1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_SET_H 24 #define BLADERUNNER_SET_H 25 26 #include "bladerunner/boundingbox.h" 27 28 #include "common/scummsys.h" 29 #include "common/str.h" 30 31 namespace BladeRunner { 32 33 class BladeRunnerEngine; 34 35 class SaveFileReadStream; 36 class SaveFileWriteStream; 37 class SetEffects; 38 class SceneObjects; 39 class VQADecoder; 40 41 class Set { 42 friend class Debugger; 43 44 struct Object { 45 Common::String name; 46 BoundingBox bbox; 47 uint8 isObstacle; 48 uint8 isClickable; 49 uint8 isHotMouse; 50 uint8 isTarget; 51 uint8 unknown1; 52 }; 53 54 struct Walkbox { 55 Common::String name; 56 float altitude; 57 int vertexCount; 58 Vector3 vertices[8]; 59 }; 60 61 BladeRunnerEngine *_vm; 62 63 bool _loaded; 64 int _objectCount; 65 int _walkboxCount; 66 Object *_objects; 67 Walkbox *_walkboxes; 68 int _walkboxStepSound[85]; 69 int _footstepSoundOverride; 70 // float _unknown[10]; 71 72 public: 73 SetEffects *_effects; 74 75 public: 76 Set(BladeRunnerEngine *vm); 77 ~Set(); 78 79 bool open(const Common::String &name); 80 81 void addObjectsToScene(SceneObjects *sceneObjects) const; getObjectCount()82 uint32 getObjectCount() const { return _objectCount; } 83 84 float getAltitudeAtXZ(float x, float z, bool *inWalkbox) const; 85 86 int findWalkbox(float x, float z) const; 87 int findObject(const Common::String &objectName) const; 88 89 bool objectSetHotMouse(int objectId) const; 90 bool objectGetBoundingBox(int objectId, BoundingBox *boundingBox) const; 91 void objectSetIsClickable(int objectId, bool isClickable); 92 void objectSetIsObstacle(int objectId, bool isObstacle); 93 void objectSetIsTarget(int objectId, bool isTarget); 94 const Common::String &objectGetName(int objectId) const; 95 96 void setWalkboxStepSound(int walkboxId, int floorType); 97 void setFoodstepSoundOverride(int floorType); 98 void resetFoodstepSoundOverride(); 99 100 int getWalkboxSoundWalkLeft(int walkboxId) const; 101 int getWalkboxSoundWalkRight(int walkboxId) const; 102 int getWalkboxSoundRunLeft(int walkboxId) const; 103 int getWalkboxSoundRunRight(int walkboxId) const; 104 105 void save(SaveFileWriteStream &f); 106 void load(SaveFileReadStream &f); 107 108 private: 109 static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox); 110 #if BLADERUNNER_ORIGINAL_BUGS 111 #else 112 void overrideSceneObjectInfo(int objectId) const; 113 void setupNewObjectInSet(Common::String objName, BoundingBox objBbox); 114 void patchInAdditionalObjectsInSet(); 115 void patchOutBadObjectsFromSet(); 116 #endif // BLADERUNNER_ORIGINAL_BUGS 117 }; 118 119 } // End of namespace BladeRunner 120 121 #endif 122