */
503 	joystick->balls[ball].dx += xrel;
504 	joystick->balls[ball].dy += yrel;
505 
506 	/* Post the event, if desired */
507 	posted = 0;
508 #if !SDL_EVENTS_DISABLED
509 	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
510 		SDL_Event event;
511 		event.jball.type = SDL_JOYBALLMOTION;
512 		event.jball.which = joystick->index;
513 		event.jball.ball = ball;
514 		event.jball.xrel = xrel;
515 		event.jball.yrel = yrel;
516 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
517 			posted = 1;
518 			SDL_PushEvent(&event);
519 		}
520 	}
521 #endif /* !SDL_EVENTS_DISABLED */
522 	return(posted);
523 }
524 
SDL_PrivateJoystickButton(SDL_Joystick * joystick,Uint8 button,Uint8 state)525 int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
526 {
527 	int posted;
528 #if !SDL_EVENTS_DISABLED
529 	SDL_Event event;
530 
531 	switch ( state ) {
532 		case SDL_PRESSED:
533 			event.type = SDL_JOYBUTTONDOWN;
534 			break;
535 		case SDL_RELEASED:
536 			event.type = SDL_JOYBUTTONUP;
537 			break;
538 		default:
539 			/* Invalid state -- bail */
540 			return(0);
541 	}
542 #endif /* !SDL_EVENTS_DISABLED */
543 
544 	/* Make sure we're not getting garbage events */
545 	if (button >= joystick->nbuttons) {
546 		return 0;
547 	}
548 
549 	/* Update internal joystick state */
550 	joystick->buttons[button] = state;
551 
552 	/* Post the event, if desired */
553 	posted = 0;
554 #if !SDL_EVENTS_DISABLED
555 	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
556 		event.jbutton.which = joystick->index;
557 		event.jbutton.button = button;
558 		event.jbutton.state = state;
559 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
560 			posted = 1;
561 			SDL_PushEvent(&event);
562 		}
563 	}
564 #endif /* !SDL_EVENTS_DISABLED */
565 	return(posted);
566 }
567 
SDL_JoystickUpdate(void)568 void SDL_JoystickUpdate(void)
569 {
570 	int i;
571 
572 	for ( i=0; SDL_joysticks[i]; ++i ) {
573 		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
574 	}
575 }
576 
SDL_JoystickEventState(int state)577 int SDL_JoystickEventState(int state)
578 {
579 #if SDL_EVENTS_DISABLED
580 	return SDL_IGNORE;
581 #else
582 	const Uint8 event_list[] = {
583 		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
584 		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
585 	};
586 	unsigned int i;
587 
588 	switch (state) {
589 		case SDL_QUERY:
590 			state = SDL_IGNORE;
591 			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
592 				state = SDL_EventState(event_list[i],SDL_QUERY);
593 				if ( state == SDL_ENABLE ) {
594 					break;
595 				}
596 			}
597 			break;
598 		default:
599 			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
600 				SDL_EventState(event_list[i], state);
601 			}
602 			break;
603 	}
604 	return(state);
605 #endif /* SDL_EVENTS_DISABLED */
606 }
607