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Searched refs:SceneObjects (Results 1 – 16 of 16) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp33 SceneObjects::SceneObjects(BladeRunnerEngine *vm, View *view) { in SceneObjects() function in BladeRunner::SceneObjects
42 SceneObjects::~SceneObjects() { in ~SceneObjects()
48 void SceneObjects::clear() { in clear()
79 bool SceneObjects::remove(int sceneObjectId) { in remove()
182 int SceneObjects::findById(int sceneObjectId) const { in findById()
232 int SceneObjects::findEmpty() const { in findEmpty()
240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving()
330 void SceneObjects::updateObstacles() { in updateObstacles()
344 bool SceneObjects::isEmptyScreenRectangle(int sceneObjectId) { in isEmptyScreenRectangle()
387 void SceneObjects::save(SaveFileWriteStream &f) { in save()
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H A Dscene_objects.h44 class SceneObjects {
72 SceneObjects(BladeRunnerEngine *vm, View *view);
73 ~SceneObjects();
H A Dset.h38 class SceneObjects; variable
81 void addObjectsToScene(SceneObjects *sceneObjects) const;
H A Dbladerunner.h91 class SceneObjects; variable
162 SceneObjects *_sceneObjects;
H A Dset.cpp136 void Set::addObjectsToScene(SceneObjects *sceneObjects) const { in addObjectsToScene()
H A Ddebugger.cpp2041SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList()
2152SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList()
2180SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList()
2370SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in drawSceneObjects()
H A Dbladerunner.cpp579 _sceneObjects = new SceneObjects(this, _view); in startup()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.cpp33 SceneObjects::SceneObjects(BladeRunnerEngine *vm, View *view) { in SceneObjects() function in BladeRunner::SceneObjects
42 SceneObjects::~SceneObjects() { in ~SceneObjects()
48 void SceneObjects::clear() { in clear()
79 bool SceneObjects::remove(int sceneObjectId) { in remove()
182 int SceneObjects::findById(int sceneObjectId) const { in findById()
232 int SceneObjects::findEmpty() const { in findEmpty()
240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving()
248 void SceneObjects::setRetired(int sceneObjectId, bool isRetired) { in setRetired()
330 void SceneObjects::updateObstacles() { in updateObstacles()
344 void SceneObjects::save(SaveFileWriteStream &f) { in save()
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H A Dscene_objects.h44 class SceneObjects {
72 SceneObjects(BladeRunnerEngine *vm, View *view);
73 ~SceneObjects();
H A Dset.h38 class SceneObjects; variable
81 void addObjectsToScene(SceneObjects *sceneObjects) const;
H A Dbladerunner.h90 class SceneObjects; variable
159 SceneObjects *_sceneObjects;
H A Ddebugger.cpp1938SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList()
2036SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList()
2064SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList()
2260SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in drawSceneObjects()
H A Dset.cpp136 void Set::addObjectsToScene(SceneObjects *sceneObjects) const { in addObjectsToScene()
H A Dbladerunner.cpp562 _sceneObjects = new SceneObjects(this, _view); in startup()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/bounding/
H A Dboundingtask.cpp54 class SceneObjects : public BSPTree::Objects class
61 SceneObjects(vector<ObjectPtr>& objects) in SceneObjects() function in pov::SceneObjects
77 virtual ~SceneObjects() in ~SceneObjects()
151 SceneObjects objects(sceneData->objects); in Run()
163 SceneObjects objects(sceneData->objects); in Run()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/backend/bounding/
H A Dboundingtask.cpp69 class SceneObjects : public BSPTree::Objects class
76 SceneObjects(vector<ObjectPtr>& objects) in SceneObjects() function in pov::SceneObjects
92 virtual ~SceneObjects() in ~SceneObjects()
168 SceneObjects objects(sceneData->objects); in Run()
180 SceneObjects objects(sceneData->objects); in Run()