Home
last modified time | relevance | path

Searched refs:STATE_GAME (Results 1 – 9 of 9) sorted by relevance

/dports/games/glsfcave/glsfcave/
H A Dmain.c41 #define STATE_GAME 0x01 macro
72 if(state&(STATE_GAME|STATE_CRASH)) in display()
200 if(state&STATE_GAME) in drawScore()
243 state=STATE_GAME; in init()
303 if(state&STATE_GAME)
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DLevelPlaySelect.cpp141 setNextState(STATE_GAME); in selectNumber()
162 setNextState(STATE_GAME); in checkMouse()
171 setNextState(STATE_GAME); in checkMouse()
327 setNextState(STATE_GAME); in handleEvents()
334 setNextState(STATE_GAME); in handleEvents()
497 setNextState(STATE_GAME); in GUIEventCallback_OnEvent()
H A DGlobals.h189 STATE_GAME, enumerator
H A DFunctions.cpp984 case STATE_GAME: in changeState()
H A DGame.cpp1801 setNextState(STATE_GAME); in gotoNextLevel()
/dports/games/xjumpx/xjumpx-1.4/
H A Dmain.c225 #define STATE_GAME 1 macro
465 State = STATE_GAME; in start_game()
478 case STATE_GAME: in pause_game()
486 State = STATE_GAME; in pause_game()
524 case STATE_GAME: in timi()
/dports/emulators/cannonball/cannonball-0.34/src/main/
H A Dmain.hpp31 STATE_GAME, enumerator
H A Dmain.cpp152 case STATE_GAME: in tick()
184 state = STATE_GAME; in tick()
/dports/games/barrage/barrage-1.0.5/src/
H A Dmain.c77 STATE_GAME enumerator
617 case STATE_GAME: in main_loop()
642 if ( state == STATE_GAME ) in main_loop()
668 case STATE_GAME: in main_loop()
720 state = STATE_GAME; in main_loop()