/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.cpp | 33 SceneObjects::SceneObjects(BladeRunnerEngine *vm, View *view) { in SceneObjects() function in BladeRunner::SceneObjects 42 SceneObjects::~SceneObjects() { in ~SceneObjects() 48 void SceneObjects::clear() { in clear() 79 bool SceneObjects::remove(int sceneObjectId) { in remove() 182 int SceneObjects::findById(int sceneObjectId) const { in findById() 232 int SceneObjects::findEmpty() const { in findEmpty() 240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving() 330 void SceneObjects::updateObstacles() { in updateObstacles() 344 bool SceneObjects::isEmptyScreenRectangle(int sceneObjectId) { in isEmptyScreenRectangle() 387 void SceneObjects::save(SaveFileWriteStream &f) { in save() [all …]
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H A D | scene_objects.h | 44 class SceneObjects { 72 SceneObjects(BladeRunnerEngine *vm, View *view); 73 ~SceneObjects();
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H A D | set.h | 38 class SceneObjects; variable 81 void addObjectsToScene(SceneObjects *sceneObjects) const;
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H A D | bladerunner.h | 91 class SceneObjects; variable 162 SceneObjects *_sceneObjects;
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H A D | set.cpp | 136 void Set::addObjectsToScene(SceneObjects *sceneObjects) const { in addObjectsToScene()
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H A D | debugger.cpp | 2041 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList() 2152 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList() 2180 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList() 2370 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in drawSceneObjects()
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H A D | bladerunner.cpp | 579 _sceneObjects = new SceneObjects(this, _view); in startup()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.cpp | 33 SceneObjects::SceneObjects(BladeRunnerEngine *vm, View *view) { in SceneObjects() function in BladeRunner::SceneObjects 42 SceneObjects::~SceneObjects() { in ~SceneObjects() 48 void SceneObjects::clear() { in clear() 79 bool SceneObjects::remove(int sceneObjectId) { in remove() 182 int SceneObjects::findById(int sceneObjectId) const { in findById() 232 int SceneObjects::findEmpty() const { in findEmpty() 240 void SceneObjects::setMoving(int sceneObjectId, bool isMoving) { in setMoving() 248 void SceneObjects::setRetired(int sceneObjectId, bool isRetired) { in setRetired() 330 void SceneObjects::updateObstacles() { in updateObstacles() 344 void SceneObjects::save(SaveFileWriteStream &f) { in save() [all …]
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H A D | scene_objects.h | 44 class SceneObjects { 72 SceneObjects(BladeRunnerEngine *vm, View *view); 73 ~SceneObjects();
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H A D | set.h | 38 class SceneObjects; variable 81 void addObjectsToScene(SceneObjects *sceneObjects) const;
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H A D | bladerunner.h | 90 class SceneObjects; variable 159 SceneObjects *_sceneObjects;
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H A D | debugger.cpp | 1938 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList() 2036 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList() 2064 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in cmdList() 2260 …SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_s… in drawSceneObjects()
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H A D | set.cpp | 136 void Set::addObjectsToScene(SceneObjects *sceneObjects) const { in addObjectsToScene()
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H A D | bladerunner.cpp | 562 _sceneObjects = new SceneObjects(this, _view); in startup()
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/bounding/ |
H A D | boundingtask.cpp | 54 class SceneObjects : public BSPTree::Objects class 61 SceneObjects(vector<ObjectPtr>& objects) in SceneObjects() function in pov::SceneObjects 77 virtual ~SceneObjects() in ~SceneObjects() 151 SceneObjects objects(sceneData->objects); in Run() 163 SceneObjects objects(sceneData->objects); in Run()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/backend/bounding/ |
H A D | boundingtask.cpp | 69 class SceneObjects : public BSPTree::Objects class 76 SceneObjects(vector<ObjectPtr>& objects) in SceneObjects() function in pov::SceneObjects 92 virtual ~SceneObjects() in ~SceneObjects() 168 SceneObjects objects(sceneData->objects); in Run() 180 SceneObjects objects(sceneData->objects); in Run()
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