Home
last modified time | relevance | path

Searched refs:SLOT_BD2 (Results 1 – 5 of 5) sorted by relevance

/dports/emulators/mednafen/mednafen/src/hw_sound/ym2413/
H A Demu2413.cpp645 #define SLOT_BD2 13 macro
840 if (!(opll->slot_on_flag[SLOT_BD2] | (opll->reg[0x0e] & 32))) in update_rhythm_mode()
843 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
851 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
853 setSlotPatch (&opll->slot[SLOT_BD2], &opll->patch[16 * 2 + 1]); in update_rhythm_mode()
908 opll->slot_on_flag[SLOT_BD2] |= (opll->reg[0x0e] & 0x10); in update_key_status()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Demu2413.c657 #define SLOT_BD2 13 macro
849 if (!(opll->slot_on_flag[SLOT_BD2] | (opll->reg[0x0e] & 0x20))) in update_rhythm_mode()
852 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
860 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
862 setSlotPatch (&opll->slot[SLOT_BD2], &opll->patch[16 * 2 + 1]); in update_rhythm_mode()
917 opll->slot_on_flag[SLOT_BD2] |= (opll->reg[0x0e] & 0x10); in update_key_status()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Demu2413.c658 #define SLOT_BD2 13 macro
850 if (!(opll->slot_on_flag[SLOT_BD2] | (opll->reg[0x0e] & 0x20))) in update_rhythm_mode()
853 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
861 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
863 setSlotPatch (&opll->slot[SLOT_BD2], &opll->patch[16 * 2 + 1]); in update_rhythm_mode()
918 opll->slot_on_flag[SLOT_BD2] |= (opll->reg[0x0e] & 0x10); in update_key_status()
/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/
H A DYm2413_Emu.cc819 #define SLOT_BD2 13 macro
1011 if (!(opll->slot_on_flag[SLOT_BD2] | (opll->reg[0x0e] & 32))) in update_rhythm_mode()
1014 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
1022 opll->slot[SLOT_BD2].eg_mode = FINISH; in update_rhythm_mode()
1024 setSlotPatch (&opll->slot[SLOT_BD2], &opll->patch[16 * 2 + 1]); in update_rhythm_mode()
1079 opll->slot_on_flag[SLOT_BD2] |= (opll->reg[0x0e] & 0x10); in update_key_status()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/pico/sound/emu2413/
H A Demu2413.c416 #define SLOT_BD2 13 macro