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Searched refs:SNDSAMPLES (Results 1 – 4 of 4) sorted by relevance

/dports/games/osgg/Osgg-32d9e02/
H A Dsound.hpp32 #define SNDSAMPLES 3 macro
42 Mix_Chunk *sample[SNDSAMPLES];
H A Dsound.cpp159 for(int i=0; i < SNDSAMPLES; i++) in ~soundClass()
/dports/games/sdl-ball/SDL-Ball_src/
H A Dsound.cpp29 Mix_Chunk *sample[SNDSAMPLES];
231 for(int i=0; i < SNDSAMPLES; i++) in ~soundClass()
H A Dmain.cpp138 #define SNDSAMPLES 25 macro