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Searched refs:ShipCockpit (Results 1 – 10 of 10) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/
H A DShipCockpit.h19 class ShipCockpit : public ModelBody {
21 explicit ShipCockpit(const std::string &modelName);
22 virtual ~ShipCockpit();
35 ShipCockpit(const ShipCockpit &) = delete;
36 ShipCockpit &operator=(const ShipCockpit &) = delete;
H A DShipCockpit.cpp14 ShipCockpit::ShipCockpit(const std::string &modelName) : in ShipCockpit() function in ShipCockpit
34 ShipCockpit::~ShipCockpit() in ~ShipCockpit()
38 void ShipCockpit::Render(Graphics::Renderer *renderer, const Camera *camera, const vector3d &viewCo… in Render()
44 inline void ShipCockpit::resetInternalCameraController() in resetInternalCameraController()
49 void ShipCockpit::Update(const Player *player, float timeStep) in Update()
184 void ShipCockpit::RenderCockpit(Graphics::Renderer *renderer, const Camera *camera, FrameId frameId) in RenderCockpit()
193 void ShipCockpit::OnActivated(const Player *player) in OnActivated()
203 float ShipCockpit::CalculateSignedForwardVelocity(const vector3d &normalized_forward, const vector3… in CalculateSignedForwardVelocity()
H A DPlayer.h48 ShipCockpit *GetCockpit() const { return m_cockpit.get(); } in GetCockpit()
63 std::unique_ptr<ShipCockpit> m_cockpit;
H A DPlayer.cpp101 m_cockpit.reset(new ShipCockpit(cockpitModelName)); in InitCockpit()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova1/
H A Drooms.h102 class ShipCockpit : public Room1 {
104 ShipCockpit(SupernovaEngine *vm, GameManager1 *gm);
H A Drooms.cpp775 ShipCockpit::ShipCockpit(SupernovaEngine *vm, GameManager1 *gm) { in ShipCockpit() function in Supernova::ShipCockpit
790 bool ShipCockpit::interact(Action verb, Object &obj1, Object &obj2) { in interact()
825 void ShipCockpit::animation() { in animation()
854 void ShipCockpit::onEntrance() { in onEntrance()
H A Dstate.cpp278 _rooms[COCKPIT] = new ShipCockpit(_vm, this); in initRooms()
/dports/games/scummvm/scummvm-2.5.1/engines/supernova/supernova1/
H A Drooms.h102 class ShipCockpit : public Room1 {
104 ShipCockpit(SupernovaEngine *vm, GameManager1 *gm);
H A Drooms.cpp775 ShipCockpit::ShipCockpit(SupernovaEngine *vm, GameManager1 *gm) { in ShipCockpit() function in Supernova::ShipCockpit
790 bool ShipCockpit::interact(Action verb, Object &obj1, Object &obj2) { in interact()
825 void ShipCockpit::animation() { in animation()
854 void ShipCockpit::onEntrance() { in onEntrance()
H A Dstate.cpp278 _rooms[COCKPIT] = new ShipCockpit(_vm, this); in initRooms()