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Searched refs:SetDrawOnSecondPass (Results 1 – 19 of 19) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_bronanns_home_first_floor_script.lua115 chest:SetDrawOnSecondPass(true); -- Above the table
123 object:SetDrawOnSecondPass(true); -- Above the table
127 object:SetDrawOnSecondPass(true); -- Above any other ground object
130 object:SetDrawOnSecondPass(true); -- Above any other ground object
139 object:SetDrawOnSecondPass(true); -- Above any other ground object
148 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_south_entrance_left_house_script.lua67 object:SetDrawOnSecondPass(true); -- Above any other ground object
71 object:SetDrawOnSecondPass(true); -- Above any other ground object
76 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_south_entrance_right_house_script.lua66 object:SetDrawOnSecondPass(true); -- Above the table
71 object:SetDrawOnSecondPass(true); -- Above any other ground object
77 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_riverbank_house_script.lua89 object:SetDrawOnSecondPass(true); -- Above the table
92 object:SetDrawOnSecondPass(true); -- Above any other ground object
110 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_center_sophia_house_script.lua71 object:SetDrawOnSecondPass(true); -- Above any other ground object
76 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_kalya_house_path_small_house_script.lua65 object:SetDrawOnSecondPass(true); -- Above any other ground object
71 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_center_shop_script.lua82 object:SetDrawOnSecondPass(true); -- Above any other ground object
86 object:SetDrawOnSecondPass(true); -- Above any other ground object
H A Dlayna_village_bronanns_home_script.lua187 object:SetDrawOnSecondPass(true); -- Above any other ground object
191 object:SetDrawOnSecondPass(true); -- Above any other ground object
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_shrine8_script.lua120 object:SetDrawOnSecondPass(true);
123 object:SetDrawOnSecondPass(true);
137 object:SetDrawOnSecondPass(true);
140 object:SetDrawOnSecondPass(true);
H A Dmt_elbrus_shrine5_script.lua264 object:SetDrawOnSecondPass(true);
267 object:SetDrawOnSecondPass(true);
746 second_floor_gate:SetDrawOnSecondPass(false);
769 second_floor_gate:SetDrawOnSecondPass(true);
H A Dmt_elbrus_path3_script.lua198 north_gate_open:SetDrawOnSecondPass(true); -- Above the character
207 south_gate1_open:SetDrawOnSecondPass(true); -- Above the character
210 south_gate2_open:SetDrawOnSecondPass(true); -- Above the character
213 south_gate3_open:SetDrawOnSecondPass(true); -- Above the character
H A Dmt_elbrus_shrine2_script.lua241 object:SetDrawOnSecondPass(true);
244 object:SetDrawOnSecondPass(true);
H A Dmt_elbrus_shrine_stairs_script.lua261 object:SetDrawOnSecondPass(true);
264 object:SetDrawOnSecondPass(true);
H A Dmt_elbrus_north_east_exit_script.lua144 kalya_tear:SetDrawOnSecondPass(true);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_object.h239 void SetDrawOnSecondPass(bool pass) { in SetDrawOnSecondPass() function
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_objects.h260 void SetDrawOnSecondPass(bool pass) in SetDrawOnSecondPass() function
/dports/games/allacrost/allacrost-1.0.2/src/editor/
H A Dsprites.h466 void SetDrawOnSecondPass(bool pass) in SetDrawOnSecondPass() function
/dports/games/allacrost/allacrost-1.0.2/src/modes/
H A Ddefs_modes.cpp145 .def("SetDrawOnSecondPass", &MapObject::SetDrawOnSecondPass) in BindModesToLua()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp224 .def("SetDrawOnSecondPass", &MapObject::SetDrawOnSecondPass) in BindModeCode()