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Searched refs:SOUND_ALARM (Results 1 – 8 of 8) sorted by relevance

/dports/deskutils/coolreader/coolreader-cr3.2.55/thirdparty_unman/unrar/
H A Dconsio.hpp5 enum {SOUND_OK,SOUND_ALARM,SOUND_ERROR,SOUND_QUESTION}; enumerator
/dports/archivers/libunrar/unrar/
H A Dconsio.hpp5 enum {SOUND_OK,SOUND_ALARM,SOUND_ERROR,SOUND_QUESTION}; enumerator
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/
H A Dsound_type.h68 SOUND_ALARM = 31, /*!< Bot energy alarm/Menu particle #5. */ enumerator
H A Dsound_type.cpp63 {"alarm", SOUND_ALARM},
/dports/games/xrally/xrally/
H A Dglobal.h199 #define SOUND_ALARM 0x0f macro
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/
H A Dmainui.cpp618 m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f); in FrameParticle()
H A Dobject_interface.cpp1600 m_sound->Play(SOUND_ALARM, 0.5f); // bip-bip-bip in UpdateInterface()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dformat.h428 E( SOUND_ALARM ) \