/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | asurface.h | 36 class SpriteFrame; variable 76 void sPlotF(SpriteFrame *frame, const Common::Rect &bounds); 81 void sPlotB(SpriteFrame *frame, const Common::Rect &bounds); 86 void plotF(SpriteFrame *frame, const Common::Point &pt); 91 void plotB(SpriteFrame *frame, const Common::Point &pt); 133 class SpriteFrame : public ASurface { 135 SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize); 136 ~SpriteFrame(); 141 Common::Array<SpriteFrame *> _frames; 148 SpriteFrame *getFrame(int idx) { return _frames[idx]; } in getFrame()
|
H A D | asurface.cpp | 46 SpriteFrame *frame = new SpriteFrame(vm, res->_stream, frameSize); in SpriteResource() 56 SpriteFrame::SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize) { in SpriteFrame() function in Access::SpriteFrame 82 SpriteFrame::~SpriteFrame() { in ~SpriteFrame() 135 SpriteFrame *frame = sprite->getFrame(frameNum); in plotImage() 152 void BaseSurface::plotF(SpriteFrame *frame, const Common::Point &pt) { in plotF() 156 void BaseSurface::plotB(SpriteFrame *frame, const Common::Point &pt) { in plotB() 160 void BaseSurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotF() 164 void BaseSurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotB()
|
/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | asurface.h | 36 class SpriteFrame; variable 76 void sPlotF(SpriteFrame *frame, const Common::Rect &bounds); 81 void sPlotB(SpriteFrame *frame, const Common::Rect &bounds); 86 void plotF(SpriteFrame *frame, const Common::Point &pt); 91 void plotB(SpriteFrame *frame, const Common::Point &pt); 133 class SpriteFrame : public ASurface { 135 SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize); 136 ~SpriteFrame() override; 141 Common::Array<SpriteFrame *> _frames; 148 SpriteFrame *getFrame(int idx) { return _frames[idx]; } in getFrame()
|
H A D | asurface.cpp | 46 SpriteFrame *frame = new SpriteFrame(vm, res->_stream, frameSize); in SpriteResource() 56 SpriteFrame::SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize) { in SpriteFrame() function in Access::SpriteFrame 82 SpriteFrame::~SpriteFrame() { in ~SpriteFrame() 135 SpriteFrame *frame = sprite->getFrame(frameNum); in plotImage() 152 void BaseSurface::plotF(SpriteFrame *frame, const Common::Point &pt) { in plotF() 156 void BaseSurface::plotB(SpriteFrame *frame, const Common::Point &pt) { in plotB() 160 void BaseSurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotF() 164 void BaseSurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotB()
|
/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OSFRMRES.h | 55 struct SpriteFrame struct 71 SpriteFrame* sprite_frame_array; argument 82 SpriteFrame* operator[](int recNo); 84 SpriteFrame* operator[](int recNo) { return sprite_frame_array+recNo-1; }
|
H A D | OSPRITE.h | 104 SpriteFrame* cur_sprite_frame(int *needMirror=0); 142 virtual void update_abs_pos(SpriteFrame* =0);
|
/dports/games/stratagus/stratagus-3.2.0/src/missile/ |
H A D | missile.cpp | 617 if (this->SpriteFrame < 0) { in MissileNewHeadingFromXY() 618 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY() 627 this->SpriteFrame += dir; in MissileNewHeadingFromXY() 630 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY() 1091 if (this->SpriteFrame < 0) { in NextMissileFrame() 1093 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame() 1123 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame() 1136 if (this->SpriteFrame < 0) { in NextMissileFrameCycle() 1138 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrameCycle() 1151 this->SpriteFrame = this->SpriteFrame % (this->Type->NumDirections / 2 + 1) + in NextMissileFrameCycle() [all …]
|
H A D | missile_continuous.cpp | 48 this->SpriteFrame = 0; in Action()
|
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OSFRMRES.cpp | 70 SpriteFrame *spriteFrame; in load_info() 74 sprite_frame_array = new SpriteFrame[sprite_frame_count]; in load_info() 76 memset( sprite_frame_array, 0, sizeof(SpriteFrame)*sprite_frame_count ); in load_info() 101 SpriteFrame* SpriteFrameRes::operator[](int recNo) in operator []()
|
H A D | OB_HOMIN.cpp | 76 SpriteFrame *spriteFrame = cur_sprite_frame(); in init() 151 SpriteFrame *spriteFrame = cur_sprite_frame(); in process_move() 180 SpriteFrame *spriteFrame = cur_sprite_frame(); in process_move()
|
