Home
last modified time | relevance | path

Searched refs:SoundEnergyArray (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/made/
H A Dsound.h54 typedef Common::Array<SoundEnergyItem> SoundEnergyArray; typedef
71 …ound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyA…
H A Dresource.h125 SoundEnergyArray *getSoundEnergyArray() const { return _soundEnergyArray; } in getSoundEnergyArray()
129 SoundEnergyArray *_soundEnergyArray;
H A Dmade.h110 SoundEnergyArray *_soundEnergyArray;
H A Dsound.cpp136 …ound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyA… in decompressSound()
H A Dresource.cpp263 _soundEnergyArray = new SoundEnergyArray; in load()
/dports/games/scummvm/scummvm-2.5.1/engines/made/
H A Dsound.h54 typedef Common::Array<SoundEnergyItem> SoundEnergyArray; typedef
71 …ound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyA…
H A Dresource.h125 SoundEnergyArray *getSoundEnergyArray() const { return _soundEnergyArray; } in getSoundEnergyArray()
129 SoundEnergyArray *_soundEnergyArray;
H A Dmade.h91 SoundEnergyArray *_soundEnergyArray;
H A Dsound.cpp136 …ound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyA… in decompressSound()
H A Dresource.cpp263 _soundEnergyArray = new SoundEnergyArray; in load()