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Searched refs:SUBTYPE_BOOMERANG (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h265 SUBTYPE_BOOMERANG, enumerator
1109 …E_SHOT || e->model->subtype == SUBTYPE_ARROW || e->model->subtype == SUBTYPE_BOOMERANG || e->owner)
H A Dopenbor.c7462 newchar->subtype = SUBTYPE_BOOMERANG; // 16-12-2016 Boomrang type in lcmHandleCommandSubtype()
11401 if(newchar->subtype == SUBTYPE_ARROW || newchar->subtype == SUBTYPE_BOOMERANG) in load_cached_model()
16934 else if(e->modeldata.subtype == SUBTYPE_ARROW || e->modeldata.subtype == SUBTYPE_BOOMERANG) in ent_default_init()
16991 …= (e->modeldata.subtype != SUBTYPE_ARROW && e->modeldata.subtype != SUBTYPE_BOOMERANG && level && … in ent_default_init()
17160 … if(s_ent->modeldata.subtype == SUBTYPE_ARROW || s_ent->modeldata.subtype == SUBTYPE_BOOMERANG) in ent_spawn_ent()
17208 … if(s_ent->modeldata.subtype == SUBTYPE_ARROW || s_ent->modeldata.subtype == SUBTYPE_BOOMERANG) in ent_summon_ent()
H A Dopenborscript.c12988 ICMPCONST(SUBTYPE_BOOMERANG) in mapstrings_transconst()