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Searched refs:SceneTree (Results 1 – 25 of 128) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp98 void SceneTree::tree_changed() { in tree_changed()
124 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group()
167 void SceneTree::_flush_ugc() { in _flush_ugc()
412 bool SceneTree::is_input_handled() { in is_input_handled()
461 void SceneTree::init() { in init()
608 void SceneTree::finish() { in finish()
1825 void SceneTree::_bind_methods() { in _bind_methods()
1958 SceneTree *SceneTree::singleton = NULL;
1960 SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
2020 SceneTree::SceneTree() { in SceneTree() function in SceneTree
[all …]
H A Dscene_tree.h69 class SceneTree : public MainLoop {
73 GDCLASS(SceneTree, MainLoop);
197 static SceneTree *singleton;
390 static SceneTree *get_singleton() { return singleton; } in get_singleton()
414 SceneTree();
415 ~SceneTree();
418 VARIANT_ENUM_CAST(SceneTree::StretchMode);
419 VARIANT_ENUM_CAST(SceneTree::StretchAspect);
420 VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
H A Dnode.h84 SceneTree::Group *group;
103 SceneTree *tree;
188 friend class SceneTree; variable
190 void _set_tree(SceneTree *p_tree);
280 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp98 void SceneTree::tree_changed() { in tree_changed()
124 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group()
167 void SceneTree::_flush_ugc() { in _flush_ugc()
412 bool SceneTree::is_input_handled() { in is_input_handled()
461 void SceneTree::init() { in init()
608 void SceneTree::finish() { in finish()
1825 void SceneTree::_bind_methods() { in _bind_methods()
1958 SceneTree *SceneTree::singleton = NULL;
1960 SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
2020 SceneTree::SceneTree() { in SceneTree() function in SceneTree
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H A Dscene_tree.h69 class SceneTree : public MainLoop {
73 GDCLASS(SceneTree, MainLoop);
197 static SceneTree *singleton;
390 static SceneTree *get_singleton() { return singleton; } in get_singleton()
414 SceneTree();
415 ~SceneTree();
418 VARIANT_ENUM_CAST(SceneTree::StretchMode);
419 VARIANT_ENUM_CAST(SceneTree::StretchAspect);
420 VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
H A Dnode.h84 SceneTree::Group *group;
103 SceneTree *tree;
188 friend class SceneTree; variable
190 void _set_tree(SceneTree *p_tree);
280 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.cpp49 void SceneTree::tree_changed() { in tree_changed()
65 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group()
105 void SceneTree::_flush_ugc() { in _flush_ugc()
460 void SceneTree::init() { in init()
534 void SceneTree::finish() { in finish()
550 void SceneTree::quit() { in quit()
976 SceneTree *sml = (SceneTree *)self; in _debugger_request_tree()
1539 void SceneTree::_bind_methods() { in _bind_methods()
1624 SceneTree *SceneTree::singleton = NULL;
1626 SceneTree::SceneTree() { in SceneTree() function in SceneTree
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H A Dscene_main_loop.h42 class SceneTree; variable
49 class SceneTree : public MainLoop {
53 OBJ_TYPE(SceneTree, MainLoop);
158 static SceneTree *singleton;
213 …th_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_res_path_funcs()
225 …_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_remove_node_funcs()
354 static SceneTree *get_singleton() { return singleton; } in get_singleton()
358 SceneTree();
359 ~SceneTree();
362 VARIANT_ENUM_CAST(SceneTree::StretchMode);
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H A Dnode.h71 SceneTree::Group *group;
90 SceneTree *tree;
149 friend class SceneTree; variable
151 void _set_tree(SceneTree *p_tree);
211 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.cpp49 void SceneTree::tree_changed() { in tree_changed()
65 SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { in add_to_group()
105 void SceneTree::_flush_ugc() { in _flush_ugc()
460 void SceneTree::init() { in init()
534 void SceneTree::finish() { in finish()
550 void SceneTree::quit() { in quit()
976 SceneTree *sml = (SceneTree *)self; in _debugger_request_tree()
1539 void SceneTree::_bind_methods() { in _bind_methods()
1624 SceneTree *SceneTree::singleton = NULL;
1626 SceneTree::SceneTree() { in SceneTree() function in SceneTree
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H A Dscene_main_loop.h42 class SceneTree; variable
49 class SceneTree : public MainLoop {
53 OBJ_TYPE(SceneTree, MainLoop);
158 static SceneTree *singleton;
213 …th_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_res_path_funcs()
225 …_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_… in _live_edit_remove_node_funcs()
354 static SceneTree *get_singleton() { return singleton; } in get_singleton()
358 SceneTree();
359 ~SceneTree();
362 VARIANT_ENUM_CAST(SceneTree::StretchMode);
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H A Dnode.h71 SceneTree::Group *group;
90 SceneTree *tree;
149 friend class SceneTree; variable
151 void _set_tree(SceneTree *p_tree);
