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Searched refs:SLAP_HIT (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc347 case SLAP_HIT: return "SLAP_HIT"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h458 SLAP_HIT, enumerator
H A DAnimation_Control.cc662 gubAnimSurfaceIndex[REGMALE][SLAP_HIT] = RGMHITSTAND; in InitAnimationSurfacesPerBodytype()
1383 gubAnimSurfaceIndex[STOCKYMALE][SLAP_HIT] = RGMHITSTAND; in InitAnimationSurfacesPerBodytype()
2088 gubAnimSurfaceIndex[MANCIV][SLAP_HIT] = MANCIVSMACKED; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Ani.cc2301 EVENT_InitNewSoldierAnim( pTarget, SLAP_HIT, 0 , FALSE ); in AdjustToNextAnimationFrame()