/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.cpp | 98 void SceneTree::tree_changed() { in tree_changed() 124 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group() 167 void SceneTree::_flush_ugc() { in _flush_ugc() 412 bool SceneTree::is_input_handled() { in is_input_handled() 461 void SceneTree::init() { in init() 608 void SceneTree::finish() { in finish() 1825 void SceneTree::_bind_methods() { in _bind_methods() 1958 SceneTree *SceneTree::singleton = NULL; 1960 SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; 2020 SceneTree::SceneTree() { in SceneTree() function in SceneTree [all …]
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H A D | scene_tree.h | 69 class SceneTree : public MainLoop { 73 GDCLASS(SceneTree, MainLoop); 197 static SceneTree *singleton; 390 static SceneTree *get_singleton() { return singleton; } in get_singleton() 414 SceneTree(); 415 ~SceneTree(); 418 VARIANT_ENUM_CAST(SceneTree::StretchMode); 419 VARIANT_ENUM_CAST(SceneTree::StretchAspect); 420 VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
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H A D | node.h | 84 SceneTree::Group *group; 103 SceneTree *tree; 188 friend class SceneTree; variable 190 void _set_tree(SceneTree *p_tree); 280 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.cpp | 98 void SceneTree::tree_changed() { in tree_changed() 124 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group() 167 void SceneTree::_flush_ugc() { in _flush_ugc() 412 bool SceneTree::is_input_handled() { in is_input_handled() 461 void SceneTree::init() { in init() 608 void SceneTree::finish() { in finish() 1825 void SceneTree::_bind_methods() { in _bind_methods() 1958 SceneTree *SceneTree::singleton = NULL; 1960 SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; 2020 SceneTree::SceneTree() { in SceneTree() function in SceneTree [all …]
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H A D | scene_tree.h | 69 class SceneTree : public MainLoop { 73 GDCLASS(SceneTree, MainLoop); 197 static SceneTree *singleton; 390 static SceneTree *get_singleton() { return singleton; } in get_singleton() 414 SceneTree(); 415 ~SceneTree(); 418 VARIANT_ENUM_CAST(SceneTree::StretchMode); 419 VARIANT_ENUM_CAST(SceneTree::StretchAspect); 420 VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
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H A D | node.h | 84 SceneTree::Group *group; 103 SceneTree *tree; 188 friend class SceneTree; variable 190 void _set_tree(SceneTree *p_tree); 280 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | scene_main_loop.cpp | 49 void SceneTree::tree_changed() { in tree_changed() 65 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group() 105 void SceneTree::_flush_ugc() { in _flush_ugc() 460 void SceneTree::init() { in init() 534 void SceneTree::finish() { in finish() 550 void SceneTree::quit() { in quit() 976 SceneTree *sml = (SceneTree *)self; in _debugger_request_tree() 1539 void SceneTree::_bind_methods() { in _bind_methods() 1624 SceneTree *SceneTree::singleton = NULL; 1626 SceneTree::SceneTree() { in SceneTree() function in SceneTree [all …]
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H A D | scene_main_loop.h | 42 class SceneTree; variable 49 class SceneTree : public MainLoop { 53 OBJ_TYPE(SceneTree, MainLoop); 158 static SceneTree *singleton; 213 …th_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_res_path_funcs() 225 …_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_remove_node_funcs() 354 static SceneTree *get_singleton() { return singleton; } in get_singleton() 358 SceneTree(); 359 ~SceneTree(); 362 VARIANT_ENUM_CAST(SceneTree::StretchMode); [all …]
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H A D | node.h | 71 SceneTree::Group *group; 90 SceneTree *tree; 149 friend class SceneTree; variable 151 void _set_tree(SceneTree *p_tree); 211 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | scene_main_loop.cpp | 49 void SceneTree::tree_changed() { in tree_changed() 65 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group() 105 void SceneTree::_flush_ugc() { in _flush_ugc() 460 void SceneTree::init() { in init() 534 void SceneTree::finish() { in finish() 550 void SceneTree::quit() { in quit() 976 SceneTree *sml = (SceneTree *)self; in _debugger_request_tree() 1539 void SceneTree::_bind_methods() { in _bind_methods() 1624 SceneTree *SceneTree::singleton = NULL; 1626 SceneTree::SceneTree() { in SceneTree() function in SceneTree [all …]
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H A D | scene_main_loop.h | 42 class SceneTree; variable 49 class SceneTree : public MainLoop { 53 OBJ_TYPE(SceneTree, MainLoop); 158 static SceneTree *singleton; 213 …th_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_res_path_funcs() 225 …_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_remove_node_funcs() 354 static SceneTree *get_singleton() { return singleton; } in get_singleton() 358 SceneTree(); 359 ~SceneTree(); 362 VARIANT_ENUM_CAST(SceneTree::StretchMode); [all …]
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H A D | node.h | 71 SceneTree::Group *group; 90 SceneTree *tree; 149 friend class SceneTree; variable 151 void _set_tree(SceneTree *p_tree); 211 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/modeler/src/ |
H A D | scene_tree.cpp | 58 pcl::modeler::SceneTree::SceneTree(QWidget* parent) : QTreeWidget(parent) in SceneTree() function in pcl::modeler::SceneTree 82 pcl::modeler::SceneTree::~SceneTree() {} in ~SceneTree() 86 pcl::modeler::SceneTree::sizeHint() const in sizeHint() 149 pcl::modeler::SceneTree::slotOpenPointCloud() in slotOpenPointCloud() 193 pcl::modeler::SceneTree::slotImportPointCloud() in slotImportPointCloud() 225 pcl::modeler::SceneTree::slotSavePointCloud() in slotSavePointCloud() 273 pcl::modeler::SceneTree::slotClosePointCloud() in slotClosePointCloud() 290 pcl::modeler::SceneTree::slotICPRegistration() in slotICPRegistration() 344 pcl::modeler::SceneTree::slotEstimateNormal() in slotEstimateNormal() 359 pcl::modeler::SceneTree::slotPoissonReconstruction() in slotPoissonReconstruction() [all …]
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/dports/multimedia/obs-studio/obs-studio-27.1.3/UI/ |
H A D | scene-tree.cpp | 11 SceneTree::SceneTree(QWidget *parent_) : QListWidget(parent_) in SceneTree() function in SceneTree 18 void SceneTree::SetGridMode(bool grid) in SetGridMode() 39 bool SceneTree::GetGridMode() in GetGridMode() 44 void SceneTree::SetGridItemWidth(int width) in SetGridItemWidth() 49 void SceneTree::SetGridItemHeight(int height) in SetGridItemHeight() 54 int SceneTree::GetGridItemWidth() in GetGridItemWidth() 59 int SceneTree::GetGridItemHeight() in GetGridItemHeight() 69 void SceneTree::resizeEvent(QResizeEvent *event) in resizeEvent() 107 void SceneTree::dropEvent(QDropEvent *event) in dropEvent() 206 void SceneTree::dragMoveEvent(QDragMoveEvent *event) in dragMoveEvent() [all …]
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H A D | scene-tree.hpp | 7 class SceneTree : public QListWidget { class 27 explicit SceneTree(QWidget *parent = nullptr);
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/modeler/include/pcl/apps/modeler/ |
H A D | scene_tree.h | 47 class SceneTree : public QTreeWidget { 51 SceneTree(QWidget* parent = nullptr); 52 ~SceneTree();
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_pong/logic/ |
H A D | lobby.gd | 19 #### Network callbacks from SceneTree #### 21 # Callback from SceneTree. 39 # Callback from SceneTree, only for clients (not server). 44 # Callback from SceneTree, only for clients (not server).
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_bomber/ |
H A D | gamestate.gd | 23 # Callback from SceneTree. 29 # Callback from SceneTree. 40 # Callback from SceneTree, only for clients (not server). 46 # Callback from SceneTree, only for clients (not server). 52 # Callback from SceneTree, only for clients (not server).
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/pause/ |
H A D | pause_button.gd | 5 # process even when the SceneTree is paused. Without that it would 12 # Pause or unpause the SceneTree based on whether the button is
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/debugger/ |
H A D | script_debugger_remote.h | 40 class SceneTree; variable 126 SceneTree *scene_tree; 200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
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/dports/devel/godot/godot-3.2.3-stable/scene/debugger/ |
H A D | script_debugger_remote.h | 40 class SceneTree; variable 126 SceneTree *scene_tree; 200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | shape.cpp | 77 SceneTree *st = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>(); in get_debug_mesh()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | shape.cpp | 77 SceneTree *st = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>(); in get_debug_mesh()
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/dports/devel/godot2/godot-2.1.6-stable/main/ |
H A D | main.cpp | 1121 main_loop = memnew(SceneTree); in start() 1189 SceneTree *sml = main_loop->cast_to<SceneTree>(); in start() 1226 SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED; in start() 1228 sml_sm = SceneTree::STRETCH_MODE_2D; in start() 1230 sml_sm = SceneTree::STRETCH_MODE_VIEWPORT; in start() 1232 SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE; in start() 1234 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP; in start() 1236 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH; in start() 1238 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT; in start() 1240 sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND; in start()
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/dports/devel/godot2-tools/godot-2.1.6-stable/main/ |
H A D | main.cpp | 1121 main_loop = memnew(SceneTree); in start() 1189 SceneTree *sml = main_loop->cast_to<SceneTree>(); in start() 1226 SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED; in start() 1228 sml_sm = SceneTree::STRETCH_MODE_2D; in start() 1230 sml_sm = SceneTree::STRETCH_MODE_VIEWPORT; in start() 1232 SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE; in start() 1234 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP; in start() 1236 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH; in start() 1238 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT; in start() 1240 sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND; in start()
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