/dports/games/gltron/gltron-0.70/nebu/audio/ |
H A D | SourceCopy.cpp | 17 SDL_MixAudio(data, buffer + _position, len, volume); in Mix() 20 SDL_MixAudio(data, buffer + _position, buffersize - _position, in Mix() 30 SDL_MixAudio(data, buffer + _position, len, volume); in Mix()
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H A D | SourceSample.cpp | 59 SDL_MixAudio(data, _buffer + _position, len, volume); in Mix() 62 SDL_MixAudio(data, _buffer + _position, _buffersize - _position, in Mix() 72 SDL_MixAudio(data, _buffer + _position, len, volume); in Mix()
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H A D | SourceMusic.cpp | 108 SDL_MixAudio(data, _buffer + _read, len, volume); in Mix() 115 SDL_MixAudio(data, _buffer + _read, _buffersize - _read, volume); in Mix() 117 SDL_MixAudio(data + _buffersize - _read, _buffer, len, volume); in Mix()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/sdl/ |
H A D | aud_sdl.cpp | 30 SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, nAudLoopLen - nSDLPlayPos, nSDLVolume); in audiospec_callback() 32 SDL_MixAudio(stream + nAudLoopLen - nSDLPlayPos, (Uint8*)SDLAudBuffer, end, nSDLVolume); in audiospec_callback() 37 SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, len, nSDLVolume); in audiospec_callback()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/sdl/ |
H A D | aud_sdl.cpp | 28 …SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, nAudLoopLen - nSDLPlayPos, SDL_MIX_MAXVOL… in audiospec_callback() 33 SDL_MixAudio(stream + nAudLoopLen - nSDLPlayPos, (Uint8*)SDLAudBuffer, end, SDL_MIX_MAXVOLUME); in audiospec_callback() 36 SDL_MixAudio(stream, (Uint8*)SDLAudBuffer + nSDLPlayPos, len, SDL_MIX_MAXVOLUME); in audiospec_callback()
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/dports/multimedia/smpeg/smpeg-0.4.4/audio/ |
H A D | mpegtoraw.cpp | 399 SDL_MixAudio(stream, rbuf, len, volume); in Play_MPEGaudio() 407 SDL_MixAudio(stream, rbuf, copylen, volume); in Play_MPEGaudio() 445 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio() 451 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio() 471 SDL_MixAudio(stream, (Uint8 *) audio->spillover, len*2, volume); in Play_MPEGaudio()
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/dports/multimedia/smpeg2/smpeg2-2.0.0/audio/ |
H A D | mpegtoraw.cpp | 432 SDL_MixAudio(stream, rbuf, len, volume); in Play_MPEGaudio() 440 SDL_MixAudio(stream, rbuf, copylen, volume); in Play_MPEGaudio() 480 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio() 486 SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset], in Play_MPEGaudio() 506 SDL_MixAudio(stream, (Uint8 *) audio->spillover, len*2, volume); in Play_MPEGaudio()
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/dports/games/tileworld/tworld-1.3.0/oshw-sdl/ |
H A D | sdlsfx.c | 131 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, len, volume); in sfxcallback() 134 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, n, volume); in sfxcallback() 140 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].len, in sfxcallback() 145 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].pos, volume); in sfxcallback()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/ |
H A D | SDLMusicLooper.cpp | 135 SDL_MixAudio(stream, that->m_music->abuf + that->m_position, n, in musicOutput() 141 SDL_MixAudio(stream, that->m_music->abuf + that->m_position, length, in musicOutput()
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_audio_h.ads | 108 procedure SDL_MixAudio subprogspec 113 pragma Import (C, SDL_MixAudio, "SDL_MixAudio");
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/dports/emulators/aranym/aranym-1.1.0/src/natfeat/ |
H A D | nfaudio.cpp | 80 SDL_MixAudio(stream, cvt.buf, cvt.len_cvt, par->volume); in audio_callback() 87 SDL_MixAudio(stream, buffer, par->len, par->volume); in audio_callback()
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | audio.cpp | 45 SDL_MixAudio (stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); in fillrepeat() 54 SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME); in fillrepeat() 76 SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME); in fillonce()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/ |
H A D | MadWrapper.cpp | 193 SDL_MixAudio(stream, mad->output_buf, len, mad->volume); in MAD_WRAPPER_playAudio() 198 SDL_MixAudio(stream, mad->output_buf, mad->output_buf_index, mad->volume); in MAD_WRAPPER_playAudio()
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/dports/games/openjazz/openjazz-20190106/src/io/ |
H A D | sound.cpp | 145 SDL_MixAudio(stream, in audioCallback() 155 SDL_MixAudio(stream, in audioCallback()
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_audio.h | 230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_audio.h | 230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_audio.h | 104 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_audio.h | 258 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 258 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_audio.h | 230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_audio.h | 230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_audio.h | 230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_audio.h | 258 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_audio.h | 230 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_audio.h | 264 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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