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Searched refs:SliceRendererLights (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h122 class SliceRendererLights {
133 SliceRendererLights(Lights *lights);
H A Dlights.h36 friend class SliceRendererLights; variable
H A Dslice_renderer.cpp394 SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); in drawInWorld()
759 SliceRendererLights::SliceRendererLights(Lights *lights) { in SliceRendererLights() function in BladeRunner::SliceRendererLights
775 void SliceRendererLights::calculateColorBase(Vector3 position1, Vector3 position2, float height) { in calculateColorBase()
809 void SliceRendererLights::calculateColorSlice(Vector3 position) { in calculateColorSlice()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h122 class SliceRendererLights {
133 SliceRendererLights(Lights *lights);
H A Dlights.h36 friend class SliceRendererLights; variable
H A Dslice_renderer.cpp395 SliceRendererLights sliceRendererLights = SliceRendererLights(_lights); in drawInWorld()
759 SliceRendererLights::SliceRendererLights(Lights *lights) { in SliceRendererLights() function in BladeRunner::SliceRendererLights
775 void SliceRendererLights::calculateColorBase(Vector3 position1, Vector3 position2, float height) { in calculateColorBase()
809 void SliceRendererLights::calculateColorSlice(Vector3 position) { in calculateColorSlice()