Searched refs:SLAP_HIT (Results 1 – 4 of 4) sorted by relevance
347 case SLAP_HIT: return "SLAP_HIT"; in getAnimationName()
458 SLAP_HIT, enumerator
662 gubAnimSurfaceIndex[REGMALE][SLAP_HIT] = RGMHITSTAND; in InitAnimationSurfacesPerBodytype()1383 gubAnimSurfaceIndex[STOCKYMALE][SLAP_HIT] = RGMHITSTAND; in InitAnimationSurfacesPerBodytype()2088 gubAnimSurfaceIndex[MANCIV][SLAP_HIT] = MANCIVSMACKED; in InitAnimationSurfacesPerBodytype()
2301 EVENT_InitNewSoldierAnim( pTarget, SLAP_HIT, 0 , FALSE ); in AdjustToNextAnimationFrame()