/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Clonk.ocd/AltSkins.ocd/ |
H A D | Script.c | 48 Clonk.SaveScenarioObject_AltSkinSave = Clonk.SaveScenarioObject; in Definition() 49 Clonk.SaveScenarioObject = def.SaveScenarioObject; in Definition() 73 private func SaveScenarioObject(props, ...) in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/Candle.ocd/Shine.ocd/ |
H A D | Script.c | 2 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/Lantern.ocd/Shine.ocd/ |
H A D | Script.c | 2 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/CandleSmall.ocd/Shine.ocd/ |
H A D | Script.c | 2 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Helpers.ocd/Dummy.ocd/ |
H A D | Script.c | 8 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/SproutBerryBush.ocd/Flower.ocd/ |
H A D | Script.c | 11 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/SproutBerryBush.ocd/Leaf.ocd/ |
H A D | Script.c | 11 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/TreasureHunt.ocs/System.ocg/ |
H A D | ToolSpawn.c | 6 public func SaveScenarioObject(props) in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Rope.ocd/ |
H A D | Script.c | 5 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Case.ocd/CaseBack.ocd/ |
H A D | Script.c | 13 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Elevator.ocd/Case.ocd/CaseFront.ocd/ |
H A D | Script.c | 15 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Flag.ocd/ConstructionPreviewer.ocd/Arrow.ocd/ |
H A D | Script.c | 11 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/BridgeRustic.ocd/Back.ocd/ |
H A D | Script.c | 8 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Village.ocd/BridgeRustic.ocd/Front.ocd/ |
H A D | Script.c | 8 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Goals.ocd/Parkour.ocd/Arrow.ocd/ |
H A D | Script.c | 9 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropebridge.ocd/BridgeLoosePlank.ocd/ |
H A D | Script.c | 22 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Room.ocd/Switch.ocd/Handle.ocd/ |
H A D | Script.c | 8 func SaveScenarioObject() {} in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Time.ocd/Stars.ocd/ |
H A D | Script.c | 28 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Resources.ocd/Diamond.ocd/ |
H A D | Script.c | 18 public func SaveScenarioObject(props, ...) in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Goals.ocd/KingOfTheHill.ocd/KingOfTheHillLocation.ocd/KingOfTheHillStar.ocd/ |
H A D | Script.c | 23 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/WindGenerator.ocd/Wheel.ocd/ |
H A D | Script.c | 33 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropeladder.ocd/LadderGrabber.ocd/ |
H A D | Script.c | 28 public func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/WalkableTrunk.ocd/TrunkFront.ocd/ |
H A D | Script.c | 33 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropeladder.ocd/LadderSegment.ocd/ |
H A D | Script.c | 60 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/BoilingLava.ocd/Bubble.ocd/ |
H A D | Script.c | 59 func SaveScenarioObject() { return false; } in SaveScenarioObject() function
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