H A D | OSPRITE.cpp | 108 SpriteFrame* Sprite::cur_sprite_frame(int *needMirror) in cur_sprite_frame() 195 void Sprite::update_abs_pos(SpriteFrame *spriteFrame) in update_abs_pos() 216 SpriteFrame* spriteFrame = cur_sprite_frame(&needMirror); in draw()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/neighborhood/norad/ |
H A D | noradelevator.cpp | 51 SpriteFrame *frame = new SpriteFrame(); in openInteraction() 55 frame = new SpriteFrame(); in openInteraction() 59 frame = new SpriteFrame(); in openInteraction() 63 frame = new SpriteFrame(); in openInteraction()
|
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/neighborhood/norad/ |
H A D | noradelevator.cpp | 51 SpriteFrame *frame = new SpriteFrame(); in openInteraction() 55 frame = new SpriteFrame(); in openInteraction() 59 frame = new SpriteFrame(); in openInteraction() 63 frame = new SpriteFrame(); in openInteraction()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/ |
H A D | elements.h | 167 class SpriteFrame; variable 170 friend class SpriteFrame; variable 176 virtual uint32 addFrame(SpriteFrame *, const CoordType, const CoordType); 187 virtual SpriteFrame *getFrame(const int32); 195 SpriteFrame *frame;
|
H A D | energymonitor.cpp | 90 SpriteFrame *frame = new SpriteFrame(); in EnergyMonitor() 94 frame = new SpriteFrame(); in EnergyMonitor() 98 frame = new SpriteFrame(); in EnergyMonitor() 102 frame = new SpriteFrame(); in EnergyMonitor()
|
H A D | surface.h | 116 class SpriteFrame : public Frame { 119 SpriteFrame() { _referenceCount = 0; } in SpriteFrame() function 120 virtual ~SpriteFrame() {} in ~SpriteFrame()
|
H A D | elements.cpp | 328 SpriteFrame *frame = _frameArray[i].frame; in discardFrames() 343 SpriteFrame *frame = new SpriteFrame(); in addPICTResourceFrame() 348 uint32 Sprite::addFrame(SpriteFrame *frame, const CoordType left, const CoordType top) { in addFrame() 417 SpriteFrame *Sprite::getFrame(const int32 index) { in getFrame() 451 SpriteFrame *frame = new SpriteFrame(); in openFrameSequence()
|
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/ |
H A D | elements.h | 167 class SpriteFrame; variable 170 friend class SpriteFrame; variable 176 virtual uint32 addFrame(SpriteFrame *, const CoordType, const CoordType); 187 virtual SpriteFrame *getFrame(const int32); 195 SpriteFrame *frame;
|
H A D | energymonitor.cpp | 90 SpriteFrame *frame = new SpriteFrame(); in EnergyMonitor() 94 frame = new SpriteFrame(); in EnergyMonitor() 98 frame = new SpriteFrame(); in EnergyMonitor() 102 frame = new SpriteFrame(); in EnergyMonitor()
|
H A D | surface.h | 116 class SpriteFrame : public Frame { 119 SpriteFrame() { _referenceCount = 0; } in SpriteFrame() function 120 ~SpriteFrame() override {} in ~SpriteFrame()
|
H A D | elements.cpp | 328 SpriteFrame *frame = _frameArray[i].frame; in discardFrames() 343 SpriteFrame *frame = new SpriteFrame(); in addPICTResourceFrame() 348 uint32 Sprite::addFrame(SpriteFrame *frame, const CoordType left, const CoordType top) { in addFrame() 417 SpriteFrame *Sprite::getFrame(const int32 index) { in getFrame() 451 SpriteFrame *frame = new SpriteFrame(); in openFrameSequence()
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/ |
H A D | missile.cpp | 1235 if (this->SpriteFrame < 0) { in MissileNewHeadingFromXY() 1236 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY() 1245 this->SpriteFrame += dir; in MissileNewHeadingFromXY() 1248 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY() 1823 if (this->SpriteFrame < 0) { in NextMissileFrame() 1825 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame() 1855 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame() 1868 if (this->SpriteFrame < 0) { in NextMissileFrameCycle() 1870 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrameCycle() 1883 this->SpriteFrame = this->SpriteFrame % (this->Type->NumDirections / 2 + 1) + in NextMissileFrameCycle() [all …]
|
/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | cursor.h | 128 SpriteFrame(0), FrameRate(0), G(NULL) {} in CCursor() 135 int SpriteFrame; /// Current displayed cursor frame variable
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | cursor.h | 128 SpriteFrame(0), FrameRate(0), G(nullptr) {} in CCursor() 135 int SpriteFrame; /// Current displayed cursor frame variable
|
/dports/games/stratagus/stratagus-3.2.0/src/video/ |
H A D | cursor.cpp | 290 GameCursor->G->DrawFrameClip(GameCursor->SpriteFrame, pos.x, pos.y); in DrawCursor() 319 GameCursor->SpriteFrame++; in CursorAnimate() 320 if ((GameCursor->SpriteFrame & 127) >= GameCursor->G->NumFrames) { in CursorAnimate() 321 GameCursor->SpriteFrame = 0; in CursorAnimate()
|