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Searched refs:SHAKE_FALLOFF_GRADUAL (Results 1 – 13 of 13) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/
H A Dshake.h40 SHAKE_FALLOFF_GRADUAL = 3, enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_shrine_2nd_s2_script.lua606 Effects:ShakeScreen(0.6, 600, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
684 Effects:ShakeScreen(0.6, 600, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
H A Dmt_elbrus_shrine_basement_script.lua392 …etEffectSupervisor():ShakeScreen(0.6, 600, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
H A Dmt_elbrus_shrine1_script.lua672 …tEffectSupervisor():ShakeScreen(0.4, 2200, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
H A Dmt_elbrus_path4_script.lua732 Effects:ShakeScreen(0.6, 600, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/
H A Deffect_supervisor.cpp220 case SHAKE_FALLOFF_GRADUAL: in ShakeScreen()
H A Dengine_bindings.cpp123 luabind::value("SHAKE_FALLOFF_GRADUAL", SHAKE_FALLOFF_GRADUAL), in BindEngineCode()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/crystal_appearance/
H A Dlayna_forest_crystal_appearance_anim.lua135 Effects:ShakeScreen(10.0, 13000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_cave1_1_script.lua488 Effects:ShakeScreen(0.6, 1000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
H A Dlayna_forest_cave1_2_script.lua417 Effects:ShakeScreen(0.6, 1000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_kalya_house_script.lua448 Effects:ShakeScreen(0.6, 1000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
H A Dlayna_village_center_script.lua1122 Effects:ShakeScreen(0.6, 6000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);
1217 Effects:ShakeScreen(0.6, 1000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL)
H A Dlayna_village_bronanns_home_script.lua717 Effects:ShakeScreen(0.6, 6000, vt_mode_manager.EffectSupervisor.SHAKE_FALLOFF_GRADUAL);