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Searched refs:SPR_SIZE (Results 1 – 3 of 3) sorted by relevance

/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/
H A Dphysics.c22 #define SPR_SIZE 30 macro
213 int tl = (thisl-1)/SPR_SIZE, tt = (thist-1)/SPR_SIZE; in get_collisions()
214 int tr = thisr/SPR_SIZE, tb = thisb/SPR_SIZE; in get_collisions()
276 for (i = thisl/SPR_SIZE; i <= (thisr-1)/SPR_SIZE; i++) { in get_collisions()
277 for (j = thist/SPR_SIZE; j <= (thisb-1)/SPR_SIZE; j++) { in get_collisions()
282 thist/SPR_SIZE, nocheck,1); in get_collisions()
284 thist/SPR_SIZE, nocheck,1); in get_collisions()
286 (thist-1)/SPR_SIZE, nocheck,1); in get_collisions()
288 thisb/SPR_SIZE, nocheck,1); in get_collisions()
296 thisb/SPR_SIZE, nocheck,1); in get_collisions()
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H A Dgame.c1834 temp1 = temp1-temp1%SPR_SIZE+SPR_SIZE/2; in set_start_pos()
1837 temp1 = temp1-temp1%(SPR_SIZE/2)+SPR_SIZE/4; in set_start_pos()
2334 apply_sprite(i*SPR_SIZE, j*SPR_SIZE, in draw_map()
2337 apply_sprite(i*SPR_SIZE, j*SPR_SIZE, in draw_map()
2342 apply_sprite(i*SPR_SIZE, j*SPR_SIZE, in draw_map()
2345 apply_sprite(i*SPR_SIZE, j*SPR_SIZE, in draw_map()
2355 apply_sprite(i*SPR_SIZE, j*SPR_SIZE, in draw_map()
2359 apply_sprite(i*SPR_SIZE, j*SPR_SIZE, in draw_map()
3568 displthing.x = ((i-2)%24)*SPR_SIZE+SPR_SIZE; in draw_inventory()
3569 displthing.y = ((i-2)/24)*SPR_SIZE+SPR_SIZE; in draw_inventory()
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H A Dthing.c27 #define SPR_SIZE 30 macro
248 this->x <= (xpos+1)*SPR_SIZE-CORNER && this->x+this->width >= xpos*SPR_SIZE+CORNER) || in tile_collision()
250 this->y+CORNER > (ypos+1)*SPR_SIZE && in tile_collision()
251 this->x <= (xpos+1)*SPR_SIZE-CORNER && this->x+this->width >= xpos*SPR_SIZE+CORNER) || in tile_collision()
255 this->x+CORNER > (xpos+1)*SPR_SIZE))) { in tile_collision()
1546 this->width = SPR_SIZE*3; in make_thing()
1547 this->height = SPR_SIZE*3; in make_thing()
1554 this->width = SPR_SIZE*5; in make_thing()
1555 this->height = SPR_SIZE*5; in make_thing()
1594 if (abs(bcx-tcx) < 9*SPR_SIZE && abs(bcy-tcy) < 6*SPR_SIZE && in move_fake()
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