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Searched refs:SRAND (Results 1 – 25 of 535) sorted by relevance

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/dports/x11/xlockmore/xlockmore-5.67/xlock/
H A Drandom.h28 #define SRAND(n) /* already seeded by screenhack.c */ macro
31 #define SRAND srand48 macro
48 #define SRAND srandom macro
61 #define SRAND srand macro
80 #ifndef SRAND
89 #define SRAND(X) SetRNG((long) X) macro
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DScreenItemAdd.cpp205 p[0] = ew.pos[0] + ew.xJitter*SRAND; in addWave()
605 omniWave.setPos((SRAND*8.0), 9.0); in addOmniWave()
608 omniWave.setPos((SRAND*8.0), 9.0); in addOmniWave()
623 float c = SRAND; in addStraightArrowWave()
650 float c = SRAND*2.0; in addOmniArrowWave()
710 gnatWave.setPos(SRAND*5.0, 10.0); in addGnatWave()
724 gnatWave.setPos(SRAND*5.0, 10.0); in addGnatWave()
755 p[0] = 8.0*SRAND; in addAmmunition()
796 p[0] = 8.0*SRAND; in addPowerUps()
799 pwrPause00 = 2500+(int)(SRAND*700); in addPowerUps()
[all …]
/dports/games/xcubes/xcubes/
H A DCubesP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xmlink/xmlink/
H A DMlinkP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xtriangles/xtriangles/
H A DTrianglesP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xhexagons/xhexagons/
H A DHexagonsP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xmball/xmball/
H A DMballP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xoct/xoct/
H A DOctP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xpyraminx/xpyraminx/
H A DPyraminxP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xskewb/xskewb/
H A DSkewbP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xdino/xdino/
H A DDinoP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/games/xrubik/xrubik/
H A DRubikP.h35 #define SRAND srand48 macro
40 #define SRAND srand48 macro
45 #define SRAND srand48 macro
56 #ifndef SRAND
59 #define SRAND(X) SetRNG((long) X) macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_vertex_program/
H A Dmatrix-property-bindings.c44 #define SRAND(x) srand(x) macro
47 #define SRAND(x) srand48(x)
250 SRAND(17); in piglit_init()
/dports/sysutils/vector/vector-0.10.0/cargo-crates/krb5-src-0.2.4+1.18.2/krb5/src/lib/kadm5/unit-test/
H A Dsetkey-test.c7 #define SRAND(a) srand48(a) macro
11 #define SRAND(a) srand(a) macro
15 #define SRAND(a) srandom(a) macro
116 SRAND((RAND_TYPE)time((void *) NULL)); in main()
/dports/security/krb5/krb5-1.19.2/src/lib/kadm5/unit-test/
H A Dsetkey-test.c7 #define SRAND(a) srand48(a) macro
11 #define SRAND(a) srand(a) macro
15 #define SRAND(a) srandom(a) macro
116 SRAND((RAND_TYPE)time((void *) NULL)); in main()
/dports/net/gnetcat/netcat-0.7.1/src/
H A Dnetcat.h67 # define SRAND srandom macro
71 # define SRAND srand macro
/dports/devel/p5-Test2-Suite/Test2-Suite-0.000143/lib/Test2/
H A DV0.pm90 my $SRAND;
111 Test2::Plugin::SRand->import($srand ? $srand : ()) if defined($srand) || !$SRAND++;
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/
H A Dbuilt-in-matrix-state.c43 #define SRAND(x) srand(x) macro
46 #define SRAND(x) srand48(x)
280 SRAND(17); in piglit_init()
/dports/graphics/graphviz/graphviz-2.44.1/lib/expr/
H A Dexdata.c60 EX_ID("srand", SRAND, SRAND, INTEGER,0),
/dports/chinese/FreeWnn-lib/FreeWnn-1.1.1-a021/Wnn/include/
H A Dwnn_os.h116 # define SRAND(x) srandom (x) macro
119 # define SRAND(x) srand (x) macro
/dports/chinese/FreeWnn-server/FreeWnn-1.1.1-a021/Wnn/include/
H A Dwnn_os.h116 # define SRAND(x) srandom (x) macro
119 # define SRAND(x) srand (x) macro
/dports/japanese/FreeWnn-server/FreeWnn-1.1.1-a021/Wnn/include/
H A Dwnn_os.h116 # define SRAND(x) srandom (x) macro
119 # define SRAND(x) srand (x) macro
/dports/japanese/FreeWnn-lib/FreeWnn-1.1.1-a021/Wnn/include/
H A Dwnn_os.h116 # define SRAND(x) srandom (x) macro
119 # define SRAND(x) srand (x) macro
/dports/korean/FreeWnn-lib/FreeWnn-1.1.1-a021/Wnn/include/
H A Dwnn_os.h116 # define SRAND(x) srandom (x) macro
119 # define SRAND(x) srand (x) macro
/dports/korean/FreeWnn-server/FreeWnn-1.1.1-a021/Wnn/include/
H A Dwnn_os.h116 # define SRAND(x) srandom (x) macro
119 # define SRAND(x) srand (x) macro

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