1ExultStudio TODO 2================ 3======Feb. 7, 2002 (jsf):========= 4 5ExultStudio creates most of the .dat files now, but it (or other tools) still 6need to create the following in 'static': 7 8FACES.VGA GUMPS.VGA PAPERDOL.VGA SHAPES.VGA XFORM.TBL 9FONT0000.VGA POINTERS.SHP SPRITES.VGA 10FONTS.VGA TEXT.FLX 11 12=========================== 13This is a braindump of what I want to do with ExultStudio. 14 15I think the app should behave in a similar way to the Gimp, with a master 16window and additional windows for each aspect that is being browsed/modified. 17 18The Toolbar 19=========== 20 21The first step in getting ExultStudio into a useful state is to create a 22"super browser" of sorts. Point it at the game's "static" directory 23and it will classify all the files it finds there in a list. Clicking on 24a file brings up a specific browser for that file's type. The following 25browsers should be designed: 26 27 Shape 28 Palette 29 NPC 30 IFIX 31 Usecode 32 Chunk 33 Superchunk 34 Map 35 Flex 36 Flic 37 Voc 38 MIDI 39 Weapon 40 41Shape 42===== 43 44Handles: .shp .vga 45Drag to: Chunks, Flex, GIMP 46Drop from: Flex 47 48Palette 49======= 50 51Handles: .pal 52Drag to: Shape 53Drop from: Flex 54 55Chunk 56===== 57 58Handles: u7chunk 59Drag to: N/A 60Drop from: Shape 61 62 63Flex 64==== 65 66Handles: .flx 67Drag to: All 68Drop from: All 69 70MIDI 71==== 72 73Handles: .mid, .xmi 74Drag to: Flex 75Drop from: Flex 76 77ecc... 78