211 _FORCE_INLINE_ SceneTree *get_tree() const { in get_tree()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/modeler/src/
H A Dscene_tree.cpp58 pcl::modeler::SceneTree::SceneTree(QWidget* parent) : QTreeWidget(parent) in SceneTree() function in pcl::modeler::SceneTree
82 pcl::modeler::SceneTree::~SceneTree() {} in ~SceneTree()
86 pcl::modeler::SceneTree::sizeHint() const in sizeHint()
149 pcl::modeler::SceneTree::slotOpenPointCloud() in slotOpenPointCloud()
193 pcl::modeler::SceneTree::slotImportPointCloud() in slotImportPointCloud()
225 pcl::modeler::SceneTree::slotSavePointCloud() in slotSavePointCloud()
273 pcl::modeler::SceneTree::slotClosePointCloud() in slotClosePointCloud()
290 pcl::modeler::SceneTree::slotICPRegistration() in slotICPRegistration()
344 pcl::modeler::SceneTree::slotEstimateNormal() in slotEstimateNormal()
359 pcl::modeler::SceneTree::slotPoissonReconstruction() in slotPoissonReconstruction()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/UI/
H A Dscene-tree.cpp11 SceneTree::SceneTree(QWidget *parent_) : QListWidget(parent_) in SceneTree() function in SceneTree
18 void SceneTree::SetGridMode(bool grid) in SetGridMode()
39 bool SceneTree::GetGridMode() in GetGridMode()
44 void SceneTree::SetGridItemWidth(int width) in SetGridItemWidth()
49 void SceneTree::SetGridItemHeight(int height) in SetGridItemHeight()
54 int SceneTree::GetGridItemWidth() in GetGridItemWidth()
59 int SceneTree::GetGridItemHeight() in GetGridItemHeight()
69 void SceneTree::resizeEvent(QResizeEvent *event) in resizeEvent()
107 void SceneTree::dropEvent(QDropEvent *event) in dropEvent()
206 void SceneTree::dragMoveEvent(QDragMoveEvent *event) in dragMoveEvent()
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H A Dscene-tree.hpp7 class SceneTree : public QListWidget { class
27 explicit SceneTree(QWidget *parent = nullptr);
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/modeler/include/pcl/apps/modeler/
H A Dscene_tree.h47 class SceneTree : public QTreeWidget {
51 SceneTree(QWidget* parent = nullptr);
52 ~SceneTree();
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_pong/logic/
H A Dlobby.gd19 #### Network callbacks from SceneTree ####
21 # Callback from SceneTree.
39 # Callback from SceneTree, only for clients (not server).
44 # Callback from SceneTree, only for clients (not server).
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_bomber/
H A Dgamestate.gd23 # Callback from SceneTree.
29 # Callback from SceneTree.
40 # Callback from SceneTree, only for clients (not server).
46 # Callback from SceneTree, only for clients (not server).
52 # Callback from SceneTree, only for clients (not server).
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/misc/pause/
H A Dpause_button.gd5 # process even when the SceneTree is paused. Without that it would
12 # Pause or unpause the SceneTree based on whether the button is
/dports/devel/godot-tools/godot-3.2.3-stable/scene/debugger/
H A Dscript_debugger_remote.h40 class SceneTree; variable
126 SceneTree *scene_tree;
200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
/dports/devel/godot/godot-3.2.3-stable/scene/debugger/
H A Dscript_debugger_remote.h40 class SceneTree; variable
126 SceneTree *scene_tree;
200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dshape.cpp77 SceneTree *st = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>(); in get_debug_mesh()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dshape.cpp77 SceneTree *st = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>(); in get_debug_mesh()
/dports/devel/godot2/godot-2.1.6-stable/main/
H A Dmain.cpp1121 main_loop = memnew(SceneTree); in start()
1189 SceneTree *sml = main_loop->cast_to<SceneTree>(); in start()
1226 SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED; in start()
1228 sml_sm = SceneTree::STRETCH_MODE_2D; in start()
1230 sml_sm = SceneTree::STRETCH_MODE_VIEWPORT; in start()
1232 SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE; in start()
1234 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP; in start()
1236 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH; in start()
1238 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT; in start()
1240 sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND; in start()
/dports/devel/godot2-tools/godot-2.1.6-stable/main/
H A Dmain.cpp1121 main_loop = memnew(SceneTree); in start()
1189 SceneTree *sml = main_loop->cast_to<SceneTree>(); in start()
1226 SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED; in start()
1228 sml_sm = SceneTree::STRETCH_MODE_2D; in start()
1230 sml_sm = SceneTree::STRETCH_MODE_VIEWPORT; in start()
1232 SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE; in start()
1234 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP; in start()
1236 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH; in start()
1238 sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT; in start()
1240 sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND; in start()

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