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Searched refs:SPRITES (Results 1 – 25 of 31) sorted by relevance

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/dports/audio/libsidplayfp/libsidplayfp-2.3.1/src/c64/VIC_II/
H A Dsprites.h31 #define SPRITES 8 macro
46 uint8_t mc_base[SPRITES];
47 uint8_t mc[SPRITES];
70 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in updateMc()
83 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in updateMcBase()
107 for (unsigned int i = 0; i < SPRITES; i++) in checkDisplay()
123 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in checkDma()
143 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in lineCrunch()
/dports/audio/ocp/ocp-0.2.90/playsid/libsidplayfp-git/src/c64/VIC_II/
H A Dsprites.h31 #define SPRITES 8 macro
46 uint8_t mc_base[SPRITES];
47 uint8_t mc[SPRITES];
70 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in updateMc()
83 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in updateMcBase()
107 for (unsigned int i = 0; i < SPRITES; i++) in checkDisplay()
123 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in checkDma()
143 for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1) in lineCrunch()
/dports/devel/cc65/cc65-2.19/libsrc/cx16/
H A Dsprites_enable.s19 lda #VERA::DISP::ENABLE::SPRITES ; Yes
23 and #VERA::DISP::ENABLE::SPRITES
28 and #VERA::DISP::ENABLE::SPRITES ; Get old value
/dports/games/xmris/xmris.4.04/
H A Dcommon.h139 #define SPRITES 137 macro
157 #define SPRITES 31 macro
418 EXTERN SPRITE sprites[SPRITES];
H A Ddefcom.h96 extern SPRITE_DEF sprites_def[SPRITES];
H A Dmakecom.c760 i != SPRITES; i++, sptr++, dptr++)
793 unknown = SPRITES;
796 for(sptr = sprites_def, dptr = sprites, i = SPRITES;
900 while(unknown != SPRITES && changed);
901 assert(unknown == SPRITES); /* check no circular definitions */
H A Ddefcom.c544 SPRITE_DEF sprites_def[SPRITES] =
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/images/m6502/
H A Dsoftsprite.asm9 lda #4 ; *** NUMBER OF SPRITES
63 adc #18 ; *** DISTANCE BETWEEN SPRITES (FROM TABLE)
/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/
H A Dsprite_manager.h13 #define SPRITES 64 macro
H A Dsprite_manager.c161 for (index = 0; index < SPRITES; index++) in engine_sprite_manager_clear()
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/zx/demo_sp1/demo2/
H A Dgraphics.asm22 ;; SPRITES are defined here
/dports/games/oldrunner/oldrunner/
H A Dlvl.c85 static unsigned obj_is_static[SPRITES] = {
102 static unsigned obj_is_obstacle[SPRITES] = {
H A Doldrunner.h81 SPRITES enumerator
H A Dgfx.c65 static chtype sprite[SPRITES];
/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/
H A DTODO9 FONT0000.VGA POINTERS.SHP SPRITES.VGA
/dports/emulators/x16-rom/x16-rom-r38/cfg/
H A Dkernal-x16.cfgtpl46 SPRITES: load = KERNAL, type = ro;
H A Dkernal-c64.cfgtpl68 SPRITES: load = KERNAL, type = ro;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/
H A Dbuild.lua106 SPRITES = { [7]=4096, [8]=16384, [9]=16384 },
334 if (map.numsprites < 0 or map.numsprites > MAX.SPRITES[map.version]) then
/dports/devel/cc65/cc65-2.19/asminc/
H A Dcx16.inc360 SPRITES = %01000000
497 SPRITES .res 128 * 8
/dports/lang/huc/huc-3.21/include/pce/
H A Dsprites.inc2 ; SPRITES.INC - MagicKit sprite MACRO definitions
/dports/games/libretro-prboom/libretro-prboom-cc80175/
H A DMakefile.prboomdata99 SPRITES = data/sprites/tnt1a0.ppm
/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/
H A Dgdi-vehicles.yaml310 Inherits@SPRITES: ^SpriteActor
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/target/zxn/config/
H A Dconfig_zxn_sprites.m44 # HARDWARE SPRITES USER CONFIGURATION
/dports/devel/gitlist/gitlist/themes/default/less/
H A Dsprites.less1 // SPRITES
/dports/emulators/uae/uae-0.8.29/src/od-amiga/
H A Dami-win.c751 NewScreenStructure.ViewModes = SPRITES | (currprefs.gfx_lores?NULL:HIRES) | in setup_customscreen()

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