Searched refs:SOUND_ALARM (Results 1 – 8 of 8) sorted by relevance
/dports/deskutils/coolreader/coolreader-cr3.2.55/thirdparty_unman/unrar/ |
H A D | consio.hpp | 5 enum {SOUND_OK,SOUND_ALARM,SOUND_ERROR,SOUND_QUESTION}; enumerator
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/dports/archivers/libunrar/unrar/ |
H A D | consio.hpp | 5 enum {SOUND_OK,SOUND_ALARM,SOUND_ERROR,SOUND_QUESTION}; enumerator
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/ |
H A D | sound_type.h | 68 SOUND_ALARM = 31, /*!< Bot energy alarm/Menu particle #5. */ enumerator
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H A D | sound_type.cpp | 63 {"alarm", SOUND_ALARM},
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/dports/games/xrally/xrally/ |
H A D | global.h | 199 #define SOUND_ALARM 0x0f macro
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/ |
H A D | mainui.cpp | 618 m_sound->Play(SOUND_ALARM, SoundRand(), 0.1f+Math::Rand()*0.1f); in FrameParticle()
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H A D | object_interface.cpp | 1600 m_sound->Play(SOUND_ALARM, 0.5f); // bip-bip-bip in UpdateInterface()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | format.h | 428 E( SOUND_ALARM ) \
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