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Searched refs:SpriteFrame (Results 1 – 25 of 68) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dasurface.h36 class SpriteFrame; variable
76 void sPlotF(SpriteFrame *frame, const Common::Rect &bounds);
81 void sPlotB(SpriteFrame *frame, const Common::Rect &bounds);
86 void plotF(SpriteFrame *frame, const Common::Point &pt);
91 void plotB(SpriteFrame *frame, const Common::Point &pt);
133 class SpriteFrame : public ASurface {
135 SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize);
136 ~SpriteFrame();
141 Common::Array<SpriteFrame *> _frames;
148 SpriteFrame *getFrame(int idx) { return _frames[idx]; } in getFrame()
H A Dasurface.cpp46 SpriteFrame *frame = new SpriteFrame(vm, res->_stream, frameSize); in SpriteResource()
56 SpriteFrame::SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize) { in SpriteFrame() function in Access::SpriteFrame
82 SpriteFrame::~SpriteFrame() { in ~SpriteFrame()
135 SpriteFrame *frame = sprite->getFrame(frameNum); in plotImage()
152 void BaseSurface::plotF(SpriteFrame *frame, const Common::Point &pt) { in plotF()
156 void BaseSurface::plotB(SpriteFrame *frame, const Common::Point &pt) { in plotB()
160 void BaseSurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotF()
164 void BaseSurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotB()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dasurface.h36 class SpriteFrame; variable
76 void sPlotF(SpriteFrame *frame, const Common::Rect &bounds);
81 void sPlotB(SpriteFrame *frame, const Common::Rect &bounds);
86 void plotF(SpriteFrame *frame, const Common::Point &pt);
91 void plotB(SpriteFrame *frame, const Common::Point &pt);
133 class SpriteFrame : public ASurface {
135 SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize);
136 ~SpriteFrame() override;
141 Common::Array<SpriteFrame *> _frames;
148 SpriteFrame *getFrame(int idx) { return _frames[idx]; } in getFrame()
H A Dasurface.cpp46 SpriteFrame *frame = new SpriteFrame(vm, res->_stream, frameSize); in SpriteResource()
56 SpriteFrame::SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize) { in SpriteFrame() function in Access::SpriteFrame
82 SpriteFrame::~SpriteFrame() { in ~SpriteFrame()
135 SpriteFrame *frame = sprite->getFrame(frameNum); in plotImage()
152 void BaseSurface::plotF(SpriteFrame *frame, const Common::Point &pt) { in plotF()
156 void BaseSurface::plotB(SpriteFrame *frame, const Common::Point &pt) { in plotB()
160 void BaseSurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotF()
164 void BaseSurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) { in sPlotB()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOSFRMRES.h55 struct SpriteFrame struct
71 SpriteFrame* sprite_frame_array; argument
82 SpriteFrame* operator[](int recNo);
84 SpriteFrame* operator[](int recNo) { return sprite_frame_array+recNo-1; }
H A DOSPRITE.h104 SpriteFrame* cur_sprite_frame(int *needMirror=0);
142 virtual void update_abs_pos(SpriteFrame* =0);
/dports/games/stratagus/stratagus-3.2.0/src/missile/
H A Dmissile.cpp617 if (this->SpriteFrame < 0) { in MissileNewHeadingFromXY()
618 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY()
627 this->SpriteFrame += dir; in MissileNewHeadingFromXY()
630 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY()
1091 if (this->SpriteFrame < 0) { in NextMissileFrame()
1093 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame()
1123 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame()
1136 if (this->SpriteFrame < 0) { in NextMissileFrameCycle()
1138 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrameCycle()
1151 this->SpriteFrame = this->SpriteFrame % (this->Type->NumDirections / 2 + 1) + in NextMissileFrameCycle()
[all …]
H A Dmissile_continuous.cpp48 this->SpriteFrame = 0; in Action()
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOSFRMRES.cpp70 SpriteFrame *spriteFrame; in load_info()
74 sprite_frame_array = new SpriteFrame[sprite_frame_count]; in load_info()
76 memset( sprite_frame_array, 0, sizeof(SpriteFrame)*sprite_frame_count ); in load_info()
101 SpriteFrame* SpriteFrameRes::operator[](int recNo) in operator []()
H A DOB_HOMIN.cpp76 SpriteFrame *spriteFrame = cur_sprite_frame(); in init()
151 SpriteFrame *spriteFrame = cur_sprite_frame(); in process_move()
180 SpriteFrame *spriteFrame = cur_sprite_frame(); in process_move()
H A DOSPRITE.cpp108 SpriteFrame* Sprite::cur_sprite_frame(int *needMirror) in cur_sprite_frame()
195 void Sprite::update_abs_pos(SpriteFrame *spriteFrame) in update_abs_pos()
216 SpriteFrame* spriteFrame = cur_sprite_frame(&needMirror); in draw()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/neighborhood/norad/
H A Dnoradelevator.cpp51 SpriteFrame *frame = new SpriteFrame(); in openInteraction()
55 frame = new SpriteFrame(); in openInteraction()
59 frame = new SpriteFrame(); in openInteraction()
63 frame = new SpriteFrame(); in openInteraction()
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/neighborhood/norad/
H A Dnoradelevator.cpp51 SpriteFrame *frame = new SpriteFrame(); in openInteraction()
55 frame = new SpriteFrame(); in openInteraction()
59 frame = new SpriteFrame(); in openInteraction()
63 frame = new SpriteFrame(); in openInteraction()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/
H A Delements.h167 class SpriteFrame; variable
170 friend class SpriteFrame; variable
176 virtual uint32 addFrame(SpriteFrame *, const CoordType, const CoordType);
187 virtual SpriteFrame *getFrame(const int32);
195 SpriteFrame *frame;
H A Denergymonitor.cpp90 SpriteFrame *frame = new SpriteFrame(); in EnergyMonitor()
94 frame = new SpriteFrame(); in EnergyMonitor()
98 frame = new SpriteFrame(); in EnergyMonitor()
102 frame = new SpriteFrame(); in EnergyMonitor()
H A Dsurface.h116 class SpriteFrame : public Frame {
119 SpriteFrame() { _referenceCount = 0; } in SpriteFrame() function
120 virtual ~SpriteFrame() {} in ~SpriteFrame()
H A Delements.cpp328 SpriteFrame *frame = _frameArray[i].frame; in discardFrames()
343 SpriteFrame *frame = new SpriteFrame(); in addPICTResourceFrame()
348 uint32 Sprite::addFrame(SpriteFrame *frame, const CoordType left, const CoordType top) { in addFrame()
417 SpriteFrame *Sprite::getFrame(const int32 index) { in getFrame()
451 SpriteFrame *frame = new SpriteFrame(); in openFrameSequence()
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/
H A Delements.h167 class SpriteFrame; variable
170 friend class SpriteFrame; variable
176 virtual uint32 addFrame(SpriteFrame *, const CoordType, const CoordType);
187 virtual SpriteFrame *getFrame(const int32);
195 SpriteFrame *frame;
H A Denergymonitor.cpp90 SpriteFrame *frame = new SpriteFrame(); in EnergyMonitor()
94 frame = new SpriteFrame(); in EnergyMonitor()
98 frame = new SpriteFrame(); in EnergyMonitor()
102 frame = new SpriteFrame(); in EnergyMonitor()
H A Dsurface.h116 class SpriteFrame : public Frame {
119 SpriteFrame() { _referenceCount = 0; } in SpriteFrame() function
120 ~SpriteFrame() override {} in ~SpriteFrame()
H A Delements.cpp328 SpriteFrame *frame = _frameArray[i].frame; in discardFrames()
343 SpriteFrame *frame = new SpriteFrame(); in addPICTResourceFrame()
348 uint32 Sprite::addFrame(SpriteFrame *frame, const CoordType left, const CoordType top) { in addFrame()
417 SpriteFrame *Sprite::getFrame(const int32 index) { in getFrame()
451 SpriteFrame *frame = new SpriteFrame(); in openFrameSequence()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/
H A Dmissile.cpp1235 if (this->SpriteFrame < 0) { in MissileNewHeadingFromXY()
1236 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY()
1245 this->SpriteFrame += dir; in MissileNewHeadingFromXY()
1248 this->SpriteFrame = -this->SpriteFrame - 1; in MissileNewHeadingFromXY()
1823 if (this->SpriteFrame < 0) { in NextMissileFrame()
1825 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame()
1855 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrame()
1868 if (this->SpriteFrame < 0) { in NextMissileFrameCycle()
1870 this->SpriteFrame = -this->SpriteFrame - 1; in NextMissileFrameCycle()
1883 this->SpriteFrame = this->SpriteFrame % (this->Type->NumDirections / 2 + 1) + in NextMissileFrameCycle()
[all …]
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dcursor.h128 SpriteFrame(0), FrameRate(0), G(NULL) {} in CCursor()
135 int SpriteFrame; /// Current displayed cursor frame variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dcursor.h128 SpriteFrame(0), FrameRate(0), G(nullptr) {} in CCursor()
135 int SpriteFrame; /// Current displayed cursor frame variable
/dports/games/stratagus/stratagus-3.2.0/src/video/
H A Dcursor.cpp290 GameCursor->G->DrawFrameClip(GameCursor->SpriteFrame, pos.x, pos.y); in DrawCursor()
319 GameCursor->SpriteFrame++; in CursorAnimate()
320 if ((GameCursor->SpriteFrame & 127) >= GameCursor->G->NumFrames) { in CursorAnimate()
321 GameCursor->SpriteFrame = 0; in CursorAnimate()

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