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Searched refs:SDL_MixAudio (Results 1 – 25 of 242) sorted by relevance

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/dports/games/gltron/gltron-0.70/nebu/audio/
H A DSourceCopy.cpp17 SDL_MixAudio(data, buffer + _position, len, volume); in Mix()
20 SDL_MixAudio(data, buffer + _position, buffersize - _position, in Mix()
30 SDL_MixAudio(data, buffer + _position, len, volume); in Mix()
H A DSourceSample.cpp59 SDL_MixAudio(data, _buffer + _position, len, volume); in Mix()
62 SDL_MixAudio(data, _buffer + _position, _buffersize - _position, in Mix()
72 SDL_MixAudio(data, _buffer + _position, len, volume); in Mix()
H A DSourceMusic.cpp108 SDL_MixAudio(data, _buffer + _read, len, volume); in Mix()
115 SDL_MixAudio(data, _buffer + _read, _buffersize - _read, volume); in Mix()
117 SDL_MixAudio(data + _buffersize - _read, _buffer, len, volume); in Mix()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/sdl/
H A Daud_sdl.cpp30 SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, nAudLoopLen - nSDLPlayPos, nSDLVolume); in audiospec_callback()
32 SDL_MixAudio(stream + nAudLoopLen - nSDLPlayPos, (Uint8*)SDLAudBuffer, end, nSDLVolume); in audiospec_callback()
37 SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, len, nSDLVolume); in audiospec_callback()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/sdl/
H A Daud_sdl.cpp28SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, nAudLoopLen - nSDLPlayPos, SDL_MIX_MAXVOL… in audiospec_callback()
33 SDL_MixAudio(stream + nAudLoopLen - nSDLPlayPos, (Uint8*)SDLAudBuffer, end, SDL_MIX_MAXVOLUME); in audiospec_callback()
36 SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, len, SDL_MIX_MAXVOLUME); in audiospec_callback()
/dports/multimedia/smpeg/smpeg-0.4.4/audio/
H A Dmpegtoraw.cpp399 SDL_MixAudio(stream, rbuf, len, volume); in Play_MPEGaudio()
407 SDL_MixAudio(stream, rbuf, copylen, volume); in Play_MPEGaudio()
445 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio()
451 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio()
471 SDL_MixAudio(stream, (Uint8 *) audio->spillover, len*2, volume); in Play_MPEGaudio()
/dports/multimedia/smpeg2/smpeg2-2.0.0/audio/
H A Dmpegtoraw.cpp432 SDL_MixAudio(stream, rbuf, len, volume); in Play_MPEGaudio()
440 SDL_MixAudio(stream, rbuf, copylen, volume); in Play_MPEGaudio()
480 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio()
486 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio()
506 SDL_MixAudio(stream, (Uint8 *) audio->spillover, len*2, volume); in Play_MPEGaudio()
/dports/games/tileworld/tworld-1.3.0/oshw-sdl/
H A Dsdlsfx.c131 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, len, volume); in sfxcallback()
134 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, n, volume); in sfxcallback()
140 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].len, in sfxcallback()
145 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].pos, volume); in sfxcallback()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/
H A DSDLMusicLooper.cpp135 SDL_MixAudio(stream, that->m_music->abuf + that->m_position, n, in musicOutput()
141 SDL_MixAudio(stream, that->m_music->abuf + that->m_position, length, in musicOutput()
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_audio_h.ads108 procedure SDL_MixAudio subprogspec
113 pragma Import (C, SDL_MixAudio, "SDL_MixAudio");
/dports/emulators/aranym/aranym-1.1.0/src/natfeat/
H A Dnfaudio.cpp80 SDL_MixAudio(stream, cvt.buf, cvt.len_cvt, par->volume); in audio_callback()
87 SDL_MixAudio(stream, buffer, par->len, par->volume); in audio_callback()
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Daudio.cpp45 SDL_MixAudio (stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); in fillrepeat()
54 SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME); in fillrepeat()
76 SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME); in fillonce()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/
H A DMadWrapper.cpp193 SDL_MixAudio(stream, mad->output_buf, len, mad->volume); in MAD_WRAPPER_playAudio()
198 SDL_MixAudio(stream, mad->output_buf, mad->output_buf_index, mad->volume); in MAD_WRAPPER_playAudio()
/dports/games/openjazz/openjazz-20190106/src/io/
H A Dsound.cpp145 SDL_MixAudio(stream, in audioCallback()
155 SDL_MixAudio(stream, in audioCallback()
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_audio.h230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_audio.h230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_audio.h104 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_audio.h258 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_audio.h258 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_audio.h230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_audio.h230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_audio.h230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_audio.h258 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_audio.h230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_audio.h264 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);

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