Searched refs:STATE_GAME (Results 1 – 9 of 9) sorted by relevance
41 #define STATE_GAME 0x01 macro72 if(state&(STATE_GAME|STATE_CRASH)) in display()200 if(state&STATE_GAME) in drawScore()243 state=STATE_GAME; in init()303 if(state&STATE_GAME)
141 setNextState(STATE_GAME); in selectNumber()162 setNextState(STATE_GAME); in checkMouse()171 setNextState(STATE_GAME); in checkMouse()327 setNextState(STATE_GAME); in handleEvents()334 setNextState(STATE_GAME); in handleEvents()497 setNextState(STATE_GAME); in GUIEventCallback_OnEvent()
189 STATE_GAME, enumerator
984 case STATE_GAME: in changeState()
1801 setNextState(STATE_GAME); in gotoNextLevel()
225 #define STATE_GAME 1 macro465 State = STATE_GAME; in start_game()478 case STATE_GAME: in pause_game()486 State = STATE_GAME; in pause_game()524 case STATE_GAME: in timi()
31 STATE_GAME, enumerator
152 case STATE_GAME: in tick()184 state = STATE_GAME; in tick()
77 STATE_GAME enumerator617 case STATE_GAME: in main_loop()642 if ( state == STATE_GAME ) in main_loop()668 case STATE_GAME: in main_loop()720 state = STATE_GAME; in main_loop()