/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/ |
H A D | layna_village_bronanns_home_first_floor_script.lua | 115 chest:SetDrawOnSecondPass(true); -- Above the table 123 object:SetDrawOnSecondPass(true); -- Above the table 127 object:SetDrawOnSecondPass(true); -- Above any other ground object 130 object:SetDrawOnSecondPass(true); -- Above any other ground object 139 object:SetDrawOnSecondPass(true); -- Above any other ground object 148 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_south_entrance_left_house_script.lua | 67 object:SetDrawOnSecondPass(true); -- Above any other ground object 71 object:SetDrawOnSecondPass(true); -- Above any other ground object 76 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_south_entrance_right_house_script.lua | 66 object:SetDrawOnSecondPass(true); -- Above the table 71 object:SetDrawOnSecondPass(true); -- Above any other ground object 77 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_riverbank_house_script.lua | 89 object:SetDrawOnSecondPass(true); -- Above the table 92 object:SetDrawOnSecondPass(true); -- Above any other ground object 110 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_center_sophia_house_script.lua | 71 object:SetDrawOnSecondPass(true); -- Above any other ground object 76 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_kalya_house_path_small_house_script.lua | 65 object:SetDrawOnSecondPass(true); -- Above any other ground object 71 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_center_shop_script.lua | 82 object:SetDrawOnSecondPass(true); -- Above any other ground object 86 object:SetDrawOnSecondPass(true); -- Above any other ground object
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H A D | layna_village_bronanns_home_script.lua | 187 object:SetDrawOnSecondPass(true); -- Above any other ground object 191 object:SetDrawOnSecondPass(true); -- Above any other ground object
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/ |
H A D | mt_elbrus_shrine8_script.lua | 120 object:SetDrawOnSecondPass(true); 123 object:SetDrawOnSecondPass(true); 137 object:SetDrawOnSecondPass(true); 140 object:SetDrawOnSecondPass(true);
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H A D | mt_elbrus_shrine5_script.lua | 264 object:SetDrawOnSecondPass(true); 267 object:SetDrawOnSecondPass(true); 746 second_floor_gate:SetDrawOnSecondPass(false); 769 second_floor_gate:SetDrawOnSecondPass(true);
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H A D | mt_elbrus_path3_script.lua | 198 north_gate_open:SetDrawOnSecondPass(true); -- Above the character 207 south_gate1_open:SetDrawOnSecondPass(true); -- Above the character 210 south_gate2_open:SetDrawOnSecondPass(true); -- Above the character 213 south_gate3_open:SetDrawOnSecondPass(true); -- Above the character
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H A D | mt_elbrus_shrine2_script.lua | 241 object:SetDrawOnSecondPass(true); 244 object:SetDrawOnSecondPass(true);
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H A D | mt_elbrus_shrine_stairs_script.lua | 261 object:SetDrawOnSecondPass(true); 264 object:SetDrawOnSecondPass(true);
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H A D | mt_elbrus_north_east_exit_script.lua | 144 kalya_tear:SetDrawOnSecondPass(true);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/ |
H A D | map_object.h | 239 void SetDrawOnSecondPass(bool pass) { in SetDrawOnSecondPass() function
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_objects.h | 260 void SetDrawOnSecondPass(bool pass) in SetDrawOnSecondPass() function
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/dports/games/allacrost/allacrost-1.0.2/src/editor/ |
H A D | sprites.h | 466 void SetDrawOnSecondPass(bool pass) in SetDrawOnSecondPass() function
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/dports/games/allacrost/allacrost-1.0.2/src/modes/ |
H A D | defs_modes.cpp | 145 .def("SetDrawOnSecondPass", &MapObject::SetDrawOnSecondPass) in BindModesToLua()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/ |
H A D | mode_bindings.cpp | 224 .def("SetDrawOnSecondPass", &MapObject::SetDrawOnSecondPass) in BindModeCode()
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