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Searched refs:SaveScenarioObject (Results 1 – 25 of 133) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Clonk.ocd/AltSkins.ocd/
H A DScript.c48 Clonk.SaveScenarioObject_AltSkinSave = Clonk.SaveScenarioObject; in Definition()
49 Clonk.SaveScenarioObject = def.SaveScenarioObject; in Definition()
73 private func SaveScenarioObject(props, ...) in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/Candle.ocd/Shine.ocd/
H A DScript.c2 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/Lantern.ocd/Shine.ocd/
H A DScript.c2 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/CandleSmall.ocd/Shine.ocd/
H A DScript.c2 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/Dummy.ocd/
H A DScript.c8 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/SproutBerryBush.ocd/Flower.ocd/
H A DScript.c11 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/SproutBerryBush.ocd/Leaf.ocd/
H A DScript.c11 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/TreasureHunt.ocs/System.ocg/
H A DToolSpawn.c6 public func SaveScenarioObject(props) in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Rope.ocd/
H A DScript.c5 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Case.ocd/CaseBack.ocd/
H A DScript.c13 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Case.ocd/CaseFront.ocd/
H A DScript.c15 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Flag.ocd/ConstructionPreviewer.ocd/Arrow.ocd/
H A DScript.c11 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/BridgeRustic.ocd/Back.ocd/
H A DScript.c8 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/BridgeRustic.ocd/Front.ocd/
H A DScript.c8 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Goals.ocd/Parkour.ocd/Arrow.ocd/
H A DScript.c9 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropebridge.ocd/BridgeLoosePlank.ocd/
H A DScript.c22 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Room.ocd/Switch.ocd/Handle.ocd/
H A DScript.c8 func SaveScenarioObject() {} in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Time.ocd/Stars.ocd/
H A DScript.c28 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Resources.ocd/Diamond.ocd/
H A DScript.c18 public func SaveScenarioObject(props, ...) in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Goals.ocd/KingOfTheHill.ocd/KingOfTheHillLocation.ocd/KingOfTheHillStar.ocd/
H A DScript.c23 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/WindGenerator.ocd/Wheel.ocd/
H A DScript.c33 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropeladder.ocd/LadderGrabber.ocd/
H A DScript.c28 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/WalkableTrunk.ocd/TrunkFront.ocd/
H A DScript.c33 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropeladder.ocd/LadderSegment.ocd/
H A DScript.c60 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/BoilingLava.ocd/Bubble.ocd/
H A DScript.c59 func SaveScenarioObject() { return false; } in SaveScenarioObject() function